Skyrim

Change Log

2016.01.06. - 2.51

• Fixed: The transformation special effect was missing the code to support the 12 new textures.

2016.01.05. - 2.5

• Big Bad Wolves Skin Pack by Fiszi - Added 12 new werewolf body textures created by author Fiszi, based upon KrittaKitty's original textures.
• Updated NsJones werewolf body textures to their recently released 2k variants.
• Fixed: your skin could appear incorrectly as a werebear upon starting a completely new game and transforming for the first time.
• Fixed: the skin changer item 'Werewolf Updater' could sometimes remain visible in the player's inventory.
• Fixed: spamming the wait menu with the option 'Disallow Waiting in Beast Form' enabled could crash the game.
• Fixed: lunar transformation could trigger while you were mounted on a horse, leading to bugs. Thx to ubuntufreakdragon for his help on this fix!
• Fixed: lunar transformation could register multiple times (ultra rare). Thx to ubuntufreakdragon for his help on this fix!
• Fixed: MCM menu would freeze if the player was trying to switch skins multiple times in Beast Form. Thx to ubuntufreakdragon for his help on this fix!
• Fixed: MCM menu would freeze if the player used the 'Become a Werewolf' or 'Cure Lycanthropy' options. Thx to ubuntufreakdragon for his help on this fix!

2015.10.24. - 2.06

• Werewolf and werebear skins are now only applied to the player instead of every werewolf in the game world.

In versions before 2.0 the mod used the armor trick method to equip skins to the player werewolf only. After versions 2.0 the mod used the SKSE SetPath commands to apply skins to all werewolves and to have a much larger skin variation. 2.06 uses a hybrid of the two to have large skin variation and also the unique player skin. Because of this 2.06 is fully compatible with Automatic Variants. The transition animation from human to werewolf may once again take a split second instead of it happening instantly.

•The skin system can now be disabled in MCM.

I've added this option for players wanting to use models and textures that are not included in Moonlight Tales. For example you could install a werepanther mod, disable the skin system and play as a werepanther.

• Added the new Bad Panda fur texture for werebears from FURtastic Werebear Texture Overhaul by KnErBSE73.

2015.06.01. - 2.05

Optimized targeting of the Howl at the Moon ability. Fixed the bug where it would unintentionally grant you perk progress.

2015.05.28. - 2.0

The chance to slow time when an enemy power attacks against you after howling at the moon has been increased from 30% to 100% in order to make it more useful in combat. This feature can still be disabled if you dislike it.

The skin switching system has been reworked completely.
Skin switching has never been this elegant and effective! What has been improved?

Werebears are playable once again! This time around they appear as a visual only option, but will have their very own Howl at the Moon sound effect!
• The FURTASTIC Werebear Skins mod by KnErBSE73 is integrated into the skin system. 29 new furs, 4 teeth colors and 8 new eye colors!
• All originally included shapes (models), furs (body textures), and eyes are still available. For example: Alpha, Beta and Omega furs by NsJones.
• KrittaKitty's HD Werewolves Skins have been fully integrated into the mod. All 11 fur textures and 13 eye textures are now available.
• All 6 Mighty Beasts Models by VectorPlexus with full weight slider support are added to the system.
• The left and right eye color can now be separately customized. This opens up countless new variations that were impossible before.
• Eye glow settings are also separately customized. You are no longer forced to always use the brown eyes without glow.
• Mouth & teeth textures can now be separately customized. Even more options!
• There is no longer any delay on transformations. In the old system there used to be a shot screen freeze when you became a werewolf.
• The transformation effect also gets re-colored with the fur textures resulting in a spectacular transition.
• Apex werewolf model from Zerofrost is still available!

Added a totally rewritten lunar transformation system. What is new when compared to the original Moonlight Tales?
- Highly optimized script performance. Runs only one time instead of continuously every few seconds.
- Presets have been added. You no longer need to manually tweak the chance sliders (but you still can if you want to) for each night! You can select pre-made presets that will instantly change the settings for you.
- Extra Options added.

Pre-Defined Presets:
 • Full Moon Fever - This preset is for players who wish to transform only on the night of the Full Moon. This will occur only one night every 24 in-game days.
 • Warg - The Warg setting spreads relatively small transformation chances to keep lunar transformations rare and surprising. On the night of the Full Moon you will always transform and on the night of the New Moon you will never transform.
 • Skinwalker - This is the default preset. The Skinwalker setting has balanced transformation chances to make lunar transformations happen occasionally but still not too often. On the night of the Full Moon you will always transform and on the night of the New Moon you will never transform.
 • Cursed Blood - The Cursed Blood preset comes with high transformation chances and will result in a lunar transformation almost every night. Only the night of the New Moon will provide some safety.
 • Nightmare - With the Nightmare preset you will transform every single night regardless of the moon phases.

Extra Options:
 • Randomize the Hour of Transformations - With lunar transformations enabled the player has the chance to transform each night exactly at 8PM. With this Randomization setting the time can be anywhere from 8PM to 10PM (rolled each night). This setting updates after the next lunar transformation.
 • Disallow Skipping Lunar Transformations - Interrupts the player from sleeping / waiting through nights when there should be a lunar transformation chance roll. Once the chance has been rolled, wait / sleep options will be available once again.
 • Disallow Waiting in Beast Form - Prevents the player from waiting in Beast Form. Werewolves are restless beings!

2014.11.08. - 1.15
- Built a switch for players using mods to have unlimited werewolf time or permanent werewolf form. Normally, there is a safety feature in my mod that does not allow you to use the new abilities in the last 10 seconds of your transformation. However, when your Beast Form has no duration because it's unlimited this safety feature can result in not being able to use the new abilities prematurely. Those who use longer but not infinite werewolf form do not need this. To turn off the safety type this command into the console:
SET MTE_Config_IgnoreDuration TO 1

Here's an image to demonstrate:
Console commands help screenshot.

2014.11.04. - 1.1
- Rewrote the logic of the Re-Equip feature, so that players using shapeshift mods (Wrath of Nature or The Uchiha Clan for example) or vampire-werewolf hybrids can properly play if they disable the Aftermath Re-Equipper and the Transformation Stagger Animation.
- Fixed a few errors in the ESP that were there from leftover properties no longer in use.

2014.11.04. - 1.05
- You can now properly assign new hotkeys to Revert Form and Howl at the Moon in MCM.
- Activating Revert Form will prevent you from controlling your character for a little longer. This will allow the animation to play as intended. Controls are returned as soon as you are in your humanoid shape.

2014.11.01. - 1.0
The mod was released.

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