Rimworld

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Created by

Telkir

Uploaded by

Argannon

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About this mod

** 100% of any proceeds from the Nexus mod rewards program are donated to animal charities. **

A vanilla-friendly set of mods for a better RimWorld! Adds cosmetic and gameplay features including expanded cotton and cloth mechanics, new food crops and recipes, a huge selection of new flooring and bed colours, and more!

Permissions and credits


Vanilla-friendly mods for a better RimWorld!
Current version 2.3.0 for RimWorld 1.0 to 1.3, and Royalty & Ideology DLCs

Ludeon forum thread: https://ludeon.com/forums/index.php?topic=4373.0


2.3.0
I know you've heard this before but this time it's real: the final update for T's Mods!

Added support for RimWorld 1.3. A fair bit of work happened in MoreFloors as I redrew all of the added stone floor textures to be as absolutely consistent as I could make them, firstly to the vanilla RimWorld visual theme and secondly to each other (by ensuring effect settings were identical). There was some further compatibility work done to support Alpha Biomes and RimNauts, along with tweaks to existing compatibility patches.

The new MoreFloors textures may not appeal to you, but the good news is the old textures are included within MoreFloors and you can swap back to them by following the instructions in the readme.txt.

All of my other mods are working just as they were in v2.2.0, so nothing else new to report.





[T] ExpandedCloth :: Tweaks the game's cotton and cloth system.
● Cotton plants yield raw cotton fibre. No more magical cloth directly from plants!
● A new research topic, cotton processing, will unlock the textile bench
● The textile bench must be used to produce cloth from raw cotton fibre
● You can also deconstruct unwanted apparel into cloth at the textile bench
● Using MoreBedsCotton? Build padded sleeping spots as a stopgap until you have cloth for real beds


[T] ExpandedCrops :: Expands and refines the fruit and vegetables your colonists can grow.
● Three new crop types - tomatoes, lettuce, and carrots
● Two new meal types - salad requires lettuce and berries, and soup requires tomatoes, carrots, and potatoes
● New bulk cookery bills for cooks who are sufficiently skilled
● New kitchen cupboard that boosts the productivity of a nearby stove

[T] MiscStuff :: Things that don't yet fit anywhere else.
● One new wall type, the scrap metal wall - weak but cheap and fast to build
● Alert lamps that glow in various colours depending on colony threat (requires colored lighting research)
● Threat sensors to provide data to alert lamps - without one, they're useless

[T] MoreBeds :: Bored of plain beds? Indulge your inner decorator with enhanced bed graphics and colours.
● Adds five new colour styles for both normal and royal beds
● Revamped bed graphics
MoreBedsCloth changes all beds to require some cloth to build, while MoreBedsVanilla doesn't - use one, not both!

[T] MoreFloors :: You can never have too many styles of flooring!
● Adds six new styles of wooden flooring (plus straw floors for that barn feel)
● Adds eleven new styles of stone flooring in all five stone colours (for a total of 25 new stone floors)
● Adds eight styles of chequered stone floor in various combinations
● Adds six new carpet colours - orange, yellow, turquoise, purple, black, and white
● Adds a new style of chequered carpeting in all colours
● Adds a new style of wool carpeting in all colours, requiring woven wool from the new loom workbench
● Adds plasteel and jade flooring perfect for end-game colonies
● Support for Cupro's Stones and Extra Stone


[T] RawCropThoughts :: Adjusts vanilla crops with added detail.
● Each vanilla crop item now gives their own specific colonist thought if they are eaten raw



Optional Downloads and Translations
Jabbamonkey's HD Textures (for CoreCropTweaks, ExpandedCloth, and ExpandedCrops) - from this Ludeon forum thread

Installation
IMPORTANT: Unless you're using a TMods patch designed for older versions, make sure you delete any old versions of TMods before extracting the new ones! Filenames may change between versions and other differences may be present, so overwriting an old installation is not a good idea.

To install TMods, simply unzip the mod's zip file into your RimWorld "Mods" subfolder, load RimWorld, then activate the parts you want to use by clicking the Mods button on the main menu and ticking the mods to enable.

Compatibility
I've tried to separate my mods logically so that you can enable just the parts you want. From RimWorld alpha 17 onwards, T's Mods does not redefine any Core XML definitions and should be highly compatible with the majority of other popular mods. If you find any problems or have compatibility requests then let me know and I'll see what can be done.

License
You're welcome to do pretty much whatever you like with all of my mods. If you use all or part of them in your own mod or modpack, however, please credit me and include a link back to this original mod. Thanks!

Some artwork may be based on existing sources - see credits.txt within the mod's About folder for links to sources. All non-original source art is at least "free for non-commercial use" to the best of my knowledge.


Credits
Some artwork in T's Mods may be based on existing sources - see credits.txt within each mod's About folder for links to sources. All such art is at least "free for non-commercial use" to the best of my knowledge.

Translators:
These folks have generously spent the time to create translations for T's Mods, either here or on the Steam Workshop. Thanks!
● Latta
● Raccoon
● Candacis
● TeiXeR
● Proxyer
● CANALETA
● master_wu


Special shoutouts to:
● Skullywag - for being an inexhaustible font of modding knowledge
● Shinzy - for artwork
● dismar - for polishing some of my patches
● Helpful Bot - for suggesting a floor made from jade
● You, the RimWorld community - for being generally awesome and supportive