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    Arthmoor 1364 kudos 7753 posts

    Errors During NMM Installation

    If you get the following error:

    BOSS_API_ERROR_INVALID_ARGS: Master files must load before other plugins. The mod was not installed.

    You need to perform the following steps:

    - Uninstall and delete all the Unofficial patches in NMM.
    - Exit NMM.
    - Launch NMM again.
    - Download and install all of the updated Unofficial patches.
    - Run LOOT to sort your load order.

    Cannot Absorb Dragon Souls

    Make sure your load order is right!

    Skyrim.esm
    Update.esm
    USKP
    Dawnguard.esm
    UDGP
    Hearthfires.esm
    UHFP
    Dragonborn.esm
    UDBP
    [Other ESMs]
    Official hi-res DLC
    UHRP
    [Other ESPs]

    Use LOOT - you'll enjoy life more.

    Loose Scripts in Data\Scripts

    Check for: dragonactorscript.pex and/or mqkilldragonscript.pex. Remove them if present. They are from dragon mods that came as loose files.

    DSAMG - Dragon Soul Absorb More Glorious, and Diversified Dragons are known to cause this. Those mods need to be updated with a Dragonborn patch that incorporates the fixes from the UDBP.

    Skyrim Unbound (http://steamcommunity.com/sharedfiles/filedetails/?id=16937212 will cause this as well due to the script being unaware of the changes for Dragonborn.

    Others may be a factor as well.

    Note too that the offending mod may have the script packaged inside a BSA. That will need to be handled by that mod's author.

    If you are using Mod Organizer and are here to report issues with dragon souls, sorry, but you're on your own as we do not support issues caused by incorrectly letting that program modify the BSA load order system the game has. Your post is likely to just be ignored. We don't have time to keep fending off false bug reports caused by people who insist on unpacking their BSA files using the program and thus subverting the entire system the game relies on for proper behavior.

    I've seen something called the Skyrim Misc Patches Collection (aka USKP_Addon)? What is this? Do I need it? Is it safe?

    The mod known as the Skyrim Misc Patches Collection (aka USKP_Addon) is not an approved extension and does not have the support of the Unofficial Patch Project. It's author has decided to make some deeply subjective design changes to the game and has chosen to market in such a way as to make it seem as though our project approves of its existence. We do not. This mod is not only full of subjective game design changes but also contains poorly implemented replacements for several fixes we've already made that in turn generate conflicts in the game and can even lead to save game corruption.

    We have on several occasions attempted to contact the author, who has contributed fixes directly into the patches before and has ALSO provided Italian translations. He refused to address the issue, in fact refused to acknowledge our concerns at all and has continued to operate as though nothing is wrong.

    You are strongly advised NOT to use this mod as it will be damaging to your game. We will NOT provide support to anyone who is using it in their games.

    We will rescind this warning if and ONLY if these issues are resolved. Further details available.

    If after reading the details available you still wish to use SMPC, please be sure to install the SMPC Overwrite Fix file that's listed on the optional files tab below the USKP's main file.

    DO NOT INSTALL this file if you are not using SMPC - your game will crash.
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    Arthmoor 1364 kudos 7753 posts

    Alright, in light of the new sticky comment ability, let's trial reopening the thread.

    PLEASE READ THIS STUFF!

    First, some misinformation needs to be cleared up:

    1. The patch is not the cause of your game crashing. Before each full public release, the patch enters a beta stage where several knowledgeable people put it through its paces. On only one occasion has there been any hint of a possible CTD, and that turned out to be due to another mod's influence.

    If you're getting CTDs, you need to look elsewhere for the cause. Either you have outdated mods which need to be fixed, you haven't updated your game, or your save has reached a point of no return. Removing the patch because you think it caused the problem will only result in further damaging your save (see #3).

    2. When we report an issue as being fixed, it's been fixed. Continuing to report the same issues as still being broken indicates either a failed update on the user's part or another mod that is overriding the fix.

    3. There is no such thing as a clean save. It does not matter who tells you there is, it doesn't exist in Skyrim. You cannot remove any mod, not even the patch, without there being some data that's been permanently changed. Doing this repeatedly WILL damage your save and WILL eventually lead to it becoming corrupt and unusable. Bethesda's own developers have confirmed the only way to properly remove a mod is to load a save made BEFORE that mod was introduced into the game. If you started a new game with 10 mods installed, you're going to be stuck with those 10 forever.

    This is not something the patch broke. It's just the way Skyrim works. The old days of installing and removing mods at will and without consequences that people are used to from Fallout and Oblivion are gone.

    4. The releases made here are not "beta quality". They aren't betas at all. They have been tested. They are known to work. While it is definitely true that bugs can be introduced, these are relatively easy to spot and they get fixed with the next update cycle. Not everything will be caught though. We're all human.

    5. Scripts that log messages are not the cause of whatever is crashing the game. There's no guarantee that a script is even what the problem is. Reports of "this script crashed my game because Papyrus said so" will be ignored from now on.

    6. Rude, abusive, trollish, or just plain untrue posts where it's obvious the poster is LYING will result in an immediate download block. Pick your words carefully people. We don't have to put up with you, and from now on, we simply won't. Trolls will also be forwarded to the moderators for appropriate action as needed.
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    yum2014yum 0 kudos 69 posts

    Arthmoor, you know I love your work, and that I'd marry you for making Skyrim amazing (as well as smothering you in your sleep for making it so addictive :-/) and you know I'm probably the most inexperienced and technology averse person you'll ever see, so I had some questions.

    I'm pretty sure I closed my Yahoo account down and can't access my bug reporting account thingy, on the website I forgot the name of, so I have a few questions for you pretty please with a cherry on top. I'm not sure if some count as bug fixes that could be fixed as part of USKP or if some are CFR as additions/cuts etc?

    - On every single play through, when I go to the Dead Man's Drink, Valga spams 'you need to leave' and 'you need to leave now'. She stops when I talk to her. I always have a follower. Sometimes Faendal and sometimes Jenassa. The last time she was looking at me, not my follower, so I think it's me she has a problem with . 0 bounty etc, she stops asking me to leave if I sell her some food or rent a room.


    - I hate Njada Stonearm with a passion, and she annoys me even more by constantly saying 'I'm still trying to figure out why Skjor let you in in the first place'. Should she be saying this when you meet Aela, Ria and Farkas at Pelagia Farm, get told to report to the 'leader', speak to Kodlak, get tested by Vilkas, go to Eorland and then Aela, before being shown to your quarters by Farkas? Why does she act like Skjor made the choice when you could potentially have never spoken to him up to that point?


    - At Anoriath's market stall, two of his items are not marked as 'steal' and can be taken freely. One salmon and one rabbit can be harvested (I think they're 0005B2B1 (second item from right, a salmon, and 000BEEB, first item from the right, a rabbit).


    - I haven't done any research into it but are Belathor and Ysolda friends or something? I've never seen them interact but as soon as you complete Ysolda's rare item hunt (by stealing the mammoth tusk in the Bannered Mare and giving her it ), Belathor suddenly decides you can loot low value items from his store, even though he seems to have no connection to Ysolda. I tested it three times with new toons and he only allows this upon completion of her specific item request.


    - I've checked on the same three playthroughs as mentioned and not once did my Whiterun Stormcloak Camp have a blacksmith. Is that normal? I was too low level for vampires and hadn't done any dragon quests and the full camp was intact bar the blacksmith. It has the gear, workbench etc, just no vendor. I checked the wiki sites and can't see any mention of it under a trivia or bug section.


    - At low level you can steal Lod's private letter for Dengeir. At a higher level he will ask you to kill his ancestor-vampire Vighar. I've never had a letter or anything from Dengeir when I turn level xx (20?) to ask me to stop by Falkreath, but a new dialogue option comes up, however it doesn't make much sense, it just says something like 'what did you need from me?' or something, without him ever mentioning he has another job for me. Is that normal?


    - Brill mentions different things about how Vignar saved him from alcoholism etc, however occasionally Brill will sound drunk and say he's down to the last of his spirits, asking you to do him a kindess and get him some, although you cannot give him a drink like the other drunks (and he probably doesn't have a 'my favourite drinking buddy' voice line recorded). Should he be saying the latter when he's been talking about Vignar saving him from the booze earlier?


    - On my necromancer, I was approached by a 'challenger' just outside of Kraldar's House in Winterhold, who wanted a magic duel. I used a bound sword when he stopped using spells and came at me melee and he kept spamming 'you're cheating' or 'this is a magic duel, you know, with m-a-g-I-c', something like that...but he used an actual iron dagger and called me a cheat for using a spell :-S. On the complete flip side of that, if I use bound sword to smack Vilkas during Take Up Arms, he correctly shouts at me for using magic, although a bound sword is still a sword IMHO , but he recognises the difference between spell/actual weapon.

    - Finally, and sorry for the long wall, can the thieving system be fixed in terms of stacks? If you steal from a crate that contains, say, 10 Honningbrew Meads, only the first of that stack of 10 will be flagged as stolen, meaning the other 9 can be sold to non-fences. I think I read about it somewhere and it might not be fixable, but I may also have just dreamt that, because I am senile.

    Are you able to advise/log/fix pretty please? Thanks for your time.

    As you can tell, I'm sad, have no life, and like this game far too much to be normal :-/.

    blackpete8427 4 kudos 137 posts

    In response to post #22868399.

    Added the items with missing ownership at Anoriath's stand to the bug tracker.

    Edit: And fixed in the 2.1.0 update.
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    yum2014yum 0 kudos 69 posts

    In response to post #22868399. #22870289 is also a reply to the same post.

    Ah great thanks! Are the other things just a bug with my game etc or are they capable of being replicated?
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    yum2014yum 0 kudos 69 posts

    In response to post #22868399. #22870289, #22895904 are all replies on the same post.

    Two other daft things I noticed is that the guard at the College of Winterhold actually turned around to me and said, and get this, 'woah woah woah, watch the magic' and 'go cast your fancy magic somewhere else'...I don't expect that sort of discriminatory and narrow minded behaviour at the last remaining arcane educational institution in Skyrim :-/.

    Mirabelle always gives me Destruction robes, even if my Dest skill is low and my other skills like Conjuration are way higher. Is this normal? Or should she give a skill-appropriate robe?
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    yum2014yum 0 kudos 69 posts

    In response to post #22868399. #22870289, #22895904, #22896434 are all replies on the same post.

    :'(
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    yum2014yum 0 kudos 69 posts

    In response to post #22868399. #22870289, #22895904, #22896434, #23019404 are all replies on the same post.

    Made a new assassin and no blacksmith at the Whiterun Stormcloak Camp :'(.

    Prima guide says (for 6.32) 'trade with the quartermaster if you like, or use his array of crafting stations'.

    So is it just me, everyone, a bug with the game or?
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    Elgar82 14 kudos 1110 posts

    In response to post #22868399. #22870289, #22895904, #22896434, #23019404, #23075344 are all replies on the same post.

    The absence of a quartermaster in this camp is confirmed both in uesp and the elder scrolls wiki. I would consider this as a bug since there is an anvil, and since according to you the prima official guide mentions a quartermaster.

    It's up to Arthmoor or BlackPete to decide what to do.
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    yum2014yum 0 kudos 69 posts

    In response to post #22868399. #22870289, #22895904, #22896434, #23019404, #23075344, #23076509 are all replies on the same post.

    Oh, I was checking http://elderscrolls.wikia.com/wiki/Whiterun_Stormcloak_Camp and it doesn't mentioned it being a bug, but it does mention there should be a quartermaster under the list of local npcs :S. Ahhhh USEP says it doesn't have one...confusing...that's 2/1 on whether there should/n't be one :'(
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    Elgar82 14 kudos 1110 posts

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    yum2014yum 0 kudos 69 posts

    In response to post #22868399. #22870289, #22895904, #22896434, #23019404, #23075344, #23076509, #23080094, #23080449 are all replies on the same post.

    Ahhhhh a discussion, I never found that page. If you look at the map bit on the right, then below, it shows the quartermaster listed as an npc there on the link above .
  2. DVersion 3 kudos 116 posts

    So no idea, what happened but after updating i get ctd's. is there an old version of the patches? it's probably one of my mods relying on an older patch.
  3. OnHolyServiceBound 8 kudos 585 posts

    From what I can tell I'm suppose to be able to invest in either Taarie or endarie in Radiant raiment, yet I never even get the option to buy, let alone invest in Taarie. The only way I am ever able to buy and invest in Taarie is if I've killed endarie, making it pretty much impossible to get her as marriageable without cheating or metagaming with assassination.

    Not sure if this mod is the culprit, though according to the wiki it does change something in the way her shop is handled. Any suggestions or ideas what the problem is?

    blackpete8427 4 kudos 137 posts

    In response to post #23040654.

    What you're describing sounds normal. Taarie is the backup for Radiant Raiment in the case that Endarie dies. You can only invest with Taarie if Endarie dies (and you have not already invested with Endarie), which is the way it is supposed to be. She is only available as a marriage candidate after completing her favor quest "Fit for a Jarl" (http://www.uesp.net/wiki/Skyrim:Fit_for_a_Jarl).

    The change made by the USKP you're referring to was due to Taarie being her own backup for Radiant Raiment, which was an error that the developers made.
  4. LoudTheives 0 kudos 3 posts

    Ahahahaaaaa, oh. I fixed my problem
  5. thetrader 8 kudos 197 posts

    Two minor bug reports:

    Argonian Ale (0009380D) is considered a potion instead of food. I guess this is because it lacks the food item flag.

    Diadem of the Savant (000f9904) lacks the ArmorJewelry keyword that all other circlets have.
  6. waynemactavish 0 kudos 42 posts

    Hi, Arthmoor, maybe I don't know about how hard it is to make and modify this patch, but it'll be really nice to have the vanilla pickpocket trainer exploit back, because in real life a fat sack of gold don't just vanish in people's pockets, so it's not really a bug that needs fixing. If you can make another version of USKP that doesn't remove payment from trainers pockets, that'll be really great. Thanks.
  7. MidbossVyers 4 kudos 1644 posts

    I know that reanimation staffs were changed recently, so that reanimated dead from those staffs turn into ash after dying again.  However, was something altered with the Ebony Blade recently?  The quest won't update, either in the journal nor in Mephala's dialogue (she offers dialogue that friends have been killed, not that 10 have) even after killing 10 friends.

    blackpete8427 4 kudos 137 posts

    In response to post #23026729.

    No, we haven't made any changes to the Ebony Blade quest (or the weapon itself) in any recent updates.
  8. Wolark 0 kudos 1 posts

    Having gotten Skyrim on PC via Torrent (after I bought it for both PS3 and xbox 360), the latest available update is 1.9.32.0. Will the extra x.x.x.x.8 make this un-usable?
     
    Your licence only covers PS3 and xbox 360, but NOT the PC version.
    So you are still a pirate. And banned.
    -LM
  9. Ryuuzaki53 0 kudos 14 posts

    Archmage's Robes and Circlets can't be worn together. When I don't use patch everything is ok. When I use any of them, I have that problem. How can I fix this?
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    AaronOfMpls 35 kudos 2122 posts

    In response to post #22958949.

    That bonus was "fixed" in version 2.0.9 (see the changelog). (And yeah, I considered that a good bug myself, if it even was a bug and not a feature.) If you want to unfix it and still use the USKP, you'll need to find an Archmage's Robes mod that undoes the fix.

    Please reply here if you find one; I'll probably do the same.
  10. Torchiboa 0 kudos 10 posts

    By the seven hells, why isn't there a german translation? ├▓.├│
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    AaronOfMpls 35 kudos 2122 posts

    In response to post #22991179.

    There is a German translation. Click the " TRANSL" link up above, right below the download statistics.

    EDIT: If you checked earlier, it's possible it wasn't updated yet (and thus wasn't listed).
  11. MidbossVyers 4 kudos 1644 posts

    I started a new game and entered Whiterun.  Heimskr is in front of the statue of Talos, and his normal dialogue is available.  However, he does not preach.
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    AaronOfMpls 35 kudos 2122 posts

    In response to post #22999224.

    Many people might consider that a blessing. But more seriously, it's probably not this mod.

    Have you tried backing up to an earlier save and coming in again? Or saving in Whiterun somewhere, quitting to desktop, and reloading the game?

    Does it still happen if you start another new game?
  12. killawa85 0 kudos 6 posts

    not sure if anyone still checks this but i have an issue. I have slowly started to mod skyrim and i found that when i have this mod installed and activated I lose sound of weapons striking stuff.
    Mod load order:
    Skyrim.esm
    Update.esm
    Unofficial Skyrim Patch.esp
    Dawngaurd.Esm
    Unofficial Dawnguard Patch.esp
    HearthFires.esm
    Unofficial Hearthfire Patch.esp
    Dragonborn.esm
    Unofficial Dragonborn Patch.esp
    HighResTexturePack01.esp
    HighResTexturePack02.esp
    HighResTexturePack03.esp
    Skyrim Shadow Striping Fix.esp
    SkyUI.esp
    SkyrimConfigMenu.esp

    I deactivated them one by one till my weapon sound came back and when i got my sound back after deactivating this mod i went back and activated all the other mode that was not dependent of this one and i have sound. Now the thing that has me scratching my head is that i have used this mod before with no issues with these mods. Any thoughts or ideas?
    Thanks
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    AaronOfMpls 35 kudos 2122 posts

    In response to post #22976699.

    Hmm, did you try starting a new game (main menu > New) with only the Unofficial Patches? (By the way, there's an Unofficial High Resolution Patch, too.) I suspect something else is messing with your sound.

    Also, have you ever installed any mods that affect weapons or sounds? Maybe you have some leftover loose files in your Data folder.

    killawa85 0 kudos 6 posts

    In response to post #22976699. #22982139 is also a reply to the same post.

    All the mods i currently have ( i added more now) i have used together before. Im not 100% sure whats going on with this one. Yes i did do a new game with just the official DLCs and the unofficial skyrim patch and it was the same. but like I've said I've used this mod before and it worked beautifully but this time i am losing sound... not sure. I did not know of the High res one thank you ill look into that.