USLEEP is now live. As was mentioned months ago, we are now closing the comment sections on the individual patch files as they are no longer being supported. Please direct all further inquiries to the USLEEP file entry.
Check for: dragonactorscript.pex and/or mqkilldragonscript.pex. Remove them if present. They are from dragon mods that came as loose files.
DSAMG - Dragon Soul Absorb More Glorious, and Diversified Dragons are known to cause this. Those mods need to be updated with a Dragonborn patch that incorporates the fixes from the UDBP.
Skyrim Unbound (http://steamcommunity.com/sharedfiles/filedetails/?id=16937212 will cause this as well due to the script being unaware of the changes for Dragonborn.
Others may be a factor as well.
Note too that the offending mod may have the script packaged inside a BSA. That will need to be handled by that mod's author.
If you are using Mod Organizer and are here to report issues with dragon souls, sorry, but you're on your own as we do not support issues caused by incorrectly letting that program modify the BSA load order system the game has. Your post is likely to just be ignored. We don't have time to keep fending off false bug reports caused by people who insist on unpacking their BSA files using the program and thus subverting the entire system the game relies on for proper behavior.
I have 2 small things to report. Using patch 2.1.3b  Scratch that, it's only 1 thing. [/edit]
For the civil war questline I was riding to the Winterhold Imperial Camp (I sided with the empire).
One) *removed -- was not an issue*
Two) Unlike in the previous missions in the civil war questline, this time there was no marker on the head of Legate Rikke. I believe it's a bug, as the marker was there in the previous 2 missions to regain the Pale first and the Rift then. And, I'm not too sure about it, but shouldn't there be a specific quest that would tell me to go to the Winterhold Imperials Camp? There isn't any this time -- and the missing marker on Rikke's head would be placed by this quest I reckon. Can I correct it in some way?
So I'm still using the USLEEP beta, and I've got some odd issues, that I'm assuming are vanilla bugs, and I'm not sure if they're strictly Hearthfire issues or not, or even vanilla bugs. Load order is small, but its this: Skyrim.esm, Update.esm, Dawnguard.esm, Hearthfires.esm, Dragonborn.esm, Unofficial Skyrim Legendary Edition Patch.esp, SkyUI.esp, Footprints.esp, Alternate Start - Live Another Life.esp, and lastly Alternate Start - New Beginnings.esp.
So right after getting my start chosen, I go do the fetch quest for Sylgja and then marry her. After a bit of mining, fetch quests, picking crops for farmers, and saving enough I get Lakeview Manor built and go to her to move her in. When I go to tell her to move, she no longer has the dialogue for the homecooked meal (even though its been more then a day), and after her moving it has not returned. She's also constantly mining at the clay out front, but I'm assuming that's due to her packages. At least the store profit and the option to sell things work after moving her to Lakeview Manor. Though was she supposed to have these options at her house?
She's also doing this odd thing where it looks like she's walking slightly backwards to the side, but in place, all around the yard, and inside the house. I'm not sure what could have caused this. I can take a screenshot of it if needed. Those are the only things I've run into so far trying out USLEEP and minimal mods. Well, technically there's also the flora respawn bug, but that's because I decided to not use a fix for that on this new game, so that one's on me.
is there anyone has texture flickring bugs at the riften ratway? i have 3 places where have that bugs. http://imgur.com/iAYhlxn (ratway vault) http://imgur.com/5qwBxsJ (ratway warren) http://imgur.com/wlcVI4E (ratway)
I completed the Companions questline and cured myself of lycanthropy. Now I'm left with 3 heads I can't ditch. I just learned that I'm supposed to be able to cure the twins of lycanthropy, and that I should talk to them to start this new quest. But I'm not getting such request from either one. And what if I cure both twins, won't this clear 2 heads out of the 3? What do I do with the 3rd head? Can Aela be cured too? I find no mention of it.
Somebody that knows for sure how this thing is meant to go, please tell me -- at the cost of a spoiler, I don't care. I don't want those ugly heads in my pockets.
I thank those involved with this mod for the hard work and efforts that enrich the Skyrim environment. I have a request if you could explain the handling of the unofficial skyrim patch configuration settings file. I went through the post pages, but I must of missed the explanation. Best regards
How does the USP handle Essential Quest Related Characters, i know there are Mods that Protects them, but lets say i have a Quest Item that i must give to said Perosn, but He/She dies right in front of me, will the Quest Break, or has USP made sure Quest Related People are Protected.
For Example Runil of Falkreath. Lets say Bera from the Skaal asks me to deliver the Amulet to him and Runil dies, can i give the Amulet to Kurst or does the Quest simply say Fail and the Amulet is mine or is Runil Essential now.
Another good example is Karthwasten Everyone can actually die in that Village where the UESP Website States the Village will Never respawn again as if you are walking into a Ghost Town, or has USP made them Essential or supposedly a Mod could be made so New People can take over the Town or Quest Item could be given to the Next Person.
I can understand its Immersion Breaking to make People Essential, but its Unrealistic witch is also a bad thing for when you can all of a sudden go willy nilly by Killing Children in witch i do not accept. Thanks on that one Bethesda.
Did Arthmoor fix the Missing Apprentices Quest, i mean that i just arrived at the Collage and its midnight where theres a Dialogue to Phinis about the Missing Mages, yet theres Dialogue but no talking, he just sits there looking at me. When i click to skip, he starts to talk, hence the Quest does begin. When i bring back the Objucts, he still looks at me with no talking, but the dialogue is there