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    Arthmoor 1222 kudos 7111 posts

    Errors During NMM Installation

    If you get the following error:

    BOSS_API_ERROR_INVALID_ARGS: Master files must load before other plugins. The mod was not installed.

    You need to perform the following steps:

    - Uninstall and delete all the Unofficial patches in NMM.
    - Exit NMM.
    - Launch NMM again.
    - Download and install all of the updated Unofficial patches.
    - Run LOOT to sort your load order.

    Cannot Absorb Dragon Souls

    Make sure your load order is right!

    Skyrim.esm
    Update.esm
    USKP
    Dawnguard.esm
    UDGP
    Hearthfires.esm
    UHFP
    Dragonborn.esm
    UDBP
    [Other ESMs]
    Official hi-res DLC
    UHRP
    [Other ESPs]

    Use LOOT - you'll enjoy life more.

    Loose Scripts in Data\Scripts

    Check for: dragonactorscript.pex and/or mqkilldragonscript.pex. Remove them if present. They are from dragon mods that came as loose files.

    DSAMG - Dragon Soul Absorb More Glorious, and Diversified Dragons are known to cause this. Those mods need to be updated with a Dragonborn patch that incorporates the fixes from the UDBP.

    Skyrim Unbound (http://steamcommunity.com/sharedfiles/filedetails/?id=16937212 will cause this as well due to the script being unaware of the changes for Dragonborn.

    Others may be a factor as well.

    Note too that the offending mod may have the script packaged inside a BSA. That will need to be handled by that mod's author.

    If you are using Mod Organizer and are here to report issues with dragon souls, sorry, but you're on your own as we do not support issues caused by incorrectly letting that program modify the BSA load order system the game has. Your post is likely to just be ignored. We don't have time to keep fending off false bug reports caused by people who insist on unpacking their BSA files using the program and thus subverting the entire system the game relies on for proper behavior.

    I've seen something called the Skyrim Misc Patches Collection (aka USKP_Addon)? What is this? Do I need it? Is it safe?

    The mod known as the Skyrim Misc Patches Collection (aka USKP_Addon) is not an approved extension and does not have the support of the Unofficial Patch Project. It's author has decided to make some deeply subjective design changes to the game and has chosen to market in such a way as to make it seem as though our project approves of its existence. We do not. This mod is not only full of subjective game design changes but also contains poorly implemented replacements for several fixes we've already made that in turn generate conflicts in the game and can even lead to save game corruption.

    We have on several occasions attempted to contact the author, who has contributed fixes directly into the patches before and has ALSO provided Italian translations. He refused to address the issue, in fact refused to acknowledge our concerns at all and has continued to operate as though nothing is wrong.

    You are strongly advised NOT to use this mod as it will be damaging to your game. We will NOT provide support to anyone who is using it in their games.

    We will rescind this warning if and ONLY if these issues are resolved. Further details available.

    If after reading the details available you still wish to use SMPC, please be sure to install the SMPC Overwrite Fix file that's listed on the optional files tab below the USKP's main file.

    DO NOT INSTALL this file if you are not using SMPC - your game will crash.
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    Arthmoor 1222 kudos 7111 posts

    Alright, in light of the new sticky comment ability, let's trial reopening the thread.

    PLEASE READ THIS STUFF!

    First, some misinformation needs to be cleared up:

    1. The patch is not the cause of your game crashing. Before each full public release, the patch enters a beta stage where several knowledgeable people put it through its paces. On only one occasion has there been any hint of a possible CTD, and that turned out to be due to another mod's influence.

    If you're getting CTDs, you need to look elsewhere for the cause. Either you have outdated mods which need to be fixed, you haven't updated your game, or your save has reached a point of no return. Removing the patch because you think it caused the problem will only result in further damaging your save (see #3).

    2. When we report an issue as being fixed, it's been fixed. Continuing to report the same issues as still being broken indicates either a failed update on the user's part or another mod that is overriding the fix.

    3. There is no such thing as a clean save. It does not matter who tells you there is, it doesn't exist in Skyrim. You cannot remove any mod, not even the patch, without there being some data that's been permanently changed. Doing this repeatedly WILL damage your save and WILL eventually lead to it becoming corrupt and unusable. Bethesda's own developers have confirmed the only way to properly remove a mod is to load a save made BEFORE that mod was introduced into the game. If you started a new game with 10 mods installed, you're going to be stuck with those 10 forever.

    This is not something the patch broke. It's just the way Skyrim works. The old days of installing and removing mods at will and without consequences that people are used to from Fallout and Oblivion are gone.

    4. The releases made here are not "beta quality". They aren't betas at all. They have been tested. They are known to work. While it is definitely true that bugs can be introduced, these are relatively easy to spot and they get fixed with the next update cycle. Not everything will be caught though. We're all human.

    5. Scripts that log messages are not the cause of whatever is crashing the game. There's no guarantee that a script is even what the problem is. Reports of "this script crashed my game because Papyrus said so" will be ignored from now on.
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    szandor81 7 kudos 547 posts

    two questions, although fearing for my life.

    1. are these safe to update mid-game now? i've encountered problems with that before.
    2. why isn't the infamous 'trinity restored' bug fixed yet? (where karliah turns around and doesn't open the gate, breaking the quest)

    UnbornCorpser 2 kudos 56 posts

    In response to post #19158434.

    I've never had any issue ever updating a mod in game so long as you always follow their instructions - if they have any. If you are really that afraid of uninstalling any mods but you really want to and don't want to restart your character search for the "save game script cleaner" here on nexus. That tool doesn't pertain to updating the unofficial patches but it has helped me uninstall mods without any issue.
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    szandor81 7 kudos 547 posts

    In response to post #19158434. #19166994 is also a reply to the same post.

    i use the script cleaner. i wanted to ask this since updating the official patches have caused troubles for me before since many mods directly rely on them. i guess there's no clear answer, really.

    blackpete8427 0 kudos 22 posts

    In response to post #19158434. #19166994, #19180829 are all replies on the same post.
     

    1. Yes, it is safe to update the Unofficial Patches mid-game. A select few fixes are non-retroactive though and won't take effect on an existing game.

    2. Most likely because it has never been reported or it has never been something that could be reproduced reliably. It is important to go into as much detail as possible when reporting bugs, otherwise there likely won't be any way to reproduce and fix them. If you are willing to create an account at AFK Mods, there is a tracker where you can report bugs.
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    Arthmoor 1222 kudos 7111 posts

    In response to post #19158434. #19166994, #19180829, #19255234 are all replies on the same post.

    1. Safe to update mid-game. There are scripts to do any retroactive work that needs done.

    2. Apparently because it's not so infamous? Also as Pete says, either never been reported or it isn't a widespread problem. For instance, I've played through the TG twice now without encountering something that would break the quest.

    2b. If we DID fix it, or Bethesda fixed it (they do have some TG related quest fixes in Update.esm), then it's possible you're using a mod which has overridden the fixes and re-broken it.
  2. Neversetinstone 0 kudos 1 posts

    Regarding release 19-2-0-7, MO is reporting it as having missing masters. I did not activate it but reverted back to 19-2-0-6 as I intended to play today.

    Edit: did a re-install of 2-0-7 same report, then had 2-0-6 activated at the same time as a test, then deactivated 2-0-6 to have 2-0-7 as the only active and the report went away. Game runs.
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    Arthmoor 1222 kudos 7111 posts

    In response to post #19260489.

    Then that's an MO problem and you should be taking it up with their support team.
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    yum2014yum 0 kudos 42 posts

    Thank you so much for your continued hard work.

    Just have a few minor things I noticed, but I don't have an AFK account for the tracker.

    In Kynesgrove, there seems to be a dialogue confusion between Kjeld and his son, Kjeld the younger. On more than one occasion I have heard Kjeld (the father) saying (in his usual voice) something like 'Father, mother is trying to make me work again' and his son, Kjeld the Younger (in his own voice' says something like 'What did you say to her son?' to which he replies something like 'I said I didn't want to' and then Kjeld the Younger finishes by saying, to his father, something like 'That's it son, be your own man'.

    It seems their roles are the wrong way around during this conversation. The correct voice actors seem to be in place, but the scripts/roles are the wrong way around :S. Why would Bethesda use the father's voice to speak as the son and visa-versa in that scenario :-S?!

    In Lost Prospect Mine, there is a cluster of two mushrooms (Imp and Fly I think I can't remember) that cannot be harvested at all. This is a short bit after the waterfall ledge, en route to the gold veins.

    Similarly, at Red Road Pass, there are two clusters of Namira's Rot, one in from of the chest that is in the felled tree and the other, which cannot be interacted with, is just behind the chest.

    In Falkreath's Dark Brotherhood Sanctuary, there are some mushrooms (Bleeding Crown I think...maybe Whitecap, I forget) where Festus is initially standing whilst they share their kill stories, which cannot be harvested.

    On a weird note...I was in Sarethi Farm and dropped my own woodcutting axe...it became tagged as no longer mine immediately and went red and highlighted as 'steal'...it's happened a few times in various places...is it normal for my own items to no longer be considered mine if I drop them on someone's property?

    Finally, my Blood on the Ice is still a bit...broken...

    On two playthroughs, the guard has not appeared and I've had to skip that section...but there were no corpses anywhere in Windhelm, other than Susanna's , to indicate said guard had been killed by a vampire...there were no vampire corpses either :-S.

    On all other playthroughs, the Butcher is bugged. After speaking with Wuun and him predicting the next kill, the victim stands in the marketplace as normal. However, previously the Butcher would walk to the Stone Quarter and murder her in broad daylight. Now, instead, he does not walk there but instead spawns immediately behind his victim, killing her the same seconds he's spawning, making her unsaveable. He also only does it at night now, which is more friendly to the discussions about him, I prefer his night-time only strikes...but instead of walking and stalking her there he just insta-spawn-kills her.
    supporter

    yum2014yum 0 kudos 42 posts

    In response to post #19164549.

    Am I the only one experiencing these warped weirdnesses ?

    Selat 0 kudos 9 posts

    In response to post #19164549. #19179824 is also a reply to the same post.

    i have some issues, different from yours in some aspects, but harvesting and Blood on the Ice, very close.

    After one year and half without play, i almost forgot how the lip sync in Skyrim is out of sync, but this is not a mod issue, is a forever condition after the oficial patch 1.9
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    akparkison 2 kudos 312 posts

    In response to post #19164549. #19179824, #19181474 are all replies on the same post.

    @ yum2014yum: You should really get an AFK mods account (why not, it's free) and submit your bugs to the TracDown. They're likely to get lost in this thread and more likely for them to get fixed/checked out if they are submitted to the bug tracker.
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    yum2014yum 0 kudos 42 posts

    In response to post #19164549. #19179824, #19181474, #19211879 are all replies on the same post.

    I might at some point, but I get lost as-is with all the various sites/emails etc I use now .
    supporter

    yum2014yum 0 kudos 42 posts

    In response to post #19164549. #19179824, #19181474, #19211879, #19230629 are all replies on the same post.

    I don't seem to be getting random vampire town attacks anymore :'(.
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    akparkison 2 kudos 312 posts

    In response to post #19164549. #19179824, #19181474, #19211879, #19230629, #19231479 are all replies on the same post.

    @ yum2014yum: You're lucky - I use mods to turn off the vampire attacks. : )

    As for getting lost with accounts, I keep all my info organized in a Notepad file backed up on my external hard drive and on a USB stick. Otherwise, I'd be a lost mess, myself. But using the TracDown works. I've gotten a few bugs fixed that way recently, because I know they'll get lost here really quickly with all the posting that goes on.
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    yum2014yum 0 kudos 42 posts

    In response to post #19164549. #19179824, #19181474, #19211879, #19230629, #19231479, #19234704 are all replies on the same post.

    I shall do it now, I actually like the vampire attacks, but have not had a single random attack or dragons either since updating and making a new character .

    ShawnDriscoll 2 kudos 920 posts

    In response to post #19164549. #19179824, #19181474, #19211879, #19230629, #19231479, #19234704, #19234779 are all replies on the same post.

    That happens sometimes. Just like random encounters on the road. Sometimes you see the same guy over and over and never see other characters. The next game will never have that guy as an encounter.
    supporter

    yum2014yum 0 kudos 42 posts

    In response to post #19164549. #19179824, #19181474, #19211879, #19230629, #19231479, #19234704, #19234779, #19234984 are all replies on the same post.

    But vampire attacks on towns are supposed to be regular and to some, annoying to the point were they have mods to stop them. I'm literally getting 0 since updating. I start a new game often and test the new patches and this is the first time ever I've had 0 and I've fast travel/waited/moved about 50 times to try and force an attack and had 0 .

    Also:

    Sorry, but you do not have permission to use this feature. If you are not logged in, you may do so using the form below if available.


    Need Help?
    •Our help documentation
    •Contact the community administrator

    (bug tracker)
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    yum2014yum 0 kudos 42 posts

    In response to post #19164549. #19179824, #19181474, #19211879, #19230629, #19231479, #19234704, #19234779, #19234984, #19235034 are all replies on the same post.

    Ah, I have to click a subheading, cool will get on it straight away.
  4. crisandleon 2 kudos 355 posts

    I only use the unofficial patches because of the stability and because they are required for certain other modifications. I do not like the "fixes" to things such as Dremora and High Mer Vampires now using head tracking. Also the thing I do not like most is not being able to pick up weapons from a slain enemy, and how the weapons will be heavy and oddly attached to the body moving it about.. even though that fix can help bloat if you were to always leave weapons around.. -_-

    I do wish I could revert those two or more changes.
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    TehKaoZ 27 kudos 2114 posts

    In response to post #19231204.

    Learn to mod?
  5. bullgod13 1 kudos 141 posts

    "audio fix: One of the female NPCs in Bthardamz mispronounces Orchendor's name.
    You sure that was a bug? People mispronunce names all the time in real life.
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    yum2014yum 0 kudos 42 posts

    In response to post #19228879.

    The voice actor who does Farengar always mispronounces things...to the point it's annoying . Says ' Draging' instead of Dragon at one point, I forget the other.
  6. TheLostAngel 0 kudos 42 posts

    I am following all said steps but after uninstalling and deleting all the Unofficial Patchs and restarting as told too when I redownload and go to install the Unofficial Skyrim Patch I am STILL getting the Error Message... Any solutions to that issue??

    Please Help me understand what is happening here as I am attempting to update my Unofficial Patches and the fact that I am following every step told to do to solve this issue and yet when I reinstall the main patch I am hitting the same issue which the steps I followed should of stopped has me at my Wits end.

    If you get the following error:

    BOSS_API_ERROR_INVALID_ARGS: Master files must load before other plugins. The mod was not installed.

    You need to perform the following steps:

    - Uninstall and delete all the Unofficial patches in NMM.
    - Exit NMM.
    - Launch NMM again.
    - Download and install all of the updated Unofficial patches.
    - Run LOOT to sort your load order.

    ShawnDriscoll 2 kudos 920 posts

    In response to post #19209609.

    What program is displaying that error?
  7. viperbryian 0 kudos 39 posts

    Hi All, I am having some problems with the Alduin's Bane Quest. I have the 1.9.32 Legendary Skyrim release. I recall there was some issues with this quest long ago where Alduin would sometimes becomes invincible. I seem to be having some similar issues and the Legendary version was supposed to have a fix for this. Does this patch attempt to fix amy part of that quest?

    Here is the issues I have. Alduin will sometimes not land to begin the Nordic Hero's Fight from the past. (he will just keep flying over the Heros and the rock formation where he should land to begin the fight). Rarely, after several reload attempts when I can get Hero's battle to work; After learning Dragonrend and it is time to engage Alduin in battle if his wings are spread while talking you can damage him when the fight starts however, he uses his Meteor shower attack and never lets up. Trying to beat him on Legendary is near impossible. If you die the game restarts with Alduin perched on an invisible mountain or rock high above you and begins the voice dialogue again for the battle. When the battle takes place again constant meteor shower attack and won't let up and he becomes invincible. I'm a little frustrated at this glitch right now but I'm going to try the fast travel invincibility work around and see if that helps. I'll check back later with an update and to see if anyone has any suggestions or knows whats up with these issues. Thanks.

    viperbryian 0 kudos 39 posts

    In response to post #18848924.

    So am I the only one that has experienced this issue and nobody has any input?

    cridus 5 kudos 303 posts

    In response to post #18848924. #19203129 is also a reply to the same post.

    do you have other mods? make a list if it's not too long, otherwise write it somewhere else (like pastebin) and link it.
  8. Haravikk 0 kudos 3 posts

    Many thanks for these unofficial patches, but I was wondering; when are these going to return to Steam Workshop? While I still often visit nexus because it's easier to find mods, I like being able to then just find the Steam Workshop version and subscribe to it, but all the unofficial patches seem to have disappeared from there.

    cridus 5 kudos 303 posts

    In response to post #19203454.

    the USKP is too large for steam workshop. just download it from here and install it manually. it's not a big deal at all.
  9. 92DemonKing 13 kudos 952 posts

    Was the updated fix for the female ebony armor deformations included in 2.0.7? A USKP modder said he fixed it in the bug tracker but it's still only marked as confirmed and it's not mentioned in the patch notes...
  10. JohnLR 0 kudos 112 posts

    The arthmoor made ​​an incorrect fix, it probably increased the time of the hazard of guardian-circle to 60, but that only changes the place of problem, correcting the spell and changing the scroll of the spell,
    The correct fix for the time of hazard of the two circles, is to mark the "inherit from spawn spell duration" in hazards:
    - CircleOfProtectionHazard"
    - GuardianCircleHazard"
    - GuardianCircleTurnHazard"

    When I was trying to fix this glitch, I made ​​that mistake too.
    But following it there, the two circles back to normal, leaving only the interconnection with perks.

    And about the glitch of the circle of protection do not have the time doubled by double-cast.
    It is because the multiplier of double-cast is the value 0.5000 and non 1.0000.
  11. dkrosich 0 kudos 18 posts

    Skyrim.esm
    Update.esm
    USKP
    Dawnguard.esm
    UDGP
    Hearthfires.esm
    UHFP
    Dragonborn.esm
    UDBP


    This load order does not work for me, game CTD.

    UnbornCorpser 2 kudos 56 posts

    In response to post #19161954.

    They all activated just fine? No parameter issue box popped up? Do you have any other mods that could be causing it? Do you use loot to sort your mods?
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    AaronOfMpls 30 kudos 1579 posts

    In response to post #19161954. #19166929 is also a reply to the same post.

    If it's CTDing at the main menu, then you probably have a mod in your load order that depends on another mod that is either not present or not activated.

    EDIT: Or some other mods are in the wrong order, as UnbornCorpser said, such as a main mod placed after one of its plugins. Have you tried sorting your mods with LOOT?
  12. Selat 0 kudos 9 posts

    Blood on the Ice running almost without bugs, but to send Wuunferth to the prison only with - setstage ms11 100

    General results with the mod are positive, thank you for the hard work.

    Mebantiza 5 kudos 324 posts

    In response to post #18998419.

    I had a bug in Blood on the ice, but I dont think it had anything to do with USKP. I had to kill Calixtos intended victim-and a city guard(lol) before the quest would advance(making the DB the 'real killer ). Im pretty sure it was the set npcs to essential flag in the Deadly Dragons mod. Calixto fell dead as soon as I killed the his intended victim and the quest updated and progressed normally again-was pretty strange all around. Otherwise both he and his victim just stood there thro several days and the quest wouldn't advance.

    ShawnDriscoll 2 kudos 920 posts

    In response to post #18998419. #19014359 is also a reply to the same post.

    You'll find out what happens after he's been sent to prison. Or are you saying you had to manually setstage to get him in prison? You found the book or amulet?

    Selat 0 kudos 9 posts

    In response to post #18998419. #19014359, #19014399 are all replies on the same post.

    - crime scene (ok)
    - talk to Jorleif about the crime (ok)
    - help the guards with the investigation (ok)
    - enter Hjerim (no lockpicking this time) to get the diary and amulet (ok)
    - asking a guard about the strange amulet (ok)
    - selling the amulet to Calixto (ok)
    - back to Jorleif is the problem, no option to report the mage Wuunferth.

    Then setstage to finish the first part.

    Selat 0 kudos 9 posts

    In response to post #18998419. #19014359, #19014399, #19023399, #19044239, #19051094, #19084294, #19087359, #19087644, #19089589, #19090219 are all replies on the same post.

    Part 2
    - talk to the mage Wuunferth in the prison (ok)
    - patrol the streets of the Stone Quarter and see Calixto walking around after 18:00 PM (ok)
    - close to 20:00 PM Calixto walks to the market area, but there is no NPC there, only a guard. Calixto stabs the air and then runs. The quest warns to follow the murderer.
    - inside Hjerim the final fight with Calixto (ok)
    - returning to Jorleif and Wuunferth is out of the jail (ok)

    notable things:
    - the second victim (Arivanya) still on the floor, even after 5 game days. glad to see the blood marks, never happens without mod.
    - in the market both vendors, Niranye and Aval Atheron, they have itens from her shops floating in the air.

    ShawnDriscoll 2 kudos 920 posts

    In response to post #18998419. #19014359, #19014399, #19023399, #19043849 are all replies on the same post.

    Oooh! I had the floating meat swords shields going on in one game. I'm gonna do this quest now and see what happens. I forget what I did that time to fix the floating.

    Selat 0 kudos 9 posts

    In response to post #18998419. #19014359, #19014399, #19023399, #19043849, #19044239 are all replies on the same post.

    Another thing, after finish the battle for Whiterun, dead naked bodies of stormcloaks appear close to the western tower (3 men and 2 womans) is the type of bizarre random event.

    I remember activate the nuke in Megaton, few ingame days later, body parts of the citizens appearing around the world. A very bizarre glitch and totally random.

    ShawnDriscoll 2 kudos 920 posts

    In response to post #18998419. #19014359, #19014399, #19023399, #19043849, #19044239, #19051094 are all replies on the same post.

    https://www.youtube.com/watch?v=sCrc84kpdqY shows my version of Blood on the Ice. I arrived too late to the scene where the murderer is in the Stone Quarter (so the quest told me to find him in the empty house). My first time fighting him indoors.

    Selat 0 kudos 9 posts

    In response to post #18998419. #19014359, #19014399, #19023399, #19043849, #19044239, #19051094, #19084294 are all replies on the same post.

    Good choices for immersion in your game, the visual changes are very cool! Generally i use only the Unofficial Patch, a tradition since the improved experience during TES4 - Oblivion, a long time. After a long pause with Skyrim, i prefer the Unofficial Patch over any visual change, house, quest... actually, Interesting NPCs is a must too.

    ShawnDriscoll 2 kudos 920 posts

    In response to post #18998419. #19014359, #19014399, #19023399, #19043849, #19044239, #19051094, #19084294, #19087359 are all replies on the same post.

    I'm still trying to remember what mod I used to have that would cause meat, weapons, and shields to float in the Stone Quarter market. Once that mod was removed, I never had that problem again.
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    AaronOfMpls 30 kudos 1579 posts

    In response to post #18998419. #19014359, #19014399, #19023399, #19043849, #19044239, #19051094, #19084294, #19087359, #19087644 are all replies on the same post.

    QUOTE
    I'm still trying to remember what mod I used to have that would cause meat, weapons, and shields to float in the Stone Quarter market.
    If you mean floating items at Niranye's stall, that seemed to happen to me only in my old pre-Unofficial Patch saves. Her hanging items would move around over time and end up floating in midair. I haven't noticed it since then.

    ShawnDriscoll 2 kudos 920 posts

    In response to post #18998419. #19014359, #19014399, #19023399, #19043849, #19044239, #19051094, #19084294, #19087359, #19087644, #19089589 are all replies on the same post.

    This was recent. A couple months ago. It shows in a few videos I did back then. I want to blame a mod that had dirty edits in it.
    ---------------------------------------------------------------------------------
    https://www.youtube.com/user/ShawnDriscollCG

    Deepblue321 3 kudos 778 posts

    In response to post #18998419. #19014359, #19014399, #19023399, #19043849, #19044239, #19051094, #19084294, #19087359, #19087644, #19089589, #19090219 are all replies on the same post.

    The hanging items is probably due to those weapon rack bugs.
    I'm guessing the stalls have some kind of similar weapon rack script or something attached to them.
    supporter

    yum2014yum 0 kudos 42 posts

    In response to post #18998419. #19014359, #19014399, #19023399, #19043849, #19044239, #19051094, #19084294, #19087359, #19087644, #19089589, #19090219, #19153364 are all replies on the same post.

    You need to also speak to Viola about the journal's, before you can accuse Wuun I think, Selat.