Risen 3: Titan Lords

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Nathaniel Bonnett

Uploaded by

NathanielBonnett

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About this mod

This mod makes the game more balanced and challenging. It also adds a few new weapons and features.

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Changelogs
Nate Bonnett's Balance Mod For Risen 3
Take a look at the new Risen 3 Real Enhanced Edition, which includes an updated version of this mod.[size=4]

Hi,
This mod makes the game more balanced and challenging. It also adds a few new weapons, features and a new AI for human like enemies.

With this update (2.0), I have decided to split the mod into modules to make it configurable. In addition I programmed an installer making it easier to install the mod and chose the different modules.

The download also includes my AI and NeffO's Weathermod!





-The Modules-
You can read all changes in the changelog.



1. Basic:
The new weather effects were created by Neffo!
GivestheNPCs a better AI, makes some basic changes on items and adds better Weather effects (only+WeatherVersion)Human enemieswill attacktogether, iftheyarefightingin a groupinsteadofwaitingin a queue.


2. Weapons:

Muskets, shotguns, crossbows, pistols and daggers have a higher cool down. Weapons are more expensive. You can craft a new weapon (sunken one`s axe). Weapons have skill requirements(only with requirements version)


The skill requirements are always as high as the weapons maximal damage.
Swords - Cunning
Slashing weapons - Toughness
Piercing weapons - Dexterity
Shotguns - Toughness
Muskets - Dexterity
Secondary weapons – Cunning


3.Magic:
Weapons have skill requirements (only with requirements). Some spells are a bit weaker The primary spells of the demon hunters and the voodoo pirates do only 40 damage.
Requirements:
Fire Fist (G): 50 Spirit
Ice Touch (G): 50 Spirit
Lightning Bolt (G): 50 Spirit
Thunder Bolt (D): 40 Spirit
Swarm (V): 40 Spirit


4.Armor:
Gives the armor pieces more interesting bonusses based on the respectivefaction.


5.Enemies:
Makes some enemies stronger and gives them more health. The xpgained for killing monsters is radically reduced (5 Enemies). The bossesare much harder to defeat (5 only bosses). 5 Enemies+Bosses includes allchanges.


6.Potions:
Gives the potions more interesting effects.Permanent Potions increase your attributes only with 3.


7.Jewelry:
Rings, earrings and amulets increase and decreaseyour attributes in a more interesting way. Now you need to pick jewelry that fits with your play stile. For example it adds +8 swords but subtracts -6 bladeproof.




Changelog v.2.0:



1 AI

Human enemies will attack together, if they are fighting in a group instead of waiting in a queue.

Human enemies are fighting more offensive, if they are in a group and more defensive, if they are alone.
Humans will more often evade incoming blows.
Goblins, which cannot attack at the moment will fire their pistols at you.
Goblins are attacking more often, if they have surrounded you.
Snappers and Alligators are often dodging.
There are no Quick Time Events during the fight.
Margoloth will not heal herself.
Dragons will do less power attacks.
There are three new items (helmet, earring and dagger), which can be found in calador's ruins near the shadow lord.
Eating golden clover gives you +1 maximal blood.
Ammunition is more expensive:
Bolts: 5 gold
Lead shot: 4 gold
Bullets: 3 gold
Alcohol heals less.

1 AI+Weather
Far more realistic coloring for all places
Storms, lightnings and rain addet for some places
Wet surfaces were they are fitting
Better godrays
Improved ambient occlusion
More dark, realistic and atmospheric caves (some are now requiering torches)
Better particle effects
Very realistic colors for oceans, rivers, lakes and so on
Weather is now fitting with the mood of the place
Human enemies will attack together, if they are fighting in a group instead of waiting in a queue.
Human enemies are fighting more offensive, if they are in a group and more defensive, if they are alone.
Humans will more often evade incoming blows.
Goblins, which cannot attack at the moment will fire their pistols at you.
Goblins are attacking more often, if they have surrounded you.
Snappers and Alligators are often dodging.
Each crew member has an individual AI.
There are no Quick Time Events during the fight.
Margoloth will not heal herself.
Dragons will do less power attacks.
There are three new items (helmet, earring and dagger), which can be found in calador's ruins near the shadow lord.
Eating golden clover gives you +1 maximal blood.
Ammunition is more expensive:
Bolts: 5 gold
Lead shot: 4 gold
Bullets: 3 gold
Alcohol heals less.

2 Weapons no requirements
You can equip a pickaxe and craft it to a completely new weapon.(the sunken ones axe)
Weapons are more expensive now.
The attacking spells of the demon hunters and the voodoo pirates make only 40 damage now.
There are now cool downs for secondary weapons.
-Daggers 5sec.
-Crossbows 40 sec.
-Pistols 60sec.
-Pistols with lead shot 80sec.
Some small balancing tweaks
Legendary weapons can't be sold.
Legendary weapons increase your attributes, when you own them.
Some legendary weapons are stronger.
Legendary weapons have special effects (like a burning blade)

2 Weapons with r
equirements
To equip swords you need as much cunning as the weapon makes maximal damage.
To equip piercing weapons you need as much dexterity as the weapon makes maximal damage.
To equip slashing weapons you need as much toughness as the weapon makes maximal damage.
To equip muskets you need as many points spend in dexterity as the weapon makes maximal damage.
To equip shotguns you need as many points spend in toughness as the weapon makes maximal damage.
To equip a secondary weapon you need as much cunning as the weapon makes maximal damage.
To equip primary spells you need as many points spend in spirit as the spell makes maximal damage.
You can equip a pickaxe and craft it to a completely new weapon.(the sunken ones axe)
Weapons are more expensive now.
There are now cool downs for secondary weapons.
-Daggers 5sec.
-Crossbows 40 sec.
-Pistols 60sec.
-Pistols with lead shot 80sec.
Some small balancing tweaks
Legendary weapons can't be sold.
Legendary weapons increase your attributes, when you own them.
Some legendary weapons are stronger.
Legendary weapons have special effects (like a burning blade)

3 Magic with requirements
Some spells are a bit weaker The primary spells of the demon hunters and the voodoo pirates do only 40 damage.

3 Magic with requirements
Weapons have skill requirements (only with requirements). Some spells are a bit weaker The primary spells of the demon hunters and the voodoo pirates do only 40 damage.
Requirements:
Fire Fist (G): 50 Spirit
Ice Touch (G): 50 Spirit
Lightning Bolt (G): 50 Spirit
Thunder Bolt (D): 40 Spirit
Swarm (V): 40 Spirit

4 Armor
The DLC Armor is now weaker.
o Hat: Blade proof +1 Bulletproof +1 Intimidate -5
o Body: Blade proof +4 Bulletproof +4
o Pant: Blade proof +2 Bulletproof +2
o Shoes: Blade proof +2

The faction armors give a bonus on some attributes.
o Demon hunters: Bonus to slashing weapons
o Voodoo pirates: Bonus to Muskets
o Guardians: Bonus to crystal magic
Some armaments increase other attributes like alchemy, silver tongue, swords and intimidate.


5 Enemies
Changed health points for almost every enemy.

You get less glory when you kill enemies.
The shadows minions, shadow guardians and the shadowlords do more damage.
The animals/monsters rhinos, dragonsnappers, snappers, warans, souleaters, golems, big spiders, lynxes, jaguars,leviathans and the ore titan do more damage.
Your crew is weaker (especially Bones).

5 Only Bosses
Makes Morgan, Sebastiano, Crow, the oracle and the last boss very hard to defeat.

6 Potions
Gives the potions more interesting effects. Permanent Potions increase your attributes only with 3.

7 Jewelry
Rings, earrings and amulets increase and decrease your attributes in a more interesting way. Now you need to pick jewelry that fits with your play stile. For example it adds +8 swords but subtracts -6 bladeproof.




-Installation-
You can install the mod with an installer or manually.

1: With installer
Start the installer and select the modules, you want to use. For most of them there are different versions. To decide which one you want to use, read the topic modules. There are also some presets available.
If it not happened automatically, chose an installation path (Risen 3\data\packed) by clicking on browse.
Click on Apply All.



Using the installer:



1.Chose a path:

-Click on browse

-Select the folder, where you have installed R3 (Risen 3\data\packed)
Often, the installer automatically detects were you have installed R3.



2.Chose modules


-Open the drop down list of the module you want to change or the drop down list with presets

-Select the files you want to use.
-Click on apply or apply all
If you don't want to change a module, delete the text or leave it at “select module”.
If you want to delete a module, chose delete.

Click on show readme to read about the different modules.
On the top you can see the difficulty of the selected modules.



2: Manually

Open the folders of the different modules and copy the files, you want to use to Risen 3\data\packed. Remember to make a Backup of documents.pak (The Installer does that automatically.)



-Uninstall-
1: With Installer
Start the Installer and chose the path. Chose delete for every module and cklick on Apply All. Your old documents.pak will be restored.

2: Manually
Delete all the files, whitch you copied when you installed the mod.