Human enemies will attack together, if they are fighting in a group instead of waiting in a queue. Human enemies are fighting more offensive, if they are in a group and more defensive, if they are alone. Humans will more often evade incoming blows. Goblins, which cannot attack at the moment will fire their pistols at you. Goblins are attacking more often, if they have surrounded you. Snappers and Alligators are often dodging. There are no Quick Time Events during the fight. Margoloth will not heal herself. Dragons will do less power attacks. There are three new items (helmet, earring and dagger), which can be found in calador's ruins near the shadow lord. Eating golden clover gives you +1 maximal blood. Ammunition is more expensive: Bolts: 5 gold Lead shot: 4 gold Bullets: 3 gold Alcohol heals less.
1 AI+Weather Far more realistic coloring for all places Storms, lightnings and rain addet for some places Wet surfaces were they are fitting Better godrays Improved ambient occlusion More dark, realistic and atmospheric caves (some are now requiering torches) Better particle effects Very realistic colors for oceans, rivers, lakes and so on Weather is now fitting with the mood of the place Human enemies will attack together, if they are fighting in a group instead of waiting in a queue. Human enemies are fighting more offensive, if they are in a group and more defensive, if they are alone. Humans will more often evade incoming blows. Goblins, which cannot attack at the moment will fire their pistols at you. Goblins are attacking more often, if they have surrounded you. Snappers and Alligators are often dodging. Each crew member has an individual AI. There are no Quick Time Events during the fight. Margoloth will not heal herself. Dragons will do less power attacks. There are three new items (helmet, earring and dagger), which can be found in calador's ruins near the shadow lord. Eating golden clover gives you +1 maximal blood. Ammunition is more expensive: Bolts: 5 gold Lead shot: 4 gold Bullets: 3 gold Alcohol heals less.
2 Weapons no requirements You can equip a pickaxe and craft it to a completely new weapon.(the sunken ones axe) Weapons are more expensive now. The attacking spells of the demon hunters and the voodoo pirates make only 40 damage now. There are now cool downs for secondary weapons. -Daggers 5sec. -Crossbows 40 sec. -Pistols 60sec. -Pistols with lead shot 80sec. Some small balancing tweaks Legendary weapons can't be sold. Legendary weapons increase your attributes, when you own them. Some legendary weapons are stronger. Legendary weapons have special effects (like a burning blade)
2 Weapons with requirements To equip swords you need as much cunning as the weapon makes maximal damage. To equip piercing weapons you need as much dexterity as the weapon makes maximal damage. To equip slashing weapons you need as much toughness as the weapon makes maximal damage. To equip muskets you need as many points spend in dexterity as the weapon makes maximal damage. To equip shotguns you need as many points spend in toughness as the weapon makes maximal damage. To equip a secondary weapon you need as much cunning as the weapon makes maximal damage. To equip primary spells you need as many points spend in spirit as the spell makes maximal damage. You can equip a pickaxe and craft it to a completely new weapon.(the sunken ones axe) Weapons are more expensive now. There are now cool downs for secondary weapons. -Daggers 5sec. -Crossbows 40 sec. -Pistols 60sec. -Pistols with lead shot 80sec. Some small balancing tweaks Legendary weapons can't be sold. Legendary weapons increase your attributes, when you own them. Some legendary weapons are stronger. Legendary weapons have special effects (like a burning blade)
3 Magic with requirements Some spells are a bit weaker The primary spells of the demon hunters and the voodoo pirates do only 40 damage.
3 Magic with requirements Weapons have skill requirements (only with requirements). Some spells are a bit weaker The primary spells of the demon hunters and the voodoo pirates do only 40 damage. Requirements: Fire Fist (G): 50 Spirit Ice Touch (G): 50 Spirit Lightning Bolt (G): 50 Spirit Thunder Bolt (D): 40 Spirit Swarm (V): 40 Spirit
4 Armor The DLC Armor is now weaker. o Hat: Blade proof +1 Bulletproof +1 Intimidate -5 o Body: Blade proof +4 Bulletproof +4 o Pant: Blade proof +2 Bulletproof +2 o Shoes: Blade proof +2
The faction armors give a bonus on some attributes. o Demon hunters: Bonus to slashing weapons o Voodoo pirates: Bonus to Muskets o Guardians: Bonus to crystal magic Some armaments increase other attributes like alchemy, silver tongue, swords and intimidate.
5 Enemies Changed health points for almost every enemy. You get less glory when you kill enemies. The shadows minions, shadow guardians and the shadowlords do more damage. The animals/monsters rhinos, dragonsnappers, snappers, warans, souleaters, golems, big spiders, lynxes, jaguars,leviathans and the ore titan do more damage. Your crew is weaker (especially Bones).
5 Only Bosses Makes Morgan, Sebastiano, Crow, the oracle and the last boss very hard to defeat.
6 Potions Gives the potions more interesting effects. Permanent Potions increase your attributes only with 3.
7 Jewelry Rings, earrings and amulets increase and decrease your attributes in a more interesting way. Now you need to pick jewelry that fits with your play stile. For example it adds +8 swords but subtracts -6 bladeproof.
Version v.1.4.1
Change Log Nate Bonnett's Balancing Mod v.1.4.1
AI
Human enemies will attack together, if they are fighting in a group instead of waiting in a queue.
Human enemies are fighting more offensive, if they are in a group and more defensive, if they are alone.
Humans will more often perform a dodge roll.
Goblins, which cannot attack at the moment will fire their pistols at you.
Goblins are attacking more often, if they have surrounded you.
Snappers and Alligators are often dodging.
Each crew member has an individual AI.
There are no Quick Time Events during the fight.
Margoloth will not heal herself.
Dragons will do less power attacks.
NPCs
Changed health points for almost every enemy.
You get less glory when you kill enemies.
The shadows minions, shadow guardians, the shadowmages and the final boss make more damage.
The animals/monsters Rhinos, dragonsnappers, snappers, warans, souleaters, golems, big spiders, lynxes, jaguars, leviathans and the ore titan make more damage.
Your crew is weaker (especially Bones).
Items
Permanent potions give +3 to each stats the attribute changes.
There are three new items (helmet, earring and dagger), which you can find in calador's ruins near to the shadow lord
Potions have more interesting effects.
Some spells have a longer cool down
when you eat golden clover, you get +1 maximal blood.
You can equip a pickaxe and craft it to a completely new weapon.(the sunken ones axe)
To equip swords you need as much cunning as the weapon makes maximal damage.
To equip piercing weapons you need as much dexterity as the weapon makes maximal damage.
To equip slashing weapons you need as much toughness as the weapon makes maximal damage.
To equip muskets you need as many points spend in dexterity as the weapon makes maximal damage.
To equip shotguns you need as many points spend in toughness as the weapon makes maximal damage.
To equip a secondary weapon you need as much cunning as the weapon makes maximal damage.
To equip attacking spells you need as many points spend in spirit as the spell makes maximal damage.
The attacking spells of the demon hunters and the voodoo pirates make only 40 damage now.
Weapons are more expensive now.
Armors are more expensive now.
The DLC Armor is now weaker. o Hat: Blade proof +1 Bulletproof +1 Intimidate -5 o Body: Blade proof +4 Bulletproof +4 o Pant: Blade proof +2 Bulletproof +2 o Shoes: Blade proof +2
The faction armors give a bonus on some attributes. o Demon hunters: Bonus to slashing weapons o Voodoo pirates: Bonus to Muskets o Guardians: Bonus to crystal magic
Some armaments increase other attributes like alchemy, silver tongue, swords and intimidate.
The fencing foil makes only 5-10 damage.
Pansel's master sword makes only 1-2 damage.
Some pistols are weaker.
There are now cool downs for secondary weapons. o Throwing knifes (5 sec.) o Crossbows (40 sec.) o Pistols (60 sec.) o Lead shot pistol (80 sec.)
Ammo is more expensive. o Bolts: 5 gold o Lead shots: 4 gold o Bullets: 3 gold
Rings increase and decrease other attributes.
Earrings increase and decrease other attributes.
Amulets increase and decrease other attributes.
Rum, cheap liquor and grog have a cool down from 90 seconds.
Legendary weapons cant be sold.
Legendary weapons increase your attributes, when you own them.
Some legendary weapons are stronger.
Legendary weapons have effects (like fire around the blade)
Alcohol heals less now. o Rum: 50 blood o Bloody mary: 50 blood o Grog: 25 blood o Cheap liquor: 15 blood
-fixed bugs-
v.1.4 to v.1.4.1 The game doesn't crashes if you drink potions.
v.1.3.1 to v.1.4 There are no invincible minions any more.
-little balancing changes-
v.1.4 to v.1.4.1 The Dragon "Terror of the North" is less powerful. You get less glory if you kill gnomes. You get no glory if you kill animals. The marksman potion gives you now the ability to reload faster.
v.1.3.1 to v.1.4 the healing spell of the guardians is more powerful little changes for guns little changes for spells
Version v.1.4
Change Log Nate Bonnetts Balancing Mod v.1.4
AI
Crew members have now different AIs.
New better AI for minions (they can counter attack, attacking faster and they dont make so many heavy attacks)
New better AI for humans (they can counter attack, attacking faster and they dont make so many heavy attacks)
NPCs
Changed health points for almost every enemy.
You get less glory when you kill enemies.
The shadows minions, shadow guardians, the shadowmages and the final boss make more damage.
The animals/monsters Rhinos, dragonsnappers, snappers, warans, souleaters, golems, big spiders, lynxes, jaguars, leviathans and the ore titan make more damage.
Your crew is weaker (especially Bones).
Items
Potions have more interesting effects.
Some spells have a longer cooldown
when you eat golden clover, you get +1 maximal blood.
You can equip a pickaxe and craft it to a completely new weapon.(the shunken ones axe)
To equip swords you need as much cunning as the weapon makes maximal damage.
To equip piercing weapons you need as much dexterity as the weapon makes maximal damage.
To equip slashing weapons you need as much toughness as the weapon makes maximal damage.
To equip muskets you need as many points spend in dexterity as the weapon makes maximal damage.
To equip shotguns you need as many points spend in toughness as the weapon makes maximal damage.
To equip a secondary weapon you need as much cunning as the weapon makes maximal damage.
To equip attacking spells you need as many points spend in spirit as the spell makes maximal damage.
The attacking spells of the demon hunters and the voodoo pirates make only 40 damage now.
Weapons are more expensive now.
Armors are more expensive now.
The DLC Armor is now weaker. o Hat: Blade proof +1 Bulletproof +1 Intimidate -5 o Body: Blade proof +4 Bulletproof +4 o Pant: Blade proof +2 Bulletproof +2 o Shoes: Blade proof +2
The faction armors give a bonus on some attributes. o Demon hunters: Bonus to slashing weapons o Voodoo pirates: Bonus to Muskets o Guardians: Bonus to crystal magic
Some armaments increase other attributes like alchemy, silver tongue, swords and intimidate.
The fencing foil makes only 5-10 damage.
Pansels master sword makes only 1-2 damage.
Some pistols are weaker.
There are now cool downs for secondary weapons. o Throwing knifes (5 sec.) o Crossbows (40 sec.) o Pistols (60 sec.) o Lead shot pistol (80 sec.)
Ammo is more expensive. o Bolts: 5 gold o Lead shots: 4 gold o Bullets: 3 gold
Rings increase and decrease other attributes.
Earrings increase and decrease other attributes.
Amulets increase and decrease other attributes.
Rum, cheap liquor and grog have a cooldown from 90 seconds.
Legendary weapons cant be selled.
Legendary weapons increase your attributes, when you own them.
Some legendary weapons are stronger.
Legendary weapons have effects (like fire around the blade)
Alcohol heals less now. o Rum: 50 blood o Bloody mary: 50 blood o Grog: 25 blood o Cheap liquor: 15 blood
-fixed bugs-
v.1.3.1 to v.1.4 There are no invincible minions anymore.
-little balancing changes-
v.1.3.1 to v.1.4 the healing spell of the guardians is more powerfull little changes for guns little changes for spells
Version v.1.3.1
Change Log Nate Bonnetts Balancing Mod v.1.3.1
AI
Crew members have now different AIs.
New better AI for minions (they can counter attack, attacking faster and they dont make so many heavy attacks)
New better AI for humans (they can counter attack, attacking faster and they dont make so many heavy attacks)
NPCs
Changed health points for almost every enemy.
You get less glory when you kill enemies.
The shadows minions, shadow guardians, the shadowmages and the final boss make more damage.
The animals/monsters Rhinos, dragonsnappers, snappers, warans, souleaters, golems, big spiders, lynxes, jaguars, leviathans and the ore titan make more damage.
Your crew is weaker (especially Bones).
Items
Some spells have a longer cooldown
when you eat golden clover, you get +1 maximal blood.
You can equip a pickaxe and craft it to a completely new weapon.(the shunken ones axe)
There are no permanent versions of the spells, that you put into a quick slot anymore. You need to craft them, when you have learned them.
To equip swords you need as much cunning as the weapon makes maximal damage.
To equip piercing weapons you need as much dexterity as the weapon makes maximal damage.
To equip slashing weapons you need as much toughness as the weapon makes maximal damage.
To equip muskets you need as many points spend in dexterity as the weapon makes maximal damage.
To equip shotguns you need as many points spend in toughness as the weapon makes maximal damage.
To equip a secondary weapon you need as much cunning as the weapon makes maximal damage.
To equip attacking spells you need as many points spend in spirit as the spell makes maximal damage.
The attacking spells of the demon hunters and the voodoo pirates make only 40 damage now.
Weapons are more expensive now.
Armors are more expensive now.
The DLC Armor is now weaker. o Hat: Blade proof +1 Bulletproof +1 Intimidate -5 o Body: Blade proof +4 Bulletproof +4 o Pant: Blade proof +2 Bulletproof +2 o Shoes: Blade proof +2
The faction armors give a bonus on some attributes. o Demon hunters: Bonus to slashing weapons o Voodoo pirates: Bonus to Muskets o Guardians: Bonus to crystal magic
Some armaments increase other attributes like alchemy, silver tongue, swords and intimidate.
The fencing foil makes only 5-10 damage.
Pansels master sword makes only 1-2 damage.
Some pistols are weaker.
There are now cool downs for secondary weapons. o Throwing knifes (5 sec.) o Crossbows (40 sec.) o Pistols (60 sec.) o Lead shot pistol (80 sec.)
Ammo is more expensive. o Bolts: 5 gold o Lead shots: 4 gold o Bullets: 3 gold
Rings increase and decrease other attributes.
Earrings increase and decrease other attributes.
Amulets increase and decrease other attributes.
Rum, cheap liquor and grog have a cooldown from 90 seconds.
Legendary weapons cant be selled.
Legendary weapons increase your attributes, when you own them.
Some legendary weapons are stronger.
Legendary weapons have effects (like fire around the blade)
Alcohol heals less now. o Rum: 50 blood o Bloody mary: 50 blood o Grog: 25 blood o Cheap liquor: 15 blood
Version 2.0
Changelog v.2.0:
1 AI
Human enemies will attack together, if they are fighting in a group instead of waiting in a queue. Human enemies are fighting more offensive, if they are in a group and more defensive, if they are alone. Humans will more often evade incoming blows. Goblins, which cannot attack at the moment will fire their pistols at you. Goblins are attacking more often, if they have surrounded you. Snappers and Alligators are often dodging. There are no Quick Time Events during the fight. Margoloth will not heal herself. Dragons will do less power attacks. There are three new items (helmet, earring and dagger), which can be found in calador's ruins near the shadow lord. Eating golden clover gives you +1 maximal blood. Ammunition is more expensive: Bolts: 5 gold Lead shot: 4 gold Bullets: 3 gold Alcohol heals less.
1 AI+Weather Far more realistic coloring for all places Storms, lightnings and rain addet for some places Wet surfaces were they are fitting Better godrays Improved ambient occlusion More dark, realistic and atmospheric caves (some are now requiering torches) Better particle effects Very realistic colors for oceans, rivers, lakes and so on Weather is now fitting with the mood of the place Human enemies will attack together, if they are fighting in a group instead of waiting in a queue. Human enemies are fighting more offensive, if they are in a group and more defensive, if they are alone. Humans will more often evade incoming blows. Goblins, which cannot attack at the moment will fire their pistols at you. Goblins are attacking more often, if they have surrounded you. Snappers and Alligators are often dodging. Each crew member has an individual AI. There are no Quick Time Events during the fight. Margoloth will not heal herself. Dragons will do less power attacks. There are three new items (helmet, earring and dagger), which can be found in calador's ruins near the shadow lord. Eating golden clover gives you +1 maximal blood. Ammunition is more expensive: Bolts: 5 gold Lead shot: 4 gold Bullets: 3 gold Alcohol heals less.
2 Weapons no requirements You can equip a pickaxe and craft it to a completely new weapon.(the sunken ones axe) Weapons are more expensive now. The attacking spells of the demon hunters and the voodoo pirates make only 40 damage now. There are now cool downs for secondary weapons. -Daggers 5sec. -Crossbows 40 sec. -Pistols 60sec. -Pistols with lead shot 80sec. Some small balancing tweaks Legendary weapons can't be sold. Legendary weapons increase your attributes, when you own them. Some legendary weapons are stronger. Legendary weapons have special effects (like a burning blade)
2 Weapons with requirements To equip swords you need as much cunning as the weapon makes maximal damage. To equip piercing weapons you need as much dexterity as the weapon makes maximal damage. To equip slashing weapons you need as much toughness as the weapon makes maximal damage. To equip muskets you need as many points spend in dexterity as the weapon makes maximal damage. To equip shotguns you need as many points spend in toughness as the weapon makes maximal damage. To equip a secondary weapon you need as much cunning as the weapon makes maximal damage. To equip primary spells you need as many points spend in spirit as the spell makes maximal damage. You can equip a pickaxe and craft it to a completely new weapon.(the sunken ones axe) Weapons are more expensive now. There are now cool downs for secondary weapons. -Daggers 5sec. -Crossbows 40 sec. -Pistols 60sec. -Pistols with lead shot 80sec. Some small balancing tweaks Legendary weapons can't be sold. Legendary weapons increase your attributes, when you own them. Some legendary weapons are stronger. Legendary weapons have special effects (like a burning blade)
3 Magic with requirements Some spells are a bit weaker The primary spells of the demon hunters and the voodoo pirates do only 40 damage.
3 Magic with requirements Weapons have skill requirements (only with requirements). Some spells are a bit weaker The primary spells of the demon hunters and the voodoo pirates do only 40 damage. Requirements: Fire Fist (G): 50 Spirit Ice Touch (G): 50 Spirit Lightning Bolt (G): 50 Spirit Thunder Bolt (D): 40 Spirit Swarm (V): 40 Spirit
4 Armor The DLC Armor is now weaker. o Hat: Blade proof +1 Bulletproof +1 Intimidate -5 o Body: Blade proof +4 Bulletproof +4 o Pant: Blade proof +2 Bulletproof +2 o Shoes: Blade proof +2
The faction armors give a bonus on some attributes. o Demon hunters: Bonus to slashing weapons o Voodoo pirates: Bonus to Muskets o Guardians: Bonus to crystal magic Some armaments increase other attributes like alchemy, silver tongue, swords and intimidate.
5 Enemies Changed health points for almost every enemy. You get less glory when you kill enemies. The shadows minions, shadow guardians and the shadowlords do more damage. The animals/monsters rhinos, dragonsnappers, snappers, warans, souleaters, golems, big spiders, lynxes, jaguars,leviathans and the ore titan do more damage. Your crew is weaker (especially Bones).
5 Only Bosses Makes Morgan, Sebastiano, Crow, the oracle and the last boss very hard to defeat.
6 Potions Gives the potions more interesting effects. Permanent Potions increase your attributes only with 3.
7 Jewelry Rings, earrings and amulets increase and decrease your attributes in a more interesting way. Now you need to pick jewelry that fits with your play stile. For example it adds +8 swords but subtracts -6 bladeproof.
Version 1.3
Change Log Nate Bonnetts Balancing Mod v.1.3
AI
Crew members have now different AIs.
New better AI for minions (they can counter attack, attacking faster and they dont make so many heavy attacks)
New better AI for humans (they can counter attack, attacking faster and they dont make so many heavy attacks)
NPCs
Changed health points for almost every enemy.
You get less glory when you kill enemies.
The shadows minions, shadow guardians, the shadowmages and the final boss make more damage.
The animals/monsters Rhinos, dragonsnappers, snappers, warans, souleaters, golems, big spiders, lynxes, jaguars, leviathans and the ore titan make more damage.
Your crew is weaker (especially Bones).
Items
when you eat golden clover, you get +1 maximal blood.
You can equip a pickaxe and craft it to a completely new weapon.(the shunken ones axe)
There are no permanent versions of the spells, that you put into a quick slot anymore. You need to craft them, when you have learned them.
You can equip shadow scepters and upgrade them to the weapon of the final boss. [shadow scepter mini mod]
To equip (only the body) light armaments (shirts, vests, armaments of the voodoopirates) you need as much dexterity as the armor increase your attributes (all attributes together). [armor mini mod]
To equip (only the body) fabric coats and the armaments of the guardians you need as much cunning as the armor increase your attributes (all attributes together). [armor mini mod]
To equip (only the body) heavy armaments (leather coats, the heavy armor and the armaments of the demon hunters) you need as much toughness as the armor increase your attributes (all attributes together). [armor mini mod]
To equip swords you need as much cunning as the weapon makes maximal damage.
To equip piercing weapons you need as much dexterity as the weapon makes maximal damage.
To equip slashing weapons you need as much toughness as the weapon makes maximal damage.
To equip muskets you need as many points spend in dexterity as the weapon makes maximal damage.
To equip shotguns you need as many points spend in toughness as the weapon makes maximal damage.
To equip a secondary weapon you need as much cunning as the weapon makes maximal damage.
To equip attacking spells you need as many points spend in spirit as the spell makes maximal damage.
The attacking spells of the demon hunters and the voodoo pirates make only 40 damage now.
Weapons are more expensive now.
Armors are more expensive now.
The DLC Armor is now weaker. o Hat: Blade proof +1 Bulletproof +1 Intimidate -5 o Body: Blade proof +4 Bulletproof +4 o Pant: Blade proof +2 Bulletproof +2 o Shoes: Blade proof +2
The faction armors give a bonus on some attributes. o Demon hunters: Bonus to slashing weapons o Voodoo pirates: Bonus to Muskets o Guardians: Bonus to crystal magic
Some armaments increase other attributes like alchemy, silver tongue, swords and intimidate.
The fencing foil makes only 5-10 damage.
Pansels master sword makes only 1-2 damage.
Some pistols are weaker.
There are now cool downs for secondary weapons. o Throwing knifes (5 sec.) o Crossbows (40 sec.) o Pistols (60 sec.) o Lead shot pistol (80 sec.)
Ammo is more expensive. o Bolts: 5 gold o Lead shots: 4 gold o Bullets: 3 gold
Rings increase and decrease other attributes.
Earrings increase and decrease other attributes.
Amulets increase and decrease other attributes.
Rum, cheap liquor and grog have a cooldown from 90 seconds.
Legendary weapons cant be selled.
Legendary weapons increase your attributes, when you own them.
Some legendary weapons are stronger.
Legendary weapons have effects (like fire around the blade)
Alcohol heals less now. o Rum: 50 blood o Bloody mary: 50 blood o Grog: 25 blood o Cheap liquor: 15 blood
Version
Change Log Nate Bonnett's Balancing Mod v.1.4.1
AI
Human enemies will attack together, if they are fighting in a group instead of waiting in a queue.
Human enemies are fighting more offensive, if they are in a group and more defensive, if they are alone.
Humans will more often perform a dodge roll.
Goblins, which cannot attack at the moment will fire their pistols at you.
Goblins are attacking more often, if they have surrounded you.
Snappers and Alligators are often dodging.
Each crew member has an individual AI.
There are no Quick Time Events during the fight.
Margoloth will not heal herself.
Dragons will do less power attacks.
NPCs
Changed health points for almost every enemy.
You get less glory when you kill enemies.
The shadows minions, shadow guardians, the shadowmages and the final boss make more damage.
The animals/monsters Rhinos, dragonsnappers, snappers, warans, souleaters, golems, big spiders, lynxes, jaguars, leviathans and the ore titan make more damage.
Your crew is weaker (especially Bones).
Items
Permanent potions give +3 to each stats the attribute changes.
There are three new items (helmet, earring and dagger), which you can find in calador's ruins near to the shadow lord
Potions have more interesting effects.
Some spells have a longer cool down
when you eat golden clover, you get +1 maximal blood.
You can equip a pickaxe and craft it to a completely new weapon.(the sunken ones axe)
To equip swords you need as much cunning as the weapon makes maximal damage.
To equip piercing weapons you need as much dexterity as the weapon makes maximal damage.
To equip slashing weapons you need as much toughness as the weapon makes maximal damage.
To equip muskets you need as many points spend in dexterity as the weapon makes maximal damage.
To equip shotguns you need as many points spend in toughness as the weapon makes maximal damage.
To equip a secondary weapon you need as much cunning as the weapon makes maximal damage.
To equip attacking spells you need as many points spend in spirit as the spell makes maximal damage.
The attacking spells of the demon hunters and the voodoo pirates make only 40 damage now.
Weapons are more expensive now.
Armors are more expensive now.
The DLC Armor is now weaker. o Hat: Blade proof +1 Bulletproof +1 Intimidate -5 o Body: Blade proof +4 Bulletproof +4 o Pant: Blade proof +2 Bulletproof +2 o Shoes: Blade proof +2
The faction armors give a bonus on some attributes. o Demon hunters: Bonus to slashing weapons o Voodoo pirates: Bonus to Muskets o Guardians: Bonus to crystal magic
Some armaments increase other attributes like alchemy, silver tongue, swords and intimidate.
The fencing foil makes only 5-10 damage.
Pansel's master sword makes only 1-2 damage.
Some pistols are weaker.
There are now cool downs for secondary weapons. o Throwing knifes (5 sec.) o Crossbows (40 sec.) o Pistols (60 sec.) o Lead shot pistol (80 sec.)
Ammo is more expensive. o Bolts: 5 gold o Lead shots: 4 gold o Bullets: 3 gold
Rings increase and decrease other attributes.
Earrings increase and decrease other attributes.
Amulets increase and decrease other attributes.
Rum, cheap liquor and grog have a cool down from 90 seconds.
Legendary weapons cant be sold.
Legendary weapons increase your attributes, when you own them.
Some legendary weapons are stronger.
Legendary weapons have effects (like fire around the blade)
Alcohol heals less now. o Rum: 50 blood o Bloody mary: 50 blood o Grog: 25 blood o Cheap liquor: 15 blood
-fixed bugs-
v.1.4 to v.1.4.1 The game doesn't crashes if you drink potions.
v.1.3.1 to v.1.4 There are no invincible minions any more.
-little balancing changes-
v.1.4 to v.1.4.1 The Dragon "Terror of the North" is less powerful. You get less glory if you kill gnomes. You get no glory if you kill animals. The marksman potion gives you now the ability to reload faster.
v.1.3.1 to v.1.4 the healing spell of the guardians is more powerful little changes for guns little changes for spells
Hi, This mod makes the game more balanced and challenging. It also adds a few new weapons, features and a new AI for human like enemies. With this update (2.0), I have decided to split the mod into modules to make it configurable. In addition I programmed an installer making it easier to install the mod and chose the different modules.
The download also includes my AI and NeffO's Weathermod!
-The Modules- You can read all changes in the changelog.
1. Basic: The new weather effects were created by Neffo! GivestheNPCs a better AI, makes some basic changes on items and adds better Weather effects (only+WeatherVersion). Human enemieswill attacktogether, iftheyarefightingin a groupinsteadofwaitingin a queue.
2. Weapons: Muskets, shotguns, crossbows, pistols and daggers have a higher cool down. Weapons are more expensive. You can craft a new weapon (sunken one`s axe). Weapons have skill requirements(only with requirements version)
The skill requirements are always as high as the weapons maximal damage. Swords - Cunning Slashing weapons - Toughness Piercing weapons - Dexterity Shotguns - Toughness Muskets - Dexterity Secondary weapons – Cunning
3.Magic: Weapons have skill requirements (only with requirements). Some spells are a bit weaker The primary spells of the demon hunters and the voodoo pirates do only 40 damage. Requirements: Fire Fist (G): 50 Spirit Ice Touch (G): 50 Spirit Lightning Bolt (G): 50 Spirit Thunder Bolt (D): 40 Spirit Swarm (V): 40 Spirit
4.Armor: Gives the armor pieces more interesting bonusses based on the respectivefaction.
5.Enemies: Makes some enemies stronger and gives them more health. The xpgained for killing monsters is radically reduced (5 Enemies). The bossesare much harder to defeat (5 only bosses). 5 Enemies+Bosses includes allchanges.
6.Potions: Gives the potions more interesting effects.Permanent Potions increase your attributes only with 3.
7.Jewelry: Rings, earrings and amulets increase and decreaseyour attributes in a more interesting way. Now you need to pick jewelry that fits with your play stile. For example it adds +8 swords but subtracts -6 bladeproof.
Changelog v.2.0:
1 AI
Human enemies will attack together, if they are fighting in a group instead of waiting in a queue. Human enemies are fighting more offensive, if they are in a group and more defensive, if they are alone. Humans will more often evade incoming blows. Goblins, which cannot attack at the moment will fire their pistols at you. Goblins are attacking more often, if they have surrounded you. Snappers and Alligators are often dodging. There are no Quick Time Events during the fight. Margoloth will not heal herself. Dragons will do less power attacks. There are three new items (helmet, earring and dagger), which can be found in calador's ruins near the shadow lord. Eating golden clover gives you +1 maximal blood. Ammunition is more expensive: Bolts: 5 gold Lead shot: 4 gold Bullets: 3 gold Alcohol heals less.
1 AI+Weather Far more realistic coloring for all places Storms, lightnings and rain addet for some places Wet surfaces were they are fitting Better godrays Improved ambient occlusion More dark, realistic and atmospheric caves (some are now requiering torches) Better particle effects Very realistic colors for oceans, rivers, lakes and so on Weather is now fitting with the mood of the place Human enemies will attack together, if they are fighting in a group instead of waiting in a queue. Human enemies are fighting more offensive, if they are in a group and more defensive, if they are alone. Humans will more often evade incoming blows. Goblins, which cannot attack at the moment will fire their pistols at you. Goblins are attacking more often, if they have surrounded you. Snappers and Alligators are often dodging. Each crew member has an individual AI. There are no Quick Time Events during the fight. Margoloth will not heal herself. Dragons will do less power attacks. There are three new items (helmet, earring and dagger), which can be found in calador's ruins near the shadow lord. Eating golden clover gives you +1 maximal blood. Ammunition is more expensive: Bolts: 5 gold Lead shot: 4 gold Bullets: 3 gold Alcohol heals less.
2 Weapons no requirements You can equip a pickaxe and craft it to a completely new weapon.(the sunken ones axe) Weapons are more expensive now. The attacking spells of the demon hunters and the voodoo pirates make only 40 damage now. There are now cool downs for secondary weapons. -Daggers 5sec. -Crossbows 40 sec. -Pistols 60sec. -Pistols with lead shot 80sec. Some small balancing tweaks Legendary weapons can't be sold. Legendary weapons increase your attributes, when you own them. Some legendary weapons are stronger. Legendary weapons have special effects (like a burning blade) 2 Weapons with requirements To equip swords you need as much cunning as the weapon makes maximal damage. To equip piercing weapons you need as much dexterity as the weapon makes maximal damage. To equip slashing weapons you need as much toughness as the weapon makes maximal damage. To equip muskets you need as many points spend in dexterity as the weapon makes maximal damage. To equip shotguns you need as many points spend in toughness as the weapon makes maximal damage. To equip a secondary weapon you need as much cunning as the weapon makes maximal damage. To equip primary spells you need as many points spend in spirit as the spell makes maximal damage. You can equip a pickaxe and craft it to a completely new weapon.(the sunken ones axe) Weapons are more expensive now. There are now cool downs for secondary weapons. -Daggers 5sec. -Crossbows 40 sec. -Pistols 60sec. -Pistols with lead shot 80sec. Some small balancing tweaks Legendary weapons can't be sold. Legendary weapons increase your attributes, when you own them. Some legendary weapons are stronger. Legendary weapons have special effects (like a burning blade)
3 Magic with requirements Some spells are a bit weaker The primary spells of the demon hunters and the voodoo pirates do only 40 damage.
3 Magic with requirements Weapons have skill requirements (only with requirements). Some spells are a bit weaker The primary spells of the demon hunters and the voodoo pirates do only 40 damage. Requirements: Fire Fist (G): 50 Spirit Ice Touch (G): 50 Spirit Lightning Bolt (G): 50 Spirit Thunder Bolt (D): 40 Spirit Swarm (V): 40 Spirit
4 Armor The DLC Armor is now weaker. o Hat: Blade proof +1 Bulletproof +1 Intimidate -5 o Body: Blade proof +4 Bulletproof +4 o Pant: Blade proof +2 Bulletproof +2 o Shoes: Blade proof +2
The faction armors give a bonus on some attributes. o Demon hunters: Bonus to slashing weapons o Voodoo pirates: Bonus to Muskets o Guardians: Bonus to crystal magic Some armaments increase other attributes like alchemy, silver tongue, swords and intimidate.
5 Enemies Changed health points for almost every enemy. You get less glory when you kill enemies. The shadows minions, shadow guardians and the shadowlords do more damage. The animals/monsters rhinos, dragonsnappers, snappers, warans, souleaters, golems, big spiders, lynxes, jaguars,leviathans and the ore titan do more damage. Your crew is weaker (especially Bones).
5 Only Bosses Makes Morgan, Sebastiano, Crow, the oracle and the last boss very hard to defeat.
6 Potions Gives the potions more interesting effects. Permanent Potions increase your attributes only with 3.
7 Jewelry Rings, earrings and amulets increase and decrease your attributes in a more interesting way. Now you need to pick jewelry that fits with your play stile. For example it adds +8 swords but subtracts -6 bladeproof.
-Installation- You can install the mod with an installer or manually.
1: With installer Start the installer and select the modules, you want to use. For most of them there are different versions. To decide which one you want to use, read the topic modules. There are also some presets available. If it not happened automatically, chose an installation path (Risen 3\data\packed) by clicking on browse. Click on Apply All.
Using the installer:
1.Chose a path: -Click on browse -Select the folder, where you have installed R3 (Risen 3\data\packed) Often, the installer automatically detects were you have installed R3.
2.Chose modules
-Open the drop down list of the module you want to change or the drop down list with presets -Select the files you want to use. -Click on apply or apply all If you don't want to change a module, delete the text or leave it at “select module”. If you want to delete a module, chose delete. Click on show readme to read about the different modules. On the top you can see the difficulty of the selected modules.
2: Manually Open the folders of the different modules and copy the files, you want to use to Risen 3\data\packed. Remember to make a Backup of documents.pak (The Installer does that automatically.)
-Uninstall- 1: With Installer Start the Installer and chose the path. Chose delete for every module and cklick on Apply All. Your old documents.pak will be restored.
2: Manually Delete all the files, whitch you copied when you installed the mod.