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  1. supporter
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    Arthmoor 1303 kudos 7538 posts

    Errors During NMM Installation

    If you get the following error:

    BOSS_API_ERROR_INVALID_ARGS: Master files must load before other plugins. The mod was not installed.

    You need to perform the following steps:

    - Uninstall and delete all the Unofficial patches in NMM.
    - Exit NMM.
    - Launch NMM again.
    - Download and install all of the updated Unofficial patches.
    - Run LOOT to sort your load order.

    Cannot Absorb Dragon Souls

    Make sure your load order is right!

    Skyrim.esm
    Update.esm
    USKP
    Dawnguard.esm
    UDGP
    Hearthfires.esm
    UHFP
    Dragonborn.esm
    UDBP
    [Other ESMs]
    Official hi-res DLC
    UHRP
    [Other ESPs]

    Use LOOT - you'll enjoy life more.

    Loose Scripts in Data\Scripts

    Check for: dragonactorscript.pex and/or mqkilldragonscript.pex. Remove them if present. They are from dragon mods that came as loose files.

    DSAMG - Dragon Soul Absorb More Glorious, and Diversified Dragons are known to cause this. Those mods need to be updated with a Dragonborn patch that incorporates the fixes from the UDBP.

    Skyrim Unbound (http://steamcommunity.com/sharedfiles/filedetails/?id=16937212 will cause this as well due to the script being unaware of the changes for Dragonborn.

    Others may be a factor as well.

    Note too that the offending mod may have the script packaged inside a BSA. That will need to be handled by that mod's author.

    If you are using Mod Organizer and are here to report issues with dragon souls, sorry, but you're on your own as we do not support issues caused by incorrectly letting that program modify the BSA load order system the game has. Your post is likely to just be ignored. We don't have time to keep fending off false bug reports caused by people who insist on unpacking their BSA files using the program and thus subverting the entire system the game relies on for proper behavior.

    I've seen something called the Skyrim Misc Patches Collection (aka USKP_Addon)? What is this? Do I need it? Is it safe?

    The mod known as the Skyrim Misc Patches Collection (aka USKP_Addon) is not an approved extension and does not have the support of the Unofficial Patch Project. It's author has decided to make some deeply subjective design changes to the game and has chosen to market in such a way as to make it seem as though our project approves of its existence. We do not. This mod is not only full of subjective game design changes but also contains poorly implemented replacements for several fixes we've already made that in turn generate conflicts in the game and can even lead to save game corruption.

    We have on several occasions attempted to contact the author, who has contributed fixes directly into the patches before and has ALSO provided Italian translations. He refused to address the issue, in fact refused to acknowledge our concerns at all and has continued to operate as though nothing is wrong.

    You are strongly advised NOT to use this mod as it will be damaging to your game. We will NOT provide support to anyone who is using it in their games.

    We will rescind this warning if and ONLY if these issues are resolved. Further details available.

    If after reading the details available you still wish to use SMPC, please be sure to install the SMPC Overwrite Fix file that's listed on the optional files tab below the USKP's main file.

    DO NOT INSTALL this file if you are not using SMPC - your game will crash.
  2. supporter
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    Arthmoor 1303 kudos 7538 posts

    Alright, in light of the new sticky comment ability, let's trial reopening the thread.

    PLEASE READ THIS STUFF!

    First, some misinformation needs to be cleared up:

    1. The patch is not the cause of your game crashing. Before each full public release, the patch enters a beta stage where several knowledgeable people put it through its paces. On only one occasion has there been any hint of a possible CTD, and that turned out to be due to another mod's influence.

    If you're getting CTDs, you need to look elsewhere for the cause. Either you have outdated mods which need to be fixed, you haven't updated your game, or your save has reached a point of no return. Removing the patch because you think it caused the problem will only result in further damaging your save (see #3).

    2. When we report an issue as being fixed, it's been fixed. Continuing to report the same issues as still being broken indicates either a failed update on the user's part or another mod that is overriding the fix.

    3. There is no such thing as a clean save. It does not matter who tells you there is, it doesn't exist in Skyrim. You cannot remove any mod, not even the patch, without there being some data that's been permanently changed. Doing this repeatedly WILL damage your save and WILL eventually lead to it becoming corrupt and unusable. Bethesda's own developers have confirmed the only way to properly remove a mod is to load a save made BEFORE that mod was introduced into the game. If you started a new game with 10 mods installed, you're going to be stuck with those 10 forever.

    This is not something the patch broke. It's just the way Skyrim works. The old days of installing and removing mods at will and without consequences that people are used to from Fallout and Oblivion are gone.

    4. The releases made here are not "beta quality". They aren't betas at all. They have been tested. They are known to work. While it is definitely true that bugs can be introduced, these are relatively easy to spot and they get fixed with the next update cycle. Not everything will be caught though. We're all human.

    5. Scripts that log messages are not the cause of whatever is crashing the game. There's no guarantee that a script is even what the problem is. Reports of "this script crashed my game because Papyrus said so" will be ignored from now on.

    6. Rude, abusive, trollish, or just plain untrue posts where it's obvious the poster is LYING will result in an immediate download block. Pick your words carefully people. We don't have to put up with you, and from now on, we simply won't. Trolls will also be forwarded to the moderators for appropriate action as needed.
  1. Flubbaman 0 kudos 3 posts

    Whenever I install the patches it makes the lip syncing of characters to be off. As in what they are saying doesn't match up with their mouth. Usually it's a small delay but it's definitely noticeable. Throughout a conversation the syncing will be correct but then will start to not match up and then eventually will match up again. Anyone else have this problem?

    blackpete8427 4 kudos 96 posts

    In response to post #22028599.

    That's a game engine bug that was introduced by Bethesda with the Official Patch (version 1.9). It has absolutely nothing to do with using the Unofficial Patches.
  2. MidbossVyers 4 kudos 1578 posts

    When I tried to get the Raven Rock Mine word wall, I hear sizzling and music, but instead of just one of the words being blue and coming off of the wall, all of the words are red and won't come off the wall.
  3. fede018 0 kudos 4 posts

    Should I install this even though I haven't encountered any problem yet? I don't want to break my game :/

    blackpete8427 4 kudos 96 posts

    In response to post #22010424.

    The USKP won't break your game. Just follow the instructions and make sure your load order is correct and you'll be fine.
  4. Romanza 0 kudos 4 posts

    I love the work you guys did, it's an awesome job, and i'm sure the whole community is very grateful!
    (And it made the game smoother for sure)

    On my part, I had a problem with a quest, to become Thane of Dawnstar:

    - I got the quest to kill a giant at level 21 from a innkeeper.
    - I finished the Waking Nightmare quest.
    - I killed the giant after leveling to level 22 and talked to the jarl.

    Now he doesn't offer me the quest to help the people of Dawnstar/become thane, and I'm sure it is because I didn't take the quest directly from him.
    He does reward me and let me conclude the quest, but that's it.

    I looked around the internet and it seems other people had the same problem...
  5. kn1ghtfall 18 kudos 523 posts

    Could you please include this fix in the next release? http://www.nexusmods.com/skyrim/mods/61966/

    blackpete8427 4 kudos 96 posts

    In response to post #22004629.

    Someone else reported that to us recently. The issue is being addressed in the next release.
  6. Bomb Bloke 1 kudos 15 posts

    ShawnDriscoll, on 23 January 2015 19:28:34, said:



     
    In response to post #21970339. #21975784 is also a reply to the same post.
     

    Not enough paved road? People are opening that section now to look over with fine-tooth combs. Do you have any sound overhauls? I'm using the audio overhaul 2. I'll have to go by there.
     


     
    I was able to spot the behaviour by fast travelling to the Sload, then following the dirt track to the left up until it joined the paved track. At that junction, the waves abruptly ceased, and the music faded out shortly after. I'm not so sure it occurs when approaching this spot from other directions.
     
    You also followed this route near the end of your video, and I believe you reproduced the sound drop out just after 2:57. The waves just "stop", the last remaining wind sound effect finishes, then that's it until you reached the snow area further up the hill. I believe if you'd stayed put on the junction you'd've heard nothing more other than your own movements (though it's possible your sound overhaul might make a lier out of me, and... was that a bird standing next to your horse??).
     
    I think you'd find it a lot easier to recognise the spot if you turned the game's background music on, as it also quickly fades out on the junction. You can walk away, let new music start, then walk back and it'll stop to be replaced with... nothing, at least, not until you go somewhat past the crossroad. If you're interested, there's some further discussion here.
  7. supporter
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    Mitigate 0 kudos 99 posts

    Hello esteemed USKP peoples
    I have a bug report for you to see if you guys can fix this one...
    Just up the path from the Dainty Sload Bandit Ship docked just South of the Solitude Lighthouse, is a part of the map that receives no ambient sound or music until you move further up the hill or further toward Solitude Docks.
    It cuts out completely so you can only hear your character perform actions and nothing more.
    This can be duplicated regardless of my mods on any game.

    Here is the location:
    http://steamcommunity.com/sharedfiles/filedetails/?id=379738832
    supporter

    Mitigate 0 kudos 99 posts

    In response to post #21970339.

    Here is video footage from another user:
    http://steamcommunity.com//sharedfiles/filedetails/?id=379829125

    ShawnDriscoll 15 kudos 3242 posts

    In response to post #21970339. #21975784 is also a reply to the same post.

    Not enough paved road? People are opening that section now to look over with fine-tooth combs. Do you have any sound overhauls? I'm using the audio overhaul 2. I'll have to go by there.

    ADDED:
    Here is my audio at that location. https://www.youtube.com/watch?v=vJWdAeiMC7E
    supporter

    Mitigate 0 kudos 99 posts

    In response to post #21970339. #21975784, #21986004 are all replies on the same post.

    At the time I first encountered it, I only had 'SOS: The Wilds' installed in regards to sound mods.
    You can still hear the ocean sounds in yours... And Seagulls. I literally get no ambience or music at all.
    Your Audio mod must be correcting it...
  8. szalon044 0 kudos 18 posts

    How can i merge this mod with appearance mods? Which should win in separate blocks like OBND, VMAD, Factions, QNAM, Tint Layers, Head parts, Face parts, etc? There is a lots of conflict in every appeareance mods like Ethernal Elven Overhaul.
  9. Sibbs99 0 kudos 24 posts

    Heres A Couple Of Bugs

    There Is A Bookshelf To The Left Of The Ratway Vaults Door In The Raggon Flagon, which Prevents Npc's From Being Able To Go To Sleep And Prevents The Player From Walking Back To The Bedroom Area, that should be disabled, Pretty Big Messup On Bethesdas Part I Think, im surprised this hasnt been fixed yet this a pretty glaring horrible object placement

    In The Blue Castle There Is A Piece Of Lavender That Still Says Steal, Even After Your Liked, In A Urn Right When You Walk In The Castle

    There Is Hanging Moss Too Close To The Wall Making It Unlootable In Solitude, Right Behind Erikur's Basement Door

    Maul In Riften, Repeats "Hey Get Over Here I Need To Talk To You, Even After You Talked To Him About Everything

    When First Getting To Whiterun the guards repeats "Halt" and forces the character in dialogue even after talking to him and gaining permission to enter the city


    Sacremas 3 kudos 213 posts

    In response to post #21974519.

    I have none of these bugs in my game, the guard that goes Halt vanishes once you enter the city leaving just one guard, and Maul walks off to the Riften Fishery to stand outside the city after you talk to him, there's no bookshelf in my Ragged Flagon blocking things, I'm not using any overhaul mods that changes Riften or the Ratway.

    Sorry but I think you have some bad mods messing things up.
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    xsaintjames007x 0 kudos 87 posts

    Installing this now for some reason messes up lighting on mountain/rock surfaces. I have nothing else installed so it is definitely this. I have not noticed this in the past so what gives? The effect looks like shadows and dark lines moving quickly over the surface randomly.

    Its worse when my character is moving btw. I consider this mod a must have but I cant play the game with this happening, so can someone please help me out?

    ShawnDriscoll 15 kudos 3242 posts

    In response to post #21870454.

    An INI file has changed the camera's near/far view settings. Mods like Immersive FP View have such cameras.
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    xsaintjames007x 0 kudos 87 posts

    In response to post #21870454. #21872024 is also a reply to the same post.

    Thanks for the quick answer but I'm not using any other mods just USKP on a fresh install.

    ShawnDriscoll 15 kudos 3242 posts

    In response to post #21870454. #21872024, #21872344 are all replies on the same post.

    Fresh install as in deleted all your INI files from the game? Steam only replaces one of them during the install, so old data is still left from previous playing.

    Gopher did a video showing how to use Notepad to edit those settings. I can't find it though.
    supporter

    xsaintjames007x 0 kudos 87 posts

    In response to post #21870454. #21872024, #21872344, #21872469 are all replies on the same post.

    A fresh install for me = first deleting any and all old Skyrim directories so that's not my issue. Again this issue is only present when USKP is installed and when I uninstall it goes away.

    USKP has never done this to me before so I am really confused. I want to find this specific setting in the ini u keep mentioning what is it referred to exactly so I can track and changes made to it after installing USKP?

    ShawnDriscoll 15 kudos 3242 posts

    In response to post #21870454. #21872024, #21872344, #21872469, #21873359 are all replies on the same post.

    It's a toggle view for the camera's near/far setting. Immersive First Person View has a hotkey you can set to stop the flickering on mountains. But then you are in IFPV mode. You want the vanilla camera mode setting. Anyway, it's for sure something else causing it and not USKP.

    Here is the video https://www.youtube.com/watch?v=XjHt-4Z6PwI

    blackpete8427 4 kudos 96 posts

    In response to post #21870454. #21872024, #21872344, #21872469, #21873359, #21874119, #21878864, #21909704, #21910034, #21910319, #21910619, #21911634 are all replies on the same post.

    Are you by chance referring to shadow striping on rocks and other surfaces? Example: http://i.imgur.com/7BoOkv3.jpg

    If so, that's a game engine issue that is often noticeable due to the sun cycles and shadows from glaciers and other landscapes.

    ShawnDriscoll 15 kudos 3242 posts

    In response to post #21870454. #21872024, #21872344, #21872469, #21873359, #21874119, #21878754 are all replies on the same post.

    There's also INI settings for shading that updates when the sun moves, etc. The shading can use a gradient according to your values used. Makes for horrible striping if not set at vanilla values.
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    xsaintjames007x 0 kudos 87 posts

    In response to post #21870454. #21872024, #21872344, #21872469, #21873359, #21874119, #21878754, #21878864 are all replies on the same post.

    Thanks for your helps guys, I do know about those ini fixes that try to correct the effect caused by shadows updating to the suns movements. It doesn't really help unfortunately. Gophers vid was long winded but helpful as always but did'nt fix my issue.

    So just to repeat this issue only occurs when I install the USKP on fresh install with no other mods at all I repeat 0 other mods. The issue immediately disappears once I uninstall USKP so...

    USKP = issue
    No USKP = no issue

    This sucks because I consider this mod a must have like I've said before, I really wish I knew what was causing this...the only thing I think that it might be is that my amd driver is new and maybe that's the issue but why would the USKP being installed matter if that's the case..

    And yes it does appear to be shadow striping but its weird and hard to explain...it looks like lines and shadow effects moving randomly getting worse when I move as opposed to standing still
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    Arthmoor 1303 kudos 7538 posts

    In response to post #21870454. #21872024, #21872344, #21872469, #21873359, #21874119, #21878754, #21878864, #21909704 are all replies on the same post.

    It's an engine bug, as people have roundaboutly been trying to tell you. Shadow striping is an unfixable problem.

    The only reason you notice it more now is because the USKP fixes the lack of shadows on some things. We're not going to reverse that either because those things are even more jarring when they don't cast shadows at all.

    There are some ini settings to lessen the effect, or you can use an ENB to do the same, but you will NEVER be rid of the problem entirely.
    supporter

    xsaintjames007x 0 kudos 87 posts

    In response to post #21870454. #21872024, #21872344, #21872469, #21873359, #21874119, #21878754, #21878864, #21909704, #21910034 are all replies on the same post.

    Weird though Arthmoor because this mod has been in my load list for a while and I've never noticed this like I am now. Must be something that changed in the last update I suppose.

    I hate to say it but the game unplayable for me with this mod loaded, I'm familiar with the issue of shadow striping in the base game but this is much worse and utterly distracting. I might try an enb out or mess with ini settings. If I can get it looking good ill repost.

    BTW love the mod and have always used it just cant currently with this issue. Keep up the good work and thank you.

    ShawnDriscoll 15 kudos 3242 posts

    In response to post #21870454. #21872024, #21872344, #21872469, #21873359, #21874119, #21878754, #21878864, #21909704, #21910034, #21910319 are all replies on the same post.

    This is the default display settings for my SkyrimPrefs.ini:

    [Display]
    iBlurDeferredShadowMask=5
    fInteriorShadowDistance=3000.0000
    fShadowDistance=2500.0000
    iShadowMapResolutionSecondary=1024
    iShadowMapResolutionPrimary=2048
    iShadowSplitCount=2
    iMaxAnisotropy=8
    fLeafAnimDampenDistEnd=4600.0000
    fLeafAnimDampenDistStart=3600.0000
    fTreesMidLODSwitchDist=3600.0000
    fGamma=1.0000
    fDecalLOD2=1500.0000
    fDecalLOD1=1000.0000
    fSpecularLODStartFade=500.0000
    fShadowLODStartFade=200.0000
    fLightLODStartFade=1000.0000
    iTexMipMapMinimum=0
    iTexMipMapSkip=0
    iWaterMultiSamples=0
    iMultiSample=0
    iShadowMode=3
    bTreesReceiveShadows=0
    bDrawLandShadows=0
    bFull Screen=0
    iSize H=900
    iSize W=1600
    fMeshLODFadePercentDefault=1.2000
    fMeshLODFadeBoundDefault=256.0000
    fMeshLODLevel2FadeTreeDistance=2048.0000
    fMeshLODLevel1FadeTreeDistance=2844.0000
    fMeshLODLevel2FadeDist=3072.0000
    fMeshLODLevel1FadeDist=4096.0000
    iScreenShotIndex=2
    bShadowMaskZPrepass=0
    bMainZPrepass=0
    iMaxSkinDecalsPerFrame=3
    iMaxDecalsPerFrame=10
    bFloatPointRenderTarget=0
    supporter

    xsaintjames007x 0 kudos 87 posts

    In response to post #21870454. #21872024, #21872344, #21872469, #21873359, #21874119, #21878754, #21878864, #21909704, #21910034, #21910319, #21910619 are all replies on the same post.

    These are mine with and without USKP installed, no changes are made to this file by installing the mod.

    [Display]
    iBlurDeferredShadowMask=3
    fInteriorShadowDistance=3000.0000
    fShadowDistance=8000
    iShadowMapResolutionSecondary=1024
    iShadowMapResolutionPrimary=2048
    iShadowSplitCount=2
    iMaxAnisotropy=1
    fLeafAnimDampenDistEnd=4600.0000
    fLeafAnimDampenDistStart=3600.0000
    fTreesMidLODSwitchDist=1e+007
    fGamma=1.0000
    fDecalLOD2=1500.0000
    fDecalLOD1=1000.0000
    fSpecularLODStartFade=2000
    fShadowLODStartFade=200.0000
    fLightLODStartFade=3500
    iTexMipMapMinimum=0
    iTexMipMapSkip=0
    iWaterMultiSamples=0
    iMultiSample=4
    iShadowMode=3
    bTreesReceiveShadows=0
    bDrawLandShadows=0
    bFull Screen=1
    iSize H=1080
    iSize W=1920
    fMeshLODFadePercentDefault=1.2000
    fMeshLODFadeBoundDefault=256.0000
    fMeshLODLevel2FadeTreeDistance=2048.0000
    fMeshLODLevel1FadeTreeDistance=2844.0000
    fMeshLODLevel2FadeDist=1e+007
    fMeshLODLevel1FadeDist=1e+007
    iScreenShotIndex=2
    bShadowMaskZPrepass=0
    bMainZPrepass=0
    iMaxSkinDecalsPerFrame=25
    iMaxDecalsPerFrame=100
    bFloatPointRenderTarget=0
    sD3DDevice="AMD Radeon R9 200 Series"
    bFXAAEnabled=0
    iShadowMapResolution=4096
    fShadowBiasScale=0.15
    iShadowMaskQuarter=4
    iAdapter=0
    iPresentInterval=1
    iShadowFilter=3
    bShadowsOnGrass=1
    bTransparencyMultisampling=0
    bDeferredShadows=1
    bDrawShadows=1
    premium

    lmstearn 7 kudos 389 posts

    In response to post #21870454. #21872024, #21872344, #21872469, #21873359, #21874119, #21878754, #21878864, #21909704, #21910034, #21910319, #21910619, #21911634 are all replies on the same post.

    Possible workaround:

    fShadowBiasScale => 0.5 or 1
    iBlurDeferredShadowMask => 3 or 6

    Try better rock textures at:
    http://www.nexusmods.com/skyrim/mods/58666/?
    supporter

    xsaintjames007x 0 kudos 87 posts

    In response to post #21870454. #21872024, #21872344, #21872469, #21873359, #21874119, #21878754, #21878864, #21909704, #21910034, #21910319, #21910619, #21911634, #21914054 are all replies on the same post.

    After some more testing its worse than I thought. This issue seems to be happening to most other surfaces as well so I'm convinced now that there's something wrong with my install and not with USKP which like I've said already has never given me this issue before...but what the hell can it be?

    I have deleted the 3 Skyrim directories that I know about which are...

    %localappdata%\Skyrim
    MyDocument\MyGames\Skyrim
    Steam\SteamApps\Common\Skyrim

    I have also uninstalled the NMM and deleted its file and am now re-downloading the game from steam. Once I have it installed again ill get NMM going and reinstall USKP and hopeful not have this issue anymore. Ill post an update here as well.

    Big thanks for everyone's input so far. I absolutely love the Skyrim mod community, you guys effin rock.

    SOLVED!

    Through ini fixes I have gotten the game to look great! Only changed these 3 settings...

    fShadowDistance=4000(down from 8000 and it made the biggest difference)

    fShadowBiasScale 0.6 (as lmstearn suggested above)

    iBlurDeferredShadowMask=3 (as lmstearn suggested above)

    So if you are having the same issues I have been then make those changes and you should be ok.

    Thanks again for everyones input/help.
  11. EtherealKilla 0 kudos 1 posts

    After completing the companions quest line and becoming Harbinger, Aela gives me the Retrieval quest - find another piece of wuuthrad. She should give another radiant quest or give quest for Totems of Hircine.
  12. VikingofTamriel 1 kudos 213 posts

    If you're most skilled in light armour, the armour you get as a gift from the Jarl of Whiterun after one of the first quests for him, is always a piece of Studded Imperial Armour - at least in my game... Considering that Whiterun is supposed to be neutral, it doesn't seem right that he'd have Legion Armour in his armory (he says specifically 'gift from my personal armoury'). I dunno if this has to do With the Legion armour being added to leveled lists or something, but IMO it'd seem more realistic to not have it as an option in this case, given Whiterun's neutral status.

    Sacremas 3 kudos 213 posts

    In response to post #21917139.

    This is random based on leveled lists, SIA is simply the best armor for that level range you have installed and it probably caps out rewards in case you're higher level, a magical hide shield is just as likely and if you have Immersive Armors an armor like Barbarian Armor can also show up.

    Also later in the Civil War Whiterun's neutrality goes away and if you're stormcloak anther Jarl is placed on the throne, so technically it's correct in that Balgruuf is on the Imperial side. If it's purely level based then SIA is better than any vanilla stormcloak armor.

    Salzber 0 kudos 62 posts

    In response to post #21917139. #21923444 is also a reply to the same post.

    Well the hold was under Imperial control for the last few centuries.