Skyrim


Version 0.08 - 20.03.2016

Extended Twin Souls perk fixed.


Version 0.07 - 15.03.2016

Invisibility self/other's cost fixed.

Version 0.06 - 9.03.2016
M
ost remaining spells have been also adjusted as well, so far this should be considered a final patch version.

Version 0.05 - 18.12.2015

Tiny fix with the descriptions and magnitude of fire and shock interval spells.


Version 0.04 - 8.12.2015

Fire and Shock spells should now work properly. Detect Life and Dead count as utility spells. Frenzy and Poison Rune have been tweaked to work with Perma as well.

Version 0.03 - 28.10.2015
Healing spells will now work properly with Respire perk.

Turn Undead has been re-done. It now can scale to level 100, and costs around three times more than regular Fear spell (as if you were dual-casting them). It now also works once-per-enemy, adding the same Fear Blocker Spell.

Frost spells have been upgraded to work with perks.

I have added a perk to Patches page to work with Perma Patches and Tweaks by CrushBoss. You can now extend the duration of Alteration-based armor spells.

Version 0.02 - 7.10.2015

Runes spell works properly. Frost rune's spell and magic effect contained a bug, which I fixed in the patch and have reported it to Perma team

Armor spells now have correct cost. Also, you can now choose all different variations of armor: Oak-, Stone-, Iron- and Ebonyflesh. So, if you wanted to have extra effect of Ironflesh with a magnitude of Ebonyflesh, it is now possible!

Sun damage and Sun cloak should work properly, giving damage to undead and to those under influence of curses, as well as marking them as "chastised".

Version 0.01 - 1.10.2015

First version, so far only affects the influence spells (Fury, Fear, Calm, Courage)

  • "Regular", script-casted spells of magnitude 6 are now magnitude 100, the menu to choose level is now disabled. Other level versions have not been changed. New, experimental spells are set at level (magnitude) 1, so Perma users can now create slightly cheaper spells.
  • Said Spells (sans courage), just like T3nd0 intended, can only influence target once. 
  • However, since this is spell-crafting, area-of-effect spells are back! And yes, they work in the same way. Also the crafted spells are now aimed, not targeted. 
  • Other perks that make you absorb attributes, use phantoms, etc. should work as well.
  • Dual-Casting should work properly if script-casted spells are the illusion spells. The experimental spells do not need any modifications.

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piotrmil

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