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written by Daemonui
29 April 2013 17:56:08
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Changelog for 4.0.8
Current Contributors:
Daemonui - Weathers, Minor fixes to Major Cities Interiors + Exteriors, Dawnguard Update, Dungeons and Minor City Interiors lighting templates and imagespaces update, TES5Edit cleaning.
Weathers:
- Complete re-write of system from default weathers.
- Re-balanced White level of clouds (Same resolution as vanilla for performance)
Major City Exteriors:
- Solitude fire pits changed for a less intrusive appearance (Lights still there)
- Street lanterns set to defaultcandleNS instead of WRstreetlightNS
- Removed one fire pit near the large fire in the Castle Grounds (Solitude)
- Removed one light post that caused flickering in Riften
- Removed one small window light that caused flickering in Windhelm
Major City Interiors:
- All appropriate Templates edited to remove all directional lighting
- All appropriate Templates edited to decrease ambient lighting for more contrast between light and shadow. Sections of interiors had too much ambient lighting.
- one light near the alchemy table has radius changes to minimize / remove flickering
- Added USKP changes to Windhelmwhitephial, and set them to be disabled to remove a lighting incompatibility
Dawnguard Interiors:
- Dawnguard Castle HQ Main sunlight brightness increased.
- Dawnguard weathers updated
Dungeons:
- Imagespaces and Templates from Darker Dungeons moved into this module
- Checked all dungeons to use template changes
Minor Towns Interiors:
- Appropriate imagespaces and Templates from Darker Dungeons moved into this module
- Checked all Minor City interiors to use template changes
All files cleaned with latest version of TES5Edit