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Changelogs
Version 1.4
Updated the project to UE 5.4 to work with the latest versions of the game
Fixed the Sky (ToD now functions properly)
Version 1.3
Added 3 Time Trials
Added a complexity meter and Top 5 Leaderboard to the trials
Added functionality to the hay bales found around the map
Added climbing functionality to all of the ladders
Removed collisions from the leaves on trees
Added a number of objects around the map that were previously missing
Added a work around to the CTF flag spawn (buggy, but fully playable)
Version 1.2
- Fixed an issue with all materials that caused weird shadows to appear. A side effect is, the entire map will have a slightly different look than before, more accurate to the original game.
Version 1.1
- Readded swings all over the map
- Fixed the big building collision
- Fixed some issues with materials
- Raised up the market stalls from underneath the ground.
UPDATE 1.4 IS HERE, WORKS WITH THE LATEST VERSIONS OF RNA! It is still a big map, and therefore not as performant as smaller maps. But I now get 75 fps on my 2070 when looking at everything on the map all at once, rather than 25 fps.
== Installation == Extract files to RooftopsandAlleys\RooftopsandAlleys\Content\Paks Download and install DML Loader. Load into a vanilla map and double tap F1. Type "dml map cm_damascus" without quotations and press enter.
== Known Issues == - Frame rate drops (FIXED AS OF 1.0) - Holes in collision on certain buildings that make you fall through the world. - Places where you get stuck on the map
== Special Thanks == MajinDeathEater and SMIF.exe for testing and providing feedback for the time trials Halzoid for providing the hiding animation for the Haystacks