About this image
Another random morph/pose/animation shot of UNP Tayler, tentatively named "blow kiss tease".
The lack of tongues for Skyrim characters still bug me to no end though... I'd love to do something involving lip licking...
Why no daytime shots? Because my shoddy enb looks terrible under bright light - need to go back and fix it sometime...
22 comments
At least do your research before making false accusations.
Skyrim can load 8k textures without any problems. Though not personally used, Creation Engine can actually load 16k textures without producing any noticeable artifacts, so at least try it before jumping to conclusions.
It's *impossibly* smooth because the screenshots are captured at 4k with 8xSSAA, and downsized to 1080p, a technique quite often employed for high end in-game CG capture:
http://deadendthrills.com/
I don't usually retopo my mesh because I want to retain all the details of the sculpted mesh, I never intended for my mods to be performance friendly, which is one of the reasons why I don't release them here on the Nexus (too many potential whiners). A medium quality mesh with highly detailed normal is better than a low quality mesh with highly detailed normal simply because it's easier to fit the curves (you'll know what I mean if you retopo). Not performance friendly, but I don't really care.
Impossible to render? I have rendered test models with 5-6M verts with the Creation Engine (granted, the game slowed down to 20-ish frames). Impractical? Certainly. Impossible? Hardly.
I have to ask because a similar source conflict is the reason why Lady Body is banned from the Nexus.
Don't tell us you have managed to bring the meshes in game, cause you'd need to skin them to the skeleton, to make custom poses etc. You haven't.
Hahahahahahahaaaaaaaaa
I do make my own meshes/textures, which I release to those who ... umm ... share my interests, as many people here on the Nexus seem more interested in finding faults with mods than enjoying them for what they are: fan-made modifications to a game...
i.e. this custom character, UNP Tayler, has already been released, but will probably never find its way onto the Nexus, as I can already imagine the flood of complaints: too high poly, too big texture, unrealistic, not compatible with __ armor, bad __ (insert body part/expression/feature/proportion/), etc...
Summary: Don't take mods too seriously...
i wish i had better pc
We've all seen Zerofrost's work go from high-poly Z-brush concepts to much more low-poly work in Skyrim which still looks good, but HAS LIMITS. You are breaking limits, and therefore lying.
At least admit that you are pulling Skyrim assets into a rendering program and making screenshots or just Photoshopping images together. And I'm pretty sure it's the latter because - guess what - I can do that too. But at least I don't lie about it.
Anyway...
I made videos to make sure people didn't think I was faking my high resolution textures, simply because screenshots are very easy to Photoshop. Look at my stuff, it's part of my very style. Allow us to see some videos to drool over elewin, it can only serve to make the project that much more awesome if true.
If you do make some of your own stuff then cool, awesome, fantastic etc. However, you should be aware that plenty of other people port poser and daz content into Bethesda games - I've been doing it for years - and can recognize it as such.
I know where those wings came from for instance and I can i.d. about 90% of those outfits. Aery Soul are also pretty well known.
In summary, if you ported it, just be honest about it and say so.
Keep up the awesome work!
I thought it had more to do with the fact that all the outfits you showcase are in fact Poser and Daz models and textures made and copyrighted by other people?