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    Arthmoor 1132 kudos 6705 posts

    Errors During NMM Installation

    If you get the following error:

    BOSS_API_ERROR_INVALID_ARGS: Master files must load before other plugins. The mod was not installed.

    You need to perform the following steps:

    - Uninstall and delete all the Unofficial patches in NMM.
    - Exit NMM.
    - Launch NMM again.
    - Download and install all of the updated Unofficial patches.
    - Run LOOT to sort your load order.

    Cannot Absorb Dragon Souls

    Make sure your load order is right!

    [Other ESMs]
    Official hi-res DLC
    [Other ESPs]

    Use BOSS - you'll enjoy life more.

    Loose Scripts in DataScripts

    Check for: dragonactorscript.pex and/or mqkilldragonscript.pex. Remove them if present. They are from dragon mods that came as loose files.

    DSAMG - Dragon Soul Absorb More Glorious, and Diversified Dragons are known to cause this. Those mods need to be updated with a Dragonborn patch that incorporates the fixes from the UDBP.

    Skyrim Unbound ( will cause this as well due to the script being unaware of the changes for Dragonborn.

    Others may be a factor as well.

    Note too that the offending mod may have the script packaged inside a BSA. That will need to be handled by that mod's author.

    If you are using Mod Organizer and are here to report issues with dragon souls, sorry, but you're on your own as we do not support issues caused by incorrectly letting that program modify the BSA load order system the game has. Your post is likely to just be ignored. We don't have time to keep fending off false bug reports caused by people who insist on unpacking their BSA files using the program and thus subverting the entire system the game relies on for proper behavior.

    I've seen something called the Skyrim Misc Patches Collection (aka USKP_Addon)? What is this? Do I need it? Is it safe?

    The mod known as the Skyrim Misc Patches Collection (aka USKP_Addon) is not an approved extension and does not have the support of the Unofficial Patch Project. It's author has decided to make some deeply subjective design changes to the game and has chosen to market in such a way as to make it seem as though our project approves of its existence. We do not. This mod is not only full of subjective game design changes but also contains poorly implemented replacements for several fixes we've already made that in turn generate conflicts in the game and can even lead to save game corruption.

    We have on several occasions attempted to contact the author, who has contributed fixes directly into the patches before and has ALSO provided Italian translations. He refused to address the issue, in fact refused to acknowledge our concerns at all and has continued to operate as though nothing is wrong.

    You are strongly advised NOT to use this mod as it will be damaging to your game. We will NOT provide support to anyone who is using it in their games.

    We will rescind this warning if and ONLY if these issues are resolved. Further details available.

    If after reading the details available you still wish to use SMPC, please be sure to install the SMPC Overwrite Fix file that's listed on the optional files tab below the USKP's main file.

    DO NOT INSTALL this file if you are not using SMPC - your game will crash.
  2. premium

    Arthmoor 1132 kudos 6705 posts

    Alright, in light of the new sticky comment ability, let's trial reopening the thread.


    First, some misinformation needs to be cleared up:

    1. The patch is not the cause of your game crashing. Before each full public release, the patch enters a beta stage where several knowledgeable people put it through its paces. On only one occasion has there been any hint of a possible CTD, and that turned out to be due to another mod's influence.

    If you're getting CTDs, you need to look elsewhere for the cause. Either you have outdated mods which need to be fixed, you haven't updated your game, or your save has reached a point of no return. Removing the patch because you think it caused the problem will only result in further damaging your save (see #3).

    2. When we report an issue as being fixed, it's been fixed. Continuing to report the same issues as still being broken indicates either a failed update on the user's part or another mod that is overriding the fix.

    3. There is no such thing as a clean save. It does not matter who tells you there is, it doesn't exist in Skyrim. You cannot remove any mod, not even the patch, without there being some data that's been permanently changed. Doing this repeatedly WILL damage your save and WILL eventually lead to it becoming corrupt and unusable. Bethesda's own developers have confirmed the only way to properly remove a mod is to load a save made BEFORE that mod was introduced into the game. If you started a new game with 10 mods installed, you're going to be stuck with those 10 forever.

    This is not something the patch broke. It's just the way Skyrim works. The old days of installing and removing mods at will and without consequences that people are used to from Fallout and Oblivion are gone.

    4. The releases made here are not "beta quality". They aren't betas at all. They have been tested. They are known to work. While it is definitely true that bugs can be introduced, these are relatively easy to spot and they get fixed with the next update cycle. Not everything will be caught though. We're all human.

    5. Scripts that log messages are not the cause of whatever is crashing the game. There's no guarantee that a script is even what the problem is. Reports of "this script crashed my game because Papyrus said so" will be ignored from now on.
  1. Moksha8088 6 kudos 838 posts

    Hooray for fixing Blood on the Ice.
  2. CaptainRC 16 kudos 426 posts

    Disregard this post. Typed before I thought... again.
  3. light9871 0 kudos 28 posts

    So my forsworn briarhearts no longer have torsos... 

    RanShak 2 kudos 103 posts

    In response to post #16452360.

    The culprit is probably Cloaks of Skyrim, else it's some other mod that adds armor to the leveled lists.

    DUBALADO 0 kudos 42 posts

    In response to post #16452360. #16478749 is also a reply to the same post.

    Same problem... I have Cloaks of Skyrim for a long time and never had any problem...

    mongbong 0 kudos 36 posts

    In response to post #16452360. #16478749, #16484694 are all replies on the same post.

    I fiexed this myself. Must use TesVEdit, remove 1st line of new entry BriarHeart. Then With BSAopt extract from Skyrim - Meshes original nif's and make sure filenames are now as in patch. Pretty dumb errors becasue most mod use old system. Now is different system with heart added as nif.

    RanShak 2 kudos 103 posts

    In response to post #16452360. #16478749, #16484694, #16533154 are all replies on the same post.

    The USP changes values that Cloaks of Skyrim uses to give Briarhearts capes. In this case, CoS would have to be patched to support the newest USP.

    JustinJNB 2 kudos 82 posts

    In response to post #16452360. #16478749, #16484694, #16533154, #16571619 are all replies on the same post.

    Same problem except my briarhearts are just naked and no heart showing.

    I disabled cloaks of skyrim but it still happens. Never happened before.

    RanShak 2 kudos 103 posts

    In response to post #16452360. #16478749, #16484694, #16533154, #16571619, #16573229 are all replies on the same post.

    It doesn't fix bodies or Quest-specific Briarhearts that were flagged before the USKP was installed. Try finding a new Briarheart you haven't yet. Alternately, open the console, click on the broken Briarheart body, and type "resetinventory." If his body reverts to the correct Briarheart body, then you can confirm that Cloaks of Skyrim was the culprit. I'm working on an ESP patch for it.

    srayesman 7 kudos 294 posts

    In response to post #16452360. #16478749, #16484694, #16533154, #16571619, #16573229, #16602699 are all replies on the same post.

    CCOR ( ) has Cloaks of Skyrim included, so I'm sure that the conflict is in there as well.

    DarthOmnis 1 kudos 62 posts

    In response to post #16452360. #16478749, #16484694, #16533154, #16571619, #16573229, #16602699, #16658519 are all replies on the same post.

    Could you go a little more into detail about how and what I'm changing with TES5Edit? I'm completely lost when it comes to manually fixing these types of issues and I really dont want to mess something up.

    JustinJNB 2 kudos 82 posts

    In response to post #16452360. #16478749, #16484694, #16533154, #16571619, #16573229, #16602699, #16658519, #16692909 are all replies on the same post.

    I believe you open the cloaks of skyrim.esp up with TESVEdit. Once TESVEdit is open and you chosen the cloaks of skyrim.esp you go to the outfit section and delete the briarheart edit. then close out TESVEdit and it should ask you to back up your .esp and say yes. It should fix the problem.

    RanShak 2 kudos 103 posts

    In response to post #16452360. #16478749, #16484694, #16533154, #16571619, #16573229, #16602699, #16658519, #16692909, #16714379 are all replies on the same post.

    CCOR doesn't contain any Briarheart OTFT data, so it shouldn't cause a problem.

    CODWAFFLE 7 kudos 404 posts

    In response to post #16452360. #16478749, #16484694, #16533154, #16571619, #16573229, #16602699, #16658519, #16692909, #16714379, #16719419 are all replies on the same post.

    Thank you Justin! Just tried that out in TESEdit and it worked like a charm!

    JustinJNB 2 kudos 82 posts

    In response to post #16452360. #16478749, #16484694, #16533154, #16571619, #16573229, #16602699, #16658519, #16692909, #16714379, #16719419, #16957629 are all replies on the same post.

    No problem but Ranshak I believe had the original idea of it.
  4. idk706 0 kudos 3 posts

    Have all four of the unofficial patches installed, the SKSE mod and the SKYUI mod. 6 mods total and I just started getting the CTD whenever I fast traveled anywhere. It only happens when USKP is enabled. I deactivated all patches and kept SKSE and SKYUI and it worked. If keeping all other patches besides UKSP, it crashes at the main menu. I don't know really what to do. I don't feel like continuing with my game without the patches because I think they are vital. Help would be greatly appreciated.

    raulfin 87 kudos 2817 posts

    In response to post #16963929.

    I may be misunderstanding you, but if it crashes when you disable USKP, don't disable it.

    idk706 0 kudos 3 posts

    In response to post #16963929. #16964309 is also a reply to the same post.

    Okay, I just worded it like a dummy. I edited it so it should make a lot more sense now. USKP is causing my game to CTD whenever I fast travel anywhere and I don't know what to do to reiterate. Should I try re-installing the mods?

    noobzor 46 kudos 1613 posts

    In response to post #16963929. #16964309, #16964439 are all replies on the same post.

    It is highly unlikely (or perhaps impossible) that your CTD's on fast travel are being caused by the USKP. Are you using SKSE 1.7.1? And do you have the memory patch enabled for it? Are you using ENBoost? If any of those is no, then that is where I would start. Here are a couple of guides that cover how to set those things up:

    idk706 0 kudos 3 posts

    In response to post #16963929. #16964309, #16964439, #16973954 are all replies on the same post.

    I deactivated all 6 of my basic mods and it ran fine. Turned back SKSE and SKYUI and it worked fine. Once I turned back UKSP, it started CTD whenever I fast traveled anywhere. I have the latest version of SKSE, memory patch is not enabled and I am not using ENBoost. Thank you for the links, I will look into these.
  5. ststephen245 0 kudos 10 posts

    Question is there anyway we can get a all in one version for people who have legendary edition or all dlc inc hd texture pack so we dont have to download them individually? thx

    AquaticPossum 0 kudos 8 posts

    In response to post #16975254.

    The USKP team recently conducted a poll on what people thought about changing to an all-in-one file or keeping the patches separate. The voting period has ended but here's the link to the discussion thread:

    In short, they plan to move ahead with a unified version within the next year, but there was a significant enough number of people who voted against the all-in-one file to warrant continuing with the separate files for the time being.
  6. Penetrator3 4 kudos 148 posts

    Somewhere i saw a link you mentioned people can vote for a combined patch for all unofficial patches, but i cant find it anymore.
    Is it still an option to merge all patches ?
  7. tiger8u2 60 kudos 1649 posts

    This has probably been addressed but it appears there is a missing NPC from Kynesgrove:

    noobzor 46 kudos 1613 posts

    In response to post #16918774.

    Froa died of fever last winter, but all of the towsnfolk are in denial.

    Arthmoor 1132 kudos 6705 posts

    In response to post #16918774. #16919369 is also a reply to the same post.

    Creating a missing NPC from whole cloth goes beyond scope for the USKP. It is however something suitable for Cutting Room Floor.
  8. snakeeyes217 0 kudos 156 posts

    Hey I'm posting this because no one answered me in Unofficial Hearthfire Patch page, When I build Lakeview Manor and enter inside to build furnitures and all that stuff and get outside, Then the problem starts when entering again in lakeview manor Because It starts to lag. Is it because of a certain mod that modifies interiors like (immersive interiors, ELFX, Skyrim project optimization)? Please I need some possible fix to this . If someone can help I would appreciate it.
  9. premium

    croc123 3 kudos 316 posts

    I am trying tore-create a recent build of Skyrim, but using all of the latest versions of all mods, patches, etc. I noticed that the unofficial skyrim patch now had an ini file, though there was no mention of it in the description page. So, what does it do for me, and is it supposed to reside in a specific load order or can it just hang out anywhere it likes in the \ata folder?

    noobzor 46 kudos 1613 posts

    In response to post #16918014.

    It just goes into the Data folder. All it does is sets a couple of game settings:

    uMaxSizeForCachedSound=4096 ; <= I think this one helps reduce sound stutter

    fVisibleNavmeshMoveDist=12288.0000 ; <= this one lets arrows and such fly a lot farther
  10. raxo2222 0 kudos 106 posts

    My logs are getting bloated to size of 5 MB by WeaponRackScriptACTIVATE/TRIGGER spam like this:

    ...cannot be initialized because the script no longer contains that property
    It always starts and lasts for 3 seconds, when I load game.
    It actually doesn't do anything wrong to game, but its hard to debug logs.
    It happens even if I disable all mods except USKP.

    It doesn't happen, when I turn off USKP in Mod Organizer.
    I have Skyrim Legendary Edition (with all DLC) and latedt USKP.

    noobzor 46 kudos 1613 posts

    In response to post #16767294. #16786309, #16790949, #16815569 are all replies on the same post.

    No, spamming up the comments section with that crap is not normal, considerate behavior.

    Edit: This comment is no longer applicable, since the original post has been cleaned up.

    Arthmoor 1132 kudos 6705 posts

    In response to post #16767294. #16767544 is also a reply to the same post.

    It happens even if I disable all mods except USKP.

    You had me up to this point - if this were actually true and the mods were actually disabled, this would not be possible since USKP would be the only thing loaded and the error would no longer be there.

    Basically what you have is a conflict, possibly due to a loose script you may not even know is in your Data\scripts folder. Or caused by an ESP that is still loading even though you think it's not. Either way, this is quite simply NOT an issue with the USKP. Weapon racks have been tested to ludicrous extremes.

    (Also, you're using MO, so... well.... I have no trust in the results it's giving you)

    AaronOfMpls 24 kudos 1058 posts

    In response to post #16767294. #16767544, #16786309 are all replies on the same post.

    Quite likely, you have another mod that edits the same scripts -- possibly some old files in your Data folder, left over from before you started using MO.

    Since you're using MO, you can easily check MO's Data tab (right pane) to see which mod is supplying those scripts to the game. Scroll down to Scripts, open its branch, then scroll down some more to the WeaponRack<whatever> scripts. If there's a conflict, you can mouse over the mod name in the right column to see what mod(s) the conflict winner is overriding.

    EDIT: Also, does this log spamming happen in new games, or just existing ones?

    raxo2222 0 kudos 106 posts

    In response to post #16767294. #16767544, #16786309, #16790949 are all replies on the same post.

    I have loose scripts here - they all were extracted from BSA files.
    I installed only SKSE here recently. Maybe this is cause? I need to check it.

    EDIT: Removing loose script actually worked.
    Soo looks like MO fails at resolving conflicts realtime, when loose file gets overwritten by file inside of BSA.

    I made neat BSA package for loose scripts in /data/scripts, but Skyrim refuses to start only on it.

    Edit this phantom conflict was essentially solved now.
    So its all good now.

    Edit: Yep, it was loose files in data folder and removed them all. I verified cache integrity, and got back BSA files.
    Now game launches much smoother.

    raulfin 87 kudos 2817 posts

    In response to post #16767294. #16767544, #16786309, #16790949, #16815569 are all replies on the same post.

    Just for future reference, as has been said countless times, don't unpack .bsa's there is no reason to & it will do more harm than good.

    AaronOfMpls 24 kudos 1058 posts

    In response to post #16767294. #16767544, #16786309, #16790949, #16815569, #16847479 are all replies on the same post.

    SKSE adds a few loose files of its own -- and these probably should go in the Data folder, not in MO. However, none of them conflict with the Unofficial Patches as far as I know. You'll want to reinstall SKSE if these files were removed. (I prefer installing them manually from the 7z archive, instead of through the installer.)

    raxo2222 0 kudos 106 posts

    In response to post #16767294. #16767544, #16786309, #16790949, #16815569, #16847479, #16848299 are all replies on the same post.

    Its now all tidy and clean. Also I packed into BSA's all other mods, that were conflicting with others.
    I have SKSE in Mod Organizer as any other mods. Mods, that require SKSE aren't complaining about it.
    It is just after unofficial patches in my mod order.

    Arthmoor 1132 kudos 6705 posts

    In response to post #16767294. #16767544, #16786309, #16790949, #16815569, #16847479, #16848299, #16895089 are all replies on the same post.

    SKSE should get listed before the USKP, just for ordering purposes with other stuff. I've got a package in Wrye Bash that holds the loose scripts SKSE is responsible for. Mainly just so any conflicts during a mod installation will show up and alert me to someone modifying things they shouldn't be.
  11. snakeeyes217 0 kudos 156 posts

    When I get inside lakeview manor it gets very lag or the fps drops. Is there anyway to fix this? Here's my load order:

    Unofficial Skyrim Patch.esp
    Unofficial Dawnguard Patch.esp
    Unofficial Hearthfire Patch.esp
    Unofficial Dragonborn Patch.esp
    AP Skyrim.esm
    Brawl Bugs CE.esp
    Dead Body Collision.esp
    Dual Sheath Redux.esp
    Real Clouds.esp
    WetandCold - Ashes.esp
    DYNAVISION Dynamic Depth of Field.esp
    IMAGINATOR - Visual Control for Skyrim.esp
    JaySUS Improved Loadscreens.esp
    IMAGINATOR - MCMenu.esp
    Cloaks - Dawnguard.esp
    Neo's Selene.esp
    Equipping Overhaul.esp
    Run For Your Lives.esp
    When Vampires Attack.esp
    Convenient Horses.esp
    dD - Enhanced Blood Main.esp
    dD-Dragonborn-Dawnguard-EBT Patch.esp
    ELFX - Exteriors.esp
    ELFX - Moonpath.esp
    ELFX - Dawnguard.esp
    ELFX - Dragonborn.esp
    Better Vampires.esp
    The Dance of Death - Ultimate Edition.esp
    Sneak Tools.esp
    Sneak Tools Vanilla Hoods.esp
    Sneak Tools Vanilla Masks.esp
    dD-No Spinning Death Animation.esp
    The Ningheim.esp
    UFO - Ultimate Follower Overhaul.esp
    UFO - Dragonborn AddOn.esp
    UFO - Dawnguard AddOn.esp
    UFO - Heartfire AddOn.esp
    UFO - AllwaysDrawWeapons.esp
    SBF All In One + DLC.esp
    dD - Realistic Ragdoll Force - Realistic.esp
    CharGen Morphs.esp
    CharGen ECE Morphs.esp
    Immersive Interiors.esp
    WATER Plants.esp
    WATER DG.esp
    WATER DB Waves.esp
    Dual Sheath Redux Patch.esp
    The Thegn.esp
    RBB Row Boats.esp
    Dragon Stalking Fix.esp
    RBB Long Boats.esp
    RSChildren - Complete.esp
    Kate - AnimPack SeveNBase.esp
    Tera Armor Level List.esp
    WetandCold - Holidays.esp
    AOS2_EBT Patch.esp
    AOS2_WetandCold Patch.esp
    AOS2_DCOd Patch.esp
    The Stamford.esp
    7Base Remodeled Armor - Replacer.esp
    7Base Remodeled Armor - Replacer - Dawnguard.esp
    7Base Remodeled Armor - Replacer - Dragonborn.esp

    Thanks in advance for any fix to it.
  12. Lenoiria 0 kudos 2 posts

    For I have no idea how to fix the crashing at main screen and when trying to save my game, and if this doesn't stop me, it's another bug that is in this "Patch", does anyone know how to fix it? I cannot take a Dragon's soul or do really anything.

    chuckos8 0 kudos 328 posts

    In response to post #16895674.

    This patch is a bug squasher - you have other issues, modding practice or inability to read the sticky and/or readme's. If you really want help then you should ask nicely.

    Crashing at main screen = missing master file
    Crashing on saving = no idea? Have you messed with the ini's or low end PC specs?
    Dragon Souls = read sticky

    Do you look after your mods?
    - using LOOT to sort mods
    - using TES5Edit to clean dirty mods
    - using Wrye Bash for a Bashed Patch
    - are you sure you have not uninstalled any mods in your save, and if yes did you start a New Game