Skyrim
Devourer of souls 5

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Zerofrost

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12 comments

  1. TheMedievalsKnights
    TheMedievalsKnights
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    how much polygons are your working with ? Just to get an idea
    1. Zerofrost
      Zerofrost
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      More than 12 millions for the body(on which that head is) in Zbrush. If i had like cut off the body in 3 parts (head, torso and tails) as subtools, i would have gotten out more polygons for sharper details.
    2. TheMedievalsKnights
      TheMedievalsKnights
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      and my computer can't even afford more than 10 million polygons in mudbox ... Now I understand why everything looks screwed :/
    3. newermind43
      newermind43
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      Zbrush more correctly work with high poly model then Mudbox
  2. DioTheMagician
    DioTheMagician
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    I wonder if you ever fail to amaze. I'm looking up to see this done!
  3. calfurius
    calfurius
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    That looks like something out of Evangelion lol!
    1. Zerofrost
      Zerofrost
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      Oh i bet it does...
  4. jackstalka
    jackstalka
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    *WARNING SPOILERS SPOILERS, DO NOT READ IF YOU HAVE NOT COMPLETED DAWNGUARD!*

    Sorry for the spoiler warning some folk are touchy about it



    Hmmm you know in all honesty this whole undead dragon would probly fit the undead dragon Durnehviir from dawnguard more.

    None the less looks awsome, but for alduin I'd still like a scaled look. Maybe if you ever want you could do both.
    1. Zerofrost
      Zerofrost
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      It's more likely to be a standalone summon. It's going to have scales, just not on the entirety of its body.
  5. kat2232
    kat2232
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    Holy sh*t thats scary.
  6. Ash117
    Ash117
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    Nice!
  7. fadingsignal
    fadingsignal
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    Whoa, doing some work w/ Dragons??