Skyrim

Change Log
2014.09.01. Version 2.33 changes:

=> Script / Faction Logic Upgrade:
The option granting alliance with wolves will no longer have any side effects (The Vigilants of Stendarr faction won't incorrectly attack you on sight in human form.). In addition to this, werebears can now be allied to bears by using the same option.

2014.08.17. Version 2.32 changes:

=> Bugfixes: Keybind Function Repair
Changing the keys in MCM no longer crashes the main player werebeast script. This issue was behind the lunar transformation and music related bugs.
If you had the bug, clean save is required.

2014.08.11. Version 2.31 changes:

=> Bugfixes: Aela, Vilkas and Farkas
The dialogue to change their beast form skin textures will now correctly show up.

=> Bugfixes: Friendly Wolves in Human Form
Getting cured from beast blood will now correctly remove the player's friendship to the wolf faction.

2014.08.10. Version 2.3 changes:

=> New Feature / Hotkey: Power Jump
With this new power you can activate a boost that last 4 seconds, allowing you to jump ten times (customisable) as high as you would normally do for the cost of 30% total stamina (one jump per activation). After you perform the jump, it also completely protects you from fall damage for 6 seconds. The hotkey has an alternate use when pressed mid air. In this use, it will only prevent all fall damage for the next 6 seconds. By default it is on the Q key, but you can bind it anywhere you like. Hunt your prey from rooftops, mountain sides and even tree tops if you aim right! Only works in Beast Form, and comes with visual clues (special effects) and sounds.

=> New Feature / Hotkey: Revert Form
- This ability will instantly return you to your humanoid form. It comes with an additional setting called 'Allow Revert on Lunar Transform'. By default Revert Form is on the Left Control, but you can bind this ability to any key you like.

=> New Feature / Option: No Beast Form Cooldown
- Disables the cooldown on your Beast Form ability. NPC werebeasts are not affected by this change, and will continue to use the regular cooldown setting.

=> New Feature / Option: Friendly Wolves in Human Form
- When this setting is enabled, wolves in the wild become friendly towards beast blooded players. If you approach too close to a Vigilants of Stendarr, they may sniff out your secret easier.

=> Bugfixes: Blood Potions, Hearths, Followers
- Fixed the bug, that caused these functions to fail when Amazing Follower Tweaks script files were not installed.

=> Bugfixes: Werewolf Aftermath Re-Equipper by Korodic
- Custom enchanted gear should now correctly apply their effects after the Re-Equipper does it's magic.

2014.08.06. Version 2.25 changes:

- Corrected errors with the level up system. Some skills did not get a level up as intended, and a few got increased twice per feeding. I've tested it (loads of NPCs were harmed during the making of this version ^^), and everything seems to work.

2014.08.06. Version 2.2 changes:

=> New Feature / Option: Feeding Skill Gain
- I've always felt that there should be an option to level up your character by purely playing as a shapeshifting werebeast... and now you can! Select your character's current skill orientation from: Magic, Combat or Stealth, each including 6 skills. (Note, that you can change orientation any time.) You can also set up the percentage based chance (0-100%) per feeding, to increase one out of your six skills (randomly selected) that are in your preferred orientation. Skills that are already maxed out are not rolled for the random selection.

=> Greatly Improved Performance / Alea, Farkas and Vilkas Features Removed
- There is always room for improvement in the area of optimal performance, and I really wanted to get rid of the noticeable delays and lags that rooted in the heavy scripts refreshing in the background. For this reason RegisterForSingleUpdate events have been optimized, and I've cut the part of the mod that modified Alea, Farkas and Vilkas to be functional werewolves from the beginning. It was a feature that I've never used, and it costed huge resources in the background constantly. You can still turn these NPCs into werewolves manually, the only change is that they won't be automatically transformed from the start.

=> Model Update
- The great La Femme Lycana Female Werewolf Body returns with an updated shape (version 2.0) and weight slider support. Thanks to the author MadCat221!

=> Texture Updates
- The Green, Blue, Yellow, Orange and Red eye textures have been updated to the latest version created by their original author NsJones.
- All Moonlight Tales eye textures now also include the 'Orb Fix' improvement from author NsJones.
- The Black, Brown and Grey werewolf fur textures updated with the latest work of their original author NsJones.
- Natural, Timber and White werewolf fur textures now use normal maps from the mod 'More Wolf-Like Werewolf Skin' by author Foxcraft7.
- White werewolf fur texture switched from Bellyache's version to Foxcraft7's more detailed paint.
- Natural werewolf fur texture corrected around the mouth and nose area by myself.

=> New Option: Beast Form / Post Transformation Bleedout
- This option will allow everyone to select whether they want the short 'fall on your knees' animation to play after a werewolf / werebear transformation ends. I found it annoying after seeing it hundreds of times, and decided it's best if it can be turned on and off.

=> New Option: Sound / Lunar Transformation / No Screams, No Bleedout
- Similarly to the setting above, this will get rid of the 'fall to your knees' animation when you have your lunar transformation, resulting in a swifter sequence. All the previous options remain available and unchanged.

2013.05.16. Version 2.05 changes:
- Fixed a bug that could cause the Dawnguard perk Gorging to function incorrectly. No changes to scripts, only the esp was modified.

2013.05.16. Version 2.00 changes:
- The entire mod was rewritten for this release. The buggy formlist system was removed and replaced by stable reference aliases. It's important that you cure your followers before installing the new version.
- Dawnguard and Dragonborn are no longer required!
- When Dawnguard is not installed, the hunter NPCs will use longbows instead of crossbows, vampire lord will no longer be detected, the effect during lunar transformations will be less spectacular. Everything will still work as it should.
- When Dragonborn is not installed, there will be no werebears of any kind in the game. Everything else will go on just fine.

Compatibility:
- (ONLY VERSION 2.05) IS NOW COMPATIBLE WITH WEREWOLF MASTERY!
- The mod now includes Werewolf Aftermath Re-Equipper by Korodic. Huge thanks to Korodic for his contribution!
- Now compatible with Amazing Follower Tweaks by Dheuster. You need to infect followers with the option drink werewolf / werebear blood from my mod via the potion system, then everything will work.
Thanks to Dheuster for helping me develop the necessary code.
- Also compatible with RaceCompatibility for Skyrim and Dawnguard by TMPhoenix.
My mod has to be installed after RaceCompatibility and all files need to be overwritten!
Thanks TMPhoenix, for your help!
- Added a bit of extra compatibility for Frostfall - Hypothermia Camping Survival by Chesko.
Your gear will no longer be unequipped during the cinematic transformation sequences.

New menu options:
- Added option to toggle the effect of Aftermath Re-Equipper.
- Added option to toggle the automatic infections of Aela, Farkas and Vilkas. It was necessary for AFT compatibility.
- Added option to toggle that werebeast may only spawn at night.
- Added option to customize how often spawn chances are rolled. (The value is in in-game minutes.)
- Added option to customize the duration of the warning effect. The warning effect is now half as long by default.
(The value is in in-game minutes.)

Other changes:
- The tracking system will now write out the names of the NPCs.
- The NPCs may no longer spawn or hunt you in closed cities and special zones like Sovngarde, Soul Cairn etc...
- There may be no more then 30 werebeasts, 30 diseased npcs, 30 hunters and 30 NPCs in Beast Form at a time. More was showing to cause performance problems.

2013.05.06. Version 1.13 changes:
- The NPC script will now automatically correct the hostile guard faction problem that was present in previous versions.
- Fixed an issue that could cause the player to suffer hostility from guard factions when he/she shouldn't have.
The ESP was unchanged. These changes affect the script files only.

2013.05.06. Version 1.12 changes:
- The La Femme Lycana body option is no longer disabled for male characters. This was necessary to allow it's selection for follower NPCs.
- 'Reset beast form skin.' dialogue will now work on female NPCs as well.
- Made sure that werebeast NPC followers are cleared from guard hostile factions upon turning back to human form.
- Werebear Blood Potion and Werebear Heart options in the Debug menu will now get disabled when werebear content is disabled.
The ESP was unchanged. These changes affect the script files only.

2013.05.04. Version 1.1 changes:
- The ESP of the plugin was cleaned by TES5Edit: 3 Identical To Master Records have been removed.
Thanks to Neovalen for helping me.
- Russian translation is now included for the MCM menu system. Thanks to esey.
- French translation is now included for the MCM menu system. Thanks to Hydroel & Dragoteryx.

2013.05.03. Version 1.09 changes:
- Fixed a few papyrus code issues. They did not have any impact on gameplay but a bit of polish can't hurt.

2013.05.02. Version 1.08 changes:
- Several spelling mistakes fixed in the Spanish translation. Thanks to criswolf09.
- Mage followers that are werewolves or werebears will no longer try to cast spells in Beast Form.

2013.05.02. Version 1.07 changes:
- Screen notification message when the Beast Form cooldown is finished and it's ready to be used again. This thing is super handy!
- Fixed the issue that caused one of my scripts to spam the papyrus log if the player used Moonlight Tales with debug mode enabled.
Thanks to Madd_Mugsy for the report.
- Players using non-English version of the game will no longer have problems with missing localization text.

2013.05.01. Version 1.05 changes:
- Werebeast and hunter NPCs can no longer spawn while the player is adventuring in interior locations.
They were always ment for outdoors only.
- Vampire Lord form now triggers 'Transform whenever I do' followers.
- PlayerWerewolfChangeScript improved with the assistance of RolandSir. All Dawnguard perks will now function as intended. Thank you!
- Hunter Cooldown can now be set to 0 days. It was incorrectly limited at 0.5 days lowest before.
- Spanish translation is now included for the MCM menu system. Thanks to criswolf09.

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