Skyrim

(last updated on 10/11/2014)

WARNING - Minor Spoilers - This article lists nearly all new Items (and brief descriptions) added by this Mod. If you like to be pleasantly surprised by finding new loot you've never seen or heard of, don't read this! For maximum enjoyment, I recommend trying the Mod for a while, before you scour this list for cool items that you want to make sure you find!

The following article lists the majority of items added to Skyrim by More Interesting Loot for Skyrim v3.0. Please note that this is NOT a comprehensive list and that this list may change and may or may not be completely up to date with future version upgrades. Items are regularly added, updated, changed, deleted, or otherwise ignored. This list is a best-effort with limited time available.

This list is mostly complete. It will be updated periodically as new items are changed or added as we approach the release of the new upcoming v3.0.

Note: [MW] denotes an item ported from Morrowind; [OB] denotes an item ported from Oblivion




[size=+1]Artifacts[/size]
(~61 artifacts and unique items from Morrowind and Oblivion)

Notes: the effects and powers of these artifacts are as close as I could translate from their original. Where this wasn't easily possible (ie levitate), I took creative license. Some powers are passive (ie always in effect when wielding); some powers may be a Lesser Power that you activate (with a cooldown before it can be used again). The actual details of the enchantments will not be listed here as they are spoilers. If you are lucky enough to find an artifact, try it out to see what it does. Passive effects or activating a power will show its details in your Magic Effects window.

[MW] Chrysamere
[MW] Fang of Haynekhtnamet
[MW] Goldbrand
[MW] Ice Blade of the Monarch
[MW] Wings of the Queen of Bats
[MW] Bow of Shadows
[MW] Cleaver of St. Felms
[MW] Madstone of the Ahemmusa
[MW] Amulet of Heartfire
[MW] Amulet of Heartheal
[MW] Amulet of Heartrime
[MW] Amulet of Hearthrum
[MW] Teeth of the Urshilaku
[MW] Amulet of Usheeja
[MW] Thong of Zainab
[MW] Boots of Heartfire
[MW] Boots of Hearthrum
[MW] Shoes of St. Rilms
[MW] Seizing of the Erabenimsun
[MW] Hair Shirt of Saint Aralor
[MW] Akatosh's Ring
[MW] Heart Ring
[MW] Blood Ring
[MW] Denstagmer's Ring
[MW] Heart Ring
[MW] Ring of the Khajiit
[MW] Mentor's Ring
[MW] Moon and Star Ring
[MW] Ring of Phynaster
[MW] Soul Ring
[MW] Ring of Surroundings
[MW] Vampiriic Ring
[MW] Warlock's Ring
[MW] Wind Ring
[MW] Aesliip's Ring
[MW] Mantle of Woe
[MW] Ring of Raven Eye
[MW] Paws of the Wolf-Runner
[MW] Gloves of Deceit and Treachery
[MW] Darksun Shield
[MW] Shadow Shield
[MW] Shield of the Undaunting
[MW] Souldrinker
[MW] Black Hands Dagger
[MW] Veloth's Judgement
[MW] Temreki, Shackler of Souls
[MW] Azura's Servant
[MW] Robe of the Drake's Pride

[OB] Draconian Madstone
[OB] Ring of Eidolon's Edge
[OB] Jewel of the Rumare
[OB] Ring of Sunfire
[OB] Weatherward Circlet
[OB] Akaviri Warblade
[OB] Sinweaver
[OB] Perdition's Wrath
[OB] Dagger of Discipline
[OB] Redwave
[OB] Frostwyrm Bow
[OB] Bow of Infernal Frost
[OB] Fin Gleam
[OB] Helm of Ferocity
[OB] Helm of the Deep Delver


[size=+1]Weapons[/size]
(~33 new effects on ~448+ new weapons of varying strengths and materials)

The following enchantment types are often present on multiple weapon types (Bows, 1H weapons, 2H weapons) and materials (Steel, Orcish, Dwarven, Elven, Glass, Ebony, etc). In many cases, the better the material, the more powerful the enchantment. Some enchantments are unique to a specific weapon type and/or material.

Bows, Supple
Still a mundane weapon; Well-made bows with increased damage over a regular Bow.

Absorption, Health/Magicka
Absorbs health and magicka from the target to the wielder.

Absorption, Health/Stamina
Absorbs health and stamina from the target to the wielder.

Absorption, Stamina/Magicka
Absorbs stamina and magicka from the target to the wielder.

Absorption, Lifeforce
Absorbs the lifeforce (health, stamina, magicka) from the target to the wielder.

Exploding (Fire)
Target explodes in a fiery area of effect.

Exploding (Frost)
Target explodes in a frosty area of effect.

Exploding (Shock)
Target explodes in a shocking area of effect.

Daedra Hunter
Extra damage to Daedra with chance to absorb health and stagger.

Daedra Slayer
Extra health/stamina damage to Daedra with chance to absorb health and stagger.

Argonian Slayer
Against Argonians, does extra damage, absorbs health, chance to stagger.
You might think twice about using this weapon if you are an Argonian!

Elf Slayer
Against Elves, does extra damager, absorbs health, chance to stagger.
You might think twice about using this weapon if you are an Elf!

Human Slayer
Against Humans, does extra damage, absorbs health, chance to stagger.
You might think twice about using this weapon if you are an Human!

Khajiit Slayer
Against Khajiit, does extra damage, absorbs health, chance to stagger.
You might think twice about using this weapon if you are an Khajiit!

Undead Slayer
Against Undead, does extra damage, absorbs health, chance to stagger.

Holy Fire (Consecrated, Sanctified, Righteous)
Engulfs Undead in a holy fire doing extra damage and chance to stagger.

Holy Smiting (Consecrated, Sanctified, Righteous)
Engulfs Undead in a holy fire doing extra damage and repel them with impact damage.

Holy Wrath (Lesser, Greater)
Engulfs Undead in a holy fire doing extra damage, absorbs health, and chance to stagger.

Fire, Troll's Bane
Fire damage. Against Trolls, extra damage and chance to stagger.

Long Bow of Hunting
Extra damage vs Animals.

Disarming
Chance to disarm an opponent.

Staggering
Chance to stagger an opponent.

Venom
Chance for a lingering poison.

Bane of the Undead
Burns undead for extra damage over time with a chance to stagger.

Forsworn Bow, Avenging
For the true sons and daughters of the reach, does extra damage to Imperials and Altmer.

Ruby Bows of Fire (3 strengths)
Slightly light and more damaging glass bow. Fire damage.

Emerald Bows of Poison (3 strengths)
Slightly light and more damaging glass bow. Poison damage.

Sapphire Bows of Frost (3 strengths)
Slightly light and more damaging glass bow. Frost damage.

Silver Bows of Fire (3 strengths)
Silver, extra damage to undead & werewolves. Fire damage.

Silver Bows of Frost (3 strengths)
Silver, extra damage to undead & werewolves. Frost damage.

Silver Bows of Shock (3 strengths)
Silver, extra damage to undead & werewolves. Shock damage.

Katanas of Fire, Frost, Shock
Enchanted Katanas with Fire, Frost, or Shock damage.

Katanas of Paralysis
Enchanted Katanas with a chance to paralyze your opponent.

Scimitars of Fire, Frost, Shock
Enchanted Scimitars with Fire, Frost, or Shock damage.

Scimitars of Paralysis
Enchanted Scimitars with a chance to paralyze your opponent.

Steel Mace, Widowmaker
Against Male oppenents, absorbs extra Health and Stamina; chance to stagger.

Arrows of Exploding, Fire (3 strengths)
Explodes upon contact, dealing fire damage.

Arrows of Exploding, Frost (3 strengths)
Explodes upon contact, dealing frost damage to health and stamina.

Arrows of Exploding, Shock (3 strengths)
Explodes upon contact, dealing shock damage to health and magicka.

Scimitar of the Alik'r
Weighs less and does more damage than a lighter scimitar. Chance to stagger.




[size=+1]Armor (Mundane)[/size]
(~58 new mundane armors of varying strengths and materials)

The following armor is present in multiple materials (Hide, Leather, Scaled).

Boots (Quality, Superior, Exceptional)
Mundane but with increased armor protection.

Cuirass (Quality, Superior, Exceptional)
Mundane but with increased armor protection.

Guantlets (Quality, Superior, Exceptional)
Mundane but with increased armor protection.

Gloves (Quality, Superior, Exceptional)
Mundane but with increased armor protection.

Helmets (Quality, Superior, Exceptional)
Mundane but with increased armor protection.

Hoods (Quality, Superior, Exceptional)
Mundane but with increased armor protection.

Shields (Quality, Superior, Exceptional)
Mundane but with increased armor protection.

Shoes (Quality, Superior, Exceptional)
Mundane but with increased armor protection.



[size=+1]Armor/Clothing (Enchanted)[/size]
(~30 new effects on ~108 new armor/clothing of varying strengths)

The following enchantment types are often present on multiple armor types (Light and Heavy) and materials (Hide, Fur, Leather, Scaled, Glass, etc). In many cases, the better the material, the more powerful the enchantment. Some enchantments are unique to a specific armor type and/or material.

Guantlets of Brawling
Increases unarmed damage.

Gloves of Marksmanship
Bows will do more damage.

Boots of the Bosmer
Increases your ability to sneak quietly and draw a bow faster. These benefits are increased if you are a Wood Elf.

Cuirass of the Bosmer
Increases damage protection from animals and allows you to command animals once per day. These benefits are increased if you are a Wood Elf.

Gloves of the Bosmer
Increases your damage from a bow and chance to stagger an opponent. These benefits are increased if you are a Wood Elf.

Hood of the Bosmer
Increases Health and Stamina plus chance of a critical shot when using a bow. These benefits are increased if you are a Wood Elf.

Blacksmith's Apron of Smithing (Apprentice, Adept)
Weapons and armor can be improved better.

Ragged Boots of Sneaking (4 strengths)
Increases chance to remain unseen.
Unsuprisingly, wearing such a filthy item will lower people's opinion of you.

Ragged Gloves of Snatching (4 strengths)
Increases chance to pick pockets.
Unsuprisingly, wearing such a filthy item will lower people's opinion of you.

Ragged Cap of Pilfering (4 strengths)
Increases chance to pick locks.
Unsuprisingly, wearing such a filthy item will lower people's opinion of you.

Chef's Hat of Benefication (3 strengths)
Potions you mix with beneficial effects have a greater magnitude.

Chef's Hat of the Physician (3 strengths)
Potions you mix that increase Health, Stamina, or Magicka have greater magnitude.

Chef's Hat of Poisoning (3 strengths)
Poisons you mix have greater magnitude.

Chef's Shoes of Alchemy (Apprentice, Adept, Expert, Master)
Poisons you mix have greater magnitude.

Chef's Tunic of the Connoisseur (Apprentice, Adept, Expert, Master)
Eating an alchemic ingredent will reveal one or more alchemic effects.

Gloves of Archery (Powershot)
When wielding a bow, a successful hit may stagger the opponent.

Gloves of Archery (Quickshot)
When wielding a bow, the bow can be drawn faster.

Gloves of Archery (Trickshot)
When wielding a bow, a successful hit has a chance to disarm the opponent.

Gloves of Gardening (Adapt, Expert, Master)
When harvesting an ingredient, has a chance to increase quantity.

Hat of Haggling (4 strengths)
When purchasing from a vendor, prices are better.

Hood of Health (4 strengths)
Increases the wearer's Health.

Hood of Stamina (4 strengths)
Increases the wearer's Stamina.

Hood of Health and Stamina (4 strengths)
Increases the wearer's Healther and Stamina.

Hat of Stamina (4 strengths)
Increases Stamina.

Hat of Health & Stamina (4 strengths)
Increases Health & Stamina.

Hat of Haggling (4 strengths)
When purchasing from a vendor, prices are better.

Enchanter's Wardrobe: Robe (3 strengths)
New enchantments on an item are more powerful.

Enchanter's Wardrobe: Hood (3 strengths)
Health, Magicka, and Stamina enchantments on an item are more powerful.

Enchanter's Wardrobe: Boots & Shoes (3 strengths each)
Skill enchantments on an item are more powerful.

Enchanter's Wardrobe: Gloves (3 varieties and 3 strengths)
Fire, Frost, or Shock enchantments on an item are more powerful.

Enchanter's Wardrobe: Set Bonuses
Increased Magicka; Increased Soul Gem Magicka when recharging; for wearing sets of 2, 3, 4 items.

Alik'r's Wardrobe: Garb
Improving weapons and armor are more powerful.

Alik'r's Wardrobe: Hood (2 varieties)
Using a shield to block is more effective.

Alik'r's Wardrobe: Boots
Using one-handed weapons cause more damage.

Alik'r's Wardrobe: Gloves (3 varieties)
Sword have increased chance for critical hits; Maces ignore armor; War Axes cause extra bleeding.

Alik'r's Wardrobe: Set Bonuses
Increased Stamina; Adrenaline Rush power once per day; for wearing sets of 2, 3, 4 items.

Shield of Fiery Defense (2 materials and 3 strengths)
Fire resistance, weakness to frost, and chance to cause fire damage on bash.

Shield of Frosty Defense (2 materials and 3 strengths)
Frost resistance, weakness to fire, and chance to cause frost damage on bash.

Shield of Shocking Defense (2 materials and 3 strengths)
Shock resistance, weakness to magic, and chance to cause shock damage on bash.



[size=+1]Amulets[/size]
(~20 new effects on ~47 new amulets of varying strengths)

Amulet of Fire Cloak
Increases the wearer's fire resistence and gives the lesser power to create a Cloak of Fire which will cause damage to nearby enemies.

Amulet of Frost Cloak
Increases the wearer's frost resistence and gives the lesser power to create a Cloak of Frost which will cause damage to nearby enemies.

Amulet of Shock Cloak
Increases the wearer's shock resistence and gives the lesser power to create a Cloak of Shock which will cause damage to nearby enemies.

Amulet of Shielding (Lesser, Greater)
Gives the wearer the lesser power to create a Lesser Shield.

Amulet of Warding (Lesser, Greater)
Gives the wearer the lesser power to create a Lesser Ward.

Amulet of Death's Door
Once per day, if a hit drops the the player below 15% Health, they will be healed.

Amulet of Health (Lesser, Adept, Greater)
Increases the wearer's Health and imbues the wearer with a lesser power to restore their Sealth.

Amulet of Stamina (Lesser, Adept, Greater)
Increases the wearer's Stamina and imbues the wearer with a lesser power to restore their Stamina.

Amulet of Magicka (Lesser, Adept, Greater)
Increases the wearer's Magicka and imbues the wearer with a lesser power to restore their Magicka.

Amulet of Lifeforce (5 strengths)
Increases the wearer's Health, Stamina, and Magicka.

Amulet of Light (Candlelight)
Gives the wearer the lesser power to create a hovering light which provides illumination.

Amulet of Light (Magelight)
Gives the wearer the lesser power to create a ball of light which will stick and illuminate where it is aimed.

Amulet of Illumination (Magelight)
Gives the wearer the lesser powers to create a ball of light or a hovering light.

Amulet of Protection from Animals (2 strengths)
Reduces the amount of damage received from Animals.

Amulet of Protection from Undead (2 strengths)
Reduces the amount of damage received from Undead.

Amulet of Circle of Protection (Undead)
Gives the wearer the lesser power to summon a Cicle of Protection against Undead.

Amulet of Restoration, Self (Minor, Eminent, Extreme, Peerless)
Gives the wearer the lesser power to restore their Health and Stamina.

Amulet of Restoration, Selfless (Minor, Eminent, Extreme, Peerless)
Gives the wearer the lesser power to restore other's Health and Stamina.

Amulet of Restoration, Greater (Minor, Eminent, Extreme, Peerless)
Gives the wearer the lesser powers to restore theirs or others Health and Stamina.

Amulet of Death's Door
Once per day, if a hit drops the the player below 15% Health, they will be healed.


[size=+1]Rings[/size]
(~54 new effects on ~130 new rings of varying strengths)

Rings of Destruction, Firebolt (Lesser, Greater)
Imbues the wearer with the lesser power to launch a Firebolt towards a target.

Rings of Destruction, Ice Spike (Lesser, Greater)
Imbues the wearer with the lesser power to launch an Ice Spike towards a target.

Rings of Destruction, Lightning Bolt (Lesser, Greater)
Imbues the wearer with the lesser power to launch a Lightning Bolt towards a target.

Rings of Destruction, Elemental (Lesser, Greater)
Imbues the wearer with the lesser powers to launch a Firebolt, Ice Spike, or Lightning Bolt towards a target.

Rings of Destruction, Spectral Arrow (Lesser, Greater)
Imbues the wearer with the lesser power to launch a Spectral Arrow towards a target, causing damage and stagger.

Ring of Detection, Life
Imbues the wearer with the lesser power to detect nearby life.

Ring of Detection, Animals
Imbues the wearer with the lesser power to detect nearby Animals.

Ring of Detection, Undead
Imbues the wearer with the lesser power to detect nearby Undead.

Ring of Detection, Greater
Imbues the wearer with the lesser powers to detect nearby Life, Animals, and Undead.

Ring of Devastation, Fireball
Imbues the wearer with the lesser power to launch a Fireball towards a target.

Ring of Devastation, Frostball
Imbues the wearer with the lesser power to launch a Fireball towards a target.

Ring of Devastation, Shockball
Imbues the wearer with the lesser power to launch a Fireball towards a target.

Ring of Devastation, Chain Lightning
Imbues the wearer with the lesser power to launch a Chain Lightning Bolt towards a target.

Ring of Devastation, Chain Lightning
Imbues the wearer with the lesser power to launch a Chain Lightning Bolt towards a target.

Ring of Critical Hits (5 strengths)
Increases the wearer's chance to achieve a Critical Hit against an enemy.

Rings of Invisibility (Lesser, Greater)
Increases the wearer's movement speed.

Rings of Lifeforce (5 strengths)
Increases the wearer's Health, Stamina, and Magicka.

Rings of Illumination (Red, Blue, Green, Orange)
Illuminates the wearer's surroundings in a soft colored light.

Rings of Silent Steps (3 strengths)
The wearer moves more silently.

Rings of Nightvision (Lesser, Greater)
Gives the wearer the lesser power to see in the dark.

Rings of Elemental Resistance (3 strengths)
Increases the wearer's resistance to Fire, Frost, and Shock damage.

Rings of Fire Resistance (5 strengths)
Increases the wearer's resistance to Fire damage.

Rings of Frost Resistance (5 strengths)
Increases the wearer's resistance to Frost damage.

Rings of Shock Resistance (5 strengths)
Increases the wearer's resistance to Shock damage.

Rings of Magic Resistance (5 strengths)
Increases the wearer's resistance to Magic damage.

Rings of Runes, Fire (Lesser, Greater)
Imbues the wearer with the lesser power to create a Rune of Fire.

Rings of Runes, Frost (Lesser, Greater)
Imbues the wearer with the lesser power to create a Rune of Frost.

Rings of Runes, Shock (Lesser, Greater)
Imbues the wearer with the lesser power to create a Rune of Shock.

Rings of Runes, Elemental (Lesser, Greater)
Imbues the wearer with the lesser powers to create Runes of Fire, Frost, and Shock.

Rings of Runes, Fear (Lesser, Greater)
Imbues the wearer with the lesser powers to create Runes of Fear.

Rings of Runes, Frenzy (Lesser, Greater)
Imbues the wearer with the lesser powers to create Runes of Frenzy.

Rings of Slaying, Animals (Lesser, Greater)
Imbues the wearer with the lesser power to Slay Animals - increased damage and chance for a critical hit.

Rings of Slaying, Daedra (Lesser, Greater)
Imbues the wearer with the lesser power to Slay Daedra - increased damage and chance for a critical hit.

Rings of Slaying, Dragons (Lesser, Greater)
Imbues the wearer with the lesser power to Slay Dragons - increased damage and chance for a critical hit.

Rings of Slaying, Trolls (Lesser, Greater)
Imbues the wearer with the lesser power to Slay Trolls- increased damage and chance for a critical hit.

Rings of Slaying, Undead (Lesser, Greater)
Imbues the wearer with the lesser power to Slay Undead - increased damage and chance for a critical hit.

Rings of Slaying, Argonian (Lesser, Greater)
Imbues the wearer with the lesser power to Slay Argonians - increased damage and chance for a critical hit.

Rings of Slaying, Elves (Lesser, Greater)
Imbues the wearer with the lesser power to Slay Elves - increased damage and chance for a critical hit.

Rings of Slaying, Humans (Lesser, Greater)
Imbues the wearer with the lesser power to Slay Humans - increased damage and chance for a critical hit.

Rings of Slaying, Khajiit (Lesser, Greater)
Imbues the wearer with the lesser power to Slay Khajiit - increased damage and chance for a critical hit.

Rings of Slaying, Orcs (Lesser, Greater)
Imbues the wearer with the lesser power to Slay Orcs - increased damage and chance for a critical hit.

Rings of Slaying, Giants (Lesser, Greater)
Imbues the wearer with the lesser power to Slay Giants - increased damage and chance for a critical hit.

Rings of Slow Time (Lesser, Greater)
Imbues the wearer with the lesser power to Slow Time.

Ring of the Sniper
When using a bow, the wearer has a greatly increased chance of achieving a critical when not already in combat.

Ring of Strength (5 strengths)
Increases the wearer's carrying capacity.

Ring of Summoning, Flame Atronach
Imbues the wearer with the lesser power to summon a Flame Atronach.

Ring of Summoning, Frost Atronach
Imbues the wearer with the lesser power to summon a Frost Atronach.

Ring of Summoning, Storm Atronach
Imbues the wearer with the lesser power to summon a Storm Atronach.

Ring of Summoning, Sabre Cat Spirit
Imbues the wearer with the lesser power to summon a Sabre Cat Spirit.

Ring of Summoning, Skeever
Imbues the wearer with the lesser power to summon multiple Skeevers.

Ring of Summoning, Wolf Spirit
Imbues the wearer with the lesser power to summon a Wolf Spirt.

Ring of Summoning, Flaming Thrall
Imbues the wearer with the lesser power to summon a Flaming Thrall which will run towards your enemies and explode.

Ring of Waterbreathing
The wearer can swim underwater without drowning.

Rings of Health and Magicka (5 strengths)
Increases the wearer's Health and Stamina

Rings of Health and Stamina (5 strengths)
Increases the wearer's Health and Stamina




[size=+1]Circlets[/size]
[list coming soon]



[size=+1]Special Items[/size]
(~2 new special items so far with more to come)

Rusty Iron Dagger
"Though the rust flakes and peels with every hit, the blade remains sharp."

Steel Dagger, Normal
"A deep chill radiates from this weapon."


[size=+1]Potions & Poisons[/size]
(~43 new types potions; ~131 new potions of varying potencies)

Potions of Armor (Oakflesh, Stoneflesh, Ironflesh, Ebonyflesh) - increases armor rating
Potion of Cloak of Fire - envelopes player in a cloak of fire causing damage to nearby enemies
Potion of Cloak of Frost- envelopes player in a cloak of frost causing damage to nearby enemies
Potion of Cloak of Shock - envelopes player in a cloak of shock causing damage to nearby enemies
Potions of Death's Door (Weak, Strong, Potent) - if a hit drops the player below 15% health, has a good chance to heal you
Potion of Detect Animals - detects nearby animals
Potion of Detect Life - detects nearby living beings
Potion of Detect Undead - detects nearby Undead
Potions of Guardian's Circle (Weak, Strong, Potent) - a Guardian's Circle repels undead and heals those within
Potions of Life Restoration (Weak, Strong, Potent, Ultimate) - restores Health, Stamina, and Magicka
Potions of Nightvision (Lesser, Extended) - ability to see in the dark
Potions of Slow Time (Lesser, Extended) - slows time
Potions of Swiftness (Quick, Fast, Speedy) - move much quicker
Potions of Ward (Lesser, Greater, Steadfast) - creates a lesser ward; Increases armor rating and negates some spell damage or effects
Potions of Shielding (Lesser, Greater, Superior, Steadfast) - increases armor rating and damage resist

[MW] Potions of Absorb Spell (Bargain, Cheap, Standard, Quality, Exclusive) - chance to absorb hostile spells and convert to Magicka
[MW] Potions of Detect Animals (Bargain, Cheap, Standard, Quality, Exclusive) - detects nearby animals
[MW] Potions of Light (Bargain, Cheap, Standard, Quality, Exclusive) - illuminates your surroundings with light
[MW] Potions of Night Eye (Bargain, Cheap, Standard, Quality, Exclusive) - ability to see in the dark
[MW] Potions of Fire Shield (Bargain, Cheap, Standard, Quality, Exclusive) - envelopes player in a cloak of fire causing damage to nearby enemies
[MW] Potions of Frost Shield (Bargain, Cheap, Standard, Quality, Exclusive) - envelopes player in a cloak of frost causing damage to nearby enemies
[MW] Potions of Lightning Shield (Bargain, Cheap, Standard, Quality, Exclusive) - envelopes player in a cloak of lightning causing damage to nearby enemies
[MW] Potions of Waterbreathing (Bargain, Cheap, Standard, Quality, Exclusive) - ability to breath while underwater

Poisons of Damage Health & Magicka (Weak, Potent, Deadly) - damages both Health and Magicka immediately
Poisons of Lingering Damage Health & Magicka (Weak, Potent, Deadly) - damages both Health and Magicka over time
Poisons of Damage Health & Stamina (Weak, Potent, Deadly) - damages both Health and Stamina immediately
Poisons of Lingering Damage Health & Stamina (Weak, Potent, Deadly) - damages both Health and Stamina over time
Poisons of Absorb Health (Weak, Potent, Deadly) - absorbs Health from enemy and adds it to you
Poisons of Absorb Stamina (Weak, Potent, Deadly) - absorbs Stamina from enemy and adds it to you
Poisons of Absorb Magicka (Weak, Potent, Deadly) - absorbs Magicka from enemy and adds it to you
Poisons of Absorb Health & Stamina (Weak, Potent, Deadly) - absorbs Health & Stamina from enemy and adds it to you
Poisons of Absorb Health & Magicka (Weak, Potent, Deadly) - absorbs Health & Magicka from enemy and adds it to you
Oil of Fire (Weak, Strong, Potent, Deadly) - fire damage
Oil of Frost (Weak, Strong, Potent, Deadly) - frost damage
Oil of Shock (Weak, Strong, Potent, Deadly) - shock damage
Oil of Fireball (Weak, Potent, Deadly) - target explodes in a fiery area of effect
Oil of Frostball (Weak, Potent, Deadly) - target explodes in a frosty area of effect
Oil of Shockball (Weak, Potent, Deadly) - target explodes in a shocking area of effect
Poison of Slay Argonians - delivers 200pts damage over 10s + stagger (only affects Argonians)
Poison of Slay Elf - delivers 200pts damage over 10s + stagger (only affects Elves)
Poison of Slay Human - delivers 200pts damage over 10s + stagger (only affects Humans)
Poison of Slay Khajiit - delivers 200pts damage over 10s + stagger (only affects Khajiit)
Poison of Slay Orc - delivers 200pts damage over 10s + stagger (only affects Orcs)


[size=+1]Books[/size]
Legendary Amulets of Cyrodiil - descriptions of artifacts (amulets) from Oblivion
Legendary Amulets of Morrowind - descriptions of artifacts (amulets) from Morrowind
Legendary Items of Morrowind - descriptions of artifacts (items/armor) from Morrowind
Legendary Rings of Morrowind - descriptions of artifacts (rings) from Morrowind
Legendary Rings of Cyrodiil - descriptions of artifacts (rings) from Oblivion
Legendary Weapons of Morrowind - descriptions of artifacts (weapons) from Morrowind
Alchemic Properties: Skyrim & Cyrodiil - list of ingredients common to Skyrim and Oblivion, but may have different effects
Alchemic Properties: Skyrim & Morrowind - Coming Soon!
Anatomy of a Curse - details of how cursed weapons work
Cursed Items of Nirn - descriptions of rumored cursed items

[size=+1]Ingredients[/size]
(~90 new ingredients and ~9 new effects ported from Oblivion; )

[OB] Most ingredients from Oblivion - includes a number of translated alchemy effects
[MW] Most ingredients from Morrowind - Coming Soon!


[size=+1]Recipes Books (special)[/size]
Note: Reading these recipe books will automatically teach you the listed effect for each ingredient in the recipe. Cyrodillic will teach effects from Oblivion ingredients; Skyrim from Skyrim ingredients; Morrowind from Morrowind ingredients.

Cyrodillic Alchemy: Damage Health (vol 1-4)
Cyrodillic Alchemy: Lingering Damage Health (vol 1-2)
Cyrodillic Alchemy: Damage Magicka (vol 1-3)
Cyrodillic Alchemy: Lingering Damage Magicka (vol 1-2)
Cyrodillic Alchemy: Damage Stamina (vol 1-2)
Cyrodillic Alchemy: Lingering Damage Stamina (vol 1-2)
Cyrodillic Alchemy: Detect Life (vol 1-2)
Cyrodillic Alchemy: Fire Damage (vol 1-2)
Cyrodillic Alchemy: Frost Damage (vol 1-2)
Cyrodillic Alchemy: Shock Damage (vol 1-2)
Cyrodillic Alchemy: Flame Cloak (vol 1-2)
Cyrodillic Alchemy: Frost Cloak (vol 1-2)
Cyrodillic Alchemy: Shock Cloak (vol 1-2)
Cyrodillic Alchemy: Illumination (vol 1-2)
Cyrodillic Alchemy: Invisibility (vol 1-2)
Cyrodillic Alchemy: Night-Eye (vol 1-2)
Cyrodillic Alchemy: Paralysis (vol 1-2)
Cyrodillic Alchemy: Restore Health (vol 1-3)
Cyrodillic Alchemy: Restore Magicka (vol 1-3)
Cyrodillic Alchemy: Restore Stamina (vol 1-3)
Cyrodillic Alchemy: Shield (vol 1-2)
Cyrodillic Alchemy: Slow (vol 1-2)

Skyrim Alchemy: Lingering Damage Health (vol 1-2)
Skyrim Alchemy: Lingering Damage Magicka (vol 1-2)
Skyrim Alchemy: Lingering Damage Stamina (vol 1-2)
Skyrim Alchemy: Fear (vol 1-2)
Skyrim Alchemy: Frenzy (vol 1-2)
Skyrim Alchemy: Paralysis (vol 1-2)
Skyrim Alchemy: Slow (vol 1-2)

Morrowind Alchemy: - Coming Soon!



[size=+1]Cursed Items[/size]

Necklace of Strangulation
Slowly strangles the wearer damaging Health and Stamina each second.



[size=+1]Mundane Items (Clutter, etc)[/size]
Statue of Dibella - valuable mundane item
Statue of Dibella (Gold) - valuable mundane item
Ornate Drinking Horn - valuable mundane item
Golden Urn - valuable mundane item
Jeweled Flagon - valuable mundane item
Jeweled Goblet - valuable mundane item
Jeweled Pitcher - valuable mundane item
Golden Ship Model - valuable mundane item
Bust of the Grey Fox - valuable mundane item
Honningbrew Decanter - valuable mundane item
Dwemer PUzzle Cube - valuable mundane item
Queen Bee Statue - valuable mundane item
Model Ship - valuable mundane item
Silver Candlestick (3 varieties) - valuable mundane item




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Ghengisbob