Check for: dragonactorscript.pex and/or mqkilldragonscript.pex. Remove them if present. They are from dragon mods that came as loose files.
DSAMG - Dragon Soul Absorb More Glorious, and Diversified Dragons are known to cause this. Those mods need to be updated with a Dragonborn patch that incorporates the fixes from the UDBP.
Skyrim Unbound (http://steamcommunity.com/sharedfiles/filedetails/?id=16937212 will cause this as well due to the script being unaware of the changes for Dragonborn.
Others may be a factor as well.
Note too that the offending mod may have the script packaged inside a BSA. That will need to be handled by that mod's author.
If you are using Mod Organizer and are here to report issues with dragon souls, sorry, but you're on your own as we do not support issues caused by incorrectly letting that program modify the BSA load order system the game has. Your post is likely to just be ignored. We don't have time to keep fending off false bug reports caused by people who insist on unpacking their BSA files using the program and thus subverting the entire system the game relies on for proper behavior.
I've seen something called the Skyrim Misc Patches Collection (aka USKP_Addon)? What is this? Do I need it? Is it safe?
The mod known as the Skyrim Misc Patches Collection (aka USKP_Addon) is not an approved extension and does not have the support of the Unofficial Patch Project. It's author has decided to make some deeply subjective design changes to the game and has chosen to market in such a way as to make it seem as though our project approves of its existence. We do not. This mod is not only full of subjective game design changes but also contains poorly implemented replacements for several fixes we've already made that in turn generate conflicts in the game and can even lead to save game corruption.
We have on several occasions attempted to contact the author, who has contributed fixes directly into the patches before and has ALSO provided Italian translations. He refused to address the issue, in fact refused to acknowledge our concerns at all and has continued to operate as though nothing is wrong.
You are strongly advised NOT to use this mod as it will be damaging to your game. We will NOT provide support to anyone who is using it in their games.
Alright, in light of the new sticky comment ability, let's trial reopening the thread.
PLEASE READ THIS STUFF!
First, some misinformation needs to be cleared up:
1. The patch is not the cause of your game crashing. Before each full public release, the patch enters a beta stage where several knowledgeable people put it through its paces. On only one occasion has there been any hint of a possible CTD, and that turned out to be due to another mod's influence.
If you're getting CTDs, you need to look elsewhere for the cause. Either you have outdated mods which need to be fixed, you haven't updated your game, or your save has reached a point of no return. Removing the patch because you think it caused the problem will only result in further damaging your save (see #3).
2. When we report an issue as being fixed, it's been fixed. Continuing to report the same issues as still being broken indicates either a failed update on the user's part or another mod that is overriding the fix.
3. There is no such thing as a clean save. It does not matter who tells you there is, it doesn't exist in Skyrim. You cannot remove any mod, not even the patch, without there being some data that's been permanently changed. Doing this repeatedly WILL damage your save and WILL eventually lead to it becoming corrupt and unusable. Bethesda's own developers have confirmed the only way to properly remove a mod is to load a save made BEFORE that mod was introduced into the game. If you started a new game with 10 mods installed, you're going to be stuck with those 10 forever.
This is not something the patch broke. It's just the way Skyrim works. The old days of installing and removing mods at will and without consequences that people are used to from Fallout and Oblivion are gone.
4. The releases made here are not "beta quality". They aren't betas at all. They have been tested. They are known to work. While it is definitely true that bugs can be introduced, these are relatively easy to spot and they get fixed with the next update cycle. Not everything will be caught though. We're all human.
5. Scripts that log messages are not the cause of whatever is crashing the game. There's no guarantee that a script is even what the problem is. Reports of "this script crashed my game because Papyrus said so" will be ignored from now on.
6. Rude, abusive, trollish, or just plain untrue posts where it's obvious the poster is LYING will result in an immediate download block. Pick your words carefully people. We don't have to put up with you, and from now on, we simply won't. Trolls will also be forwarded to the moderators for appropriate action as needed.
If Bethesda had not set ownership on barrels or any other items at all in the exterior areas in the game that logic would probably make sense. However, they did in some areas and didn't in others which makes it an inconsistency and something that the patches should address.
For example - barrels outside of homes and near market stands in several towns (in the vanilla game) are set as owned while in several other towns they aren't at all. In case the previous post wasn't clear, we're not going to set ownership on every barrel and item in every town, because there's no clear indication of who owns some of these (e.g. if they are out in the middle of a road or other major pathway).
We'll just have to agree to disagree on this. Your mention of inconsistency reminds me of a quote regarding consistency by Emerson, but I will refrain.
So even after running this mod (not that this mod is supposed to be infallible) I can't start the MQ106 quest, the script to ask for the attic room doesn't run to start the quest due to an issue with QF_MQ106_00032926, any ideas for a work around or a fix? Because until I do the entire main quest is broken.
As of 2.1.1 USKP is causing barrels in riverwood to be marked as owned so the Dragonborn must steal from them rather than take the items scott-free. While I actually do like this little bit of immersion, I am concerned that this is the only location I have found so far that this persists. I assume this was part of the long list of IDs of references with missing ownership, but I can verify that the patch is what is causing it. Was this intentional and does the USKP team intend to make barrels in all towns and cities have ownership?
Yes, it was intentional; just the ones that clearly should have had ownership settings (e.g. near buildings, homes and merchant stands) though. Bethesda for whatever reason did this in some towns but not in others which was the reason for the change. Not all of the changes made it into the 2.1.1 update which is why you may be noticing that this wasn't done in other areas yet. The rest of it should get sorted out in the next update.
I would prefer to believe that Bethesda left them unowned so that the player could take the various things and get a few septims to help out at the beginning of the adventure, much as they did in Fallout New Vegas. To be honest, I would have preferred it if you had left it as it originally was. This strikes me as more of an editorial opinion than an actual fix of a bug.
Ok, so I downloaded this and the other two patches on a whim earlier today. I used the nexus mod manager and even put them in the correct order. However, none of my mods would load at all. So I uninstalled the patches and tried to load the same file, which i had saved twice before adding the patches, and still none of my mods will load. It's to the point that even the DLC's aren't being loaded. I don't know what happened but it was running just fine before I installed this patch. If someone could help me figure out how to get my mods loading again I would greatly appreciate it.
I don't know if this has been reported or addressed as of yet but a recent update to the USKP has caused all the Forsworn Briarhearts to have invisible bodies. If the player removes the briarheart seed from said enemies, their bodies become visible as they should be. Please investigate & fix in a future update, if not previously reported or being addressed in a future update. Thanks.
Just curious. Has there ever been a bug in Vanilla game with the Headless Horseman ghost? And if there was, has it ever been fixed by any of the USKPs? Every time I happen to run into him, which is very rare, I follow him for more than 10 minutes just to have him stop o a random road and turn back. Then after just one minute or so he stops and turns back again to the spot he sopped at the 1st time. And he just keeps going back and forth like this. And other times I follow him for so long that my game just eventually CTD cos we go thru so many cells, loading all kinda things and events I'd imagine, with so many things chasing us. lol I know this doesn't have anything to do with him or the USKP, just throwing it in for lols.
But yeah, any idea about the ghost chap?
On the wiki it says he's meant to go to his place and stop there and you do w/e you're meant to do there. But whener I don't CDT during a long chase, he just ends up going back and forth bewteen a short distance.
Having a problem with USP right now. I started a new game with only the unofficial patches and skyui for the moment. I noticed that there was missing texture for the salmons. Only after I had taken out the USP did the missing texture problem disappear. I don't understand why this happened though. Can anybody help? I want to continue using this mod but that missing texture problem is too annoying for me...
I have a small problem. In Labyrinthian there is that Dragon Priest Shrine. When I put the masks on their respective places everything seems to be fine. However, when I try to take them back, they just disappear. They aren't added to my inventory. Is it because I'm using a mod that adds quest markers to the masks? If so, then it is strange, because I've been using it before without any problems.
I installed the Unofficial Skyrim and Hearthfire patches in hopes of fixing the bug with the building of the house in Hjaalmarch. That didn't work but I'll deal with that later.
My main problem is that I've been getting about 2 or 3 times as many CTD since installing these patches a day or so ago. My guess is that maybe I forgot a step when using TES5Edit to clean the original DLC files.
Any chance you have a link available for a proper tutorial or step by step explanation of how to use its different features? I'd rather not have to make an attempt at uninstalling these patches since that would likely cause even more problems due to so much crap being removed.