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Parallax Extreme (v1.6 | update)
Choice is one of the greatest things that we, as gamers have...the more opportunities we have for making a choice, the better our gaming experiences will be! And now is no different. We now have a choice in which mapping mod we will use (unless, of coarse, you have a large HardDrive, in which case, you can have multiple installations of Prey, and have a number of graphic enhancing mods installed. ...And once again, the mod-improving-machine has been busy! Dafama2K7 has returned with his updated and enhanced version of the popular Parallax Extreme mod!




    Some of the features of this mod include:


      • Interior environments almost real, really scary, not suitable for all people.
      • Beyond the limits effect thanks to adding some Prey techniques into the Parallax shader!
      • Best Parallax effect thanks to mixing the features of Brilliant Highlights shaders and the Parallax shaders into one shader!
      • Now enhanced with some techniques to be more metallic and at the same time Brilliant, enhanced specular & normal bumpmapping.






    This mod tweaks Prey's graphics engine by applying parallax mapping to all textures; It incorporates an improved central shader and all other textures benefit from the Simulated Parallax Mapping design. The result is a significant improvement over standard bump mapping. Parallax Extreme enhances the look of the Prey universe by giving surfaces more depth and realism. Using a heavily modified vertex and pixel shader and a mix of custom and simulated height maps, this mod makes surfaces look more three-dimensional by offsetting bumps depending on your view.




      Some of the changes in this version include:

      • Added lightning enhancements.
      • Fixed various bugs.












Refer to the readme for more information.
Parallax Mod
Here's what DaFama2K7 had to say about his Parallax Mod:



QUOTE


Basically, the Parallax Mapping Mod is designed to give the game an authentic and lifelike adventure; This mod will draw you in even more then the original stock game does, and will heighten your perception of the cyber-surroundings around you. For the more technical minded, this mod is a new technology that simulates physical displacements on surfaces. As a result surfaces looks more three dimensional, it increases metal gloss, and the game looks more realistic. ...In short, it's sweet, and a must have!



Parallax Mapping Mod v2.0 enhances Doom3's graphics engine by applying parallax mapping to all textures. Parallax mapping, also known as virtual displacement mapping, is a recent graphical technology that gives surfaces more depth and realism. Using a heavily modified vertex and pixel shader and a mix of custom and simulated height maps, this mod makes surfaces look more three-dimensional by offsetting bumps depending on your view.

Next Generation shaders (1.5)
Next Generation Shaders v1.5 for Prey.









Enhanced_Shaders beyond the limits for ATI & NVidia gfx cards with OpenGL v2.0 or higher !



Try the kp_slash key to put the gfx modes to your taste (default is the best).





Thanks to TheRealSceneGraphManager for let me use they're Chromatic Shaders.

Thanks to Maha-X for his Brilliant mods !
Brilliant Highlights (1.0)
This is a mod by Dafama2k7 that changes the shader in Prey to make them more realistic and 3D.
Unpredictable Prey (0.6)
Here's the updates in this version, from the Readme:



QUOTE


v0.6 - Updated to latest NG shaders.

- Much powerful weapons.

- More balanced game play.

- Uses the Chromatic Dispersion Shaders by TheRealScenegraphManager.

- Fixed small bugs and optimized some things.

LeonPreySP (2-SP MAPS) (1.0)
There is no real story, I built these Prey sp-maps mainly because nobody else made Prey sp-maps, and I thought it would be funny to have at least made 2 sp-maps with Prey.
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  • added 5 days ago

    We're Hiring: Web Developer Positions

    posted by Dark0ne Feature
    We’re looking for two mid-level to senior web developers to join our team at our new office in Exeter, UK. The ideal candidate will be multi-skilled with experience working on high traffic websites.


    The Role

    You’d be joining our established web team which currently consists of 3 programmers whose primary responsibility is the Nexus Mods website and everything around it. Our stack consists of a mixture of technologies - Linux, Apache, NginX, PHP, MySQL, APC, Redis, Ruby, Rails, Bash, Git, Puppet, Vagrant, Javascript, Jquery, CSS, HTML and everything in between.

    We’re currently hard at work ...(continue reading the full article)
  • added 5 days ago

    Blog Piece: We're getting an office, and we're hiring

    posted by Dark0ne Feature
    Hello! long time, no...boring you with my long blog pieces.

    We're about to post up a news article about us looking to hire two new web programmers. Unlike our previous hire-calls, however, this one is different because it comes with the caveat that the job is based in Exeter, in the south west of England. Why? Because we're setting up an office. Our first office.

    Revealing such news comes as bitter-sweet to me. For the past 15 years Nexus Mods (and the names it previously operated under) has been run from bedrooms, dorm rooms, campus computer rooms and home offices. It's been a success story up ...(continue reading the full article)
  • added 5 days ago

    Staff Picks - 22 Mar 2017

    posted by BlindJudge Feature
    This week we're back with some more staff and community picks. I am really pleased to see a submission for a game other than those from the Bethesda series with Minqmay picking one from Legend of Grimrock. SirSalami has this week turned his attention towards a really nice armour mod, Terrorfox1234 has chosen one to help with your sometimes incredibly stupid companions and I have gone back to my childhood and chosen a mod to put posters on the walls.

    We love to hear the communities picks so keep them coming by using this new and handy form.

    Please fill out the form completely and ensure that yo ...(continue reading the full article)
  • added 1 week ago

    The Sunday Discussion - Robbie922004

    posted by BlindJudge Interviews
    This week I got to chat with Robbie922004, a mod author who primarily creates mods for Skyrim, though has been known to tinker in Fallout 4. Robbie started his Steam game collection even before owning a gaming PC and began creating mods, like many, to fix things that he discovered weren't quite up to his taste in the vanilla game.

    Hey Robbie and welcome to the Sunday discussion, would you mind letting our community know a little bit about you?

    Thanks very much for having me. Unsurprisingly, my name is Robbie. I’m 24 years old, and I’m from Maryland in the United States, on the East Coast for ...(continue reading the full article)
  • added 2 weeks ago

    Community Picks - 15 Mar 2017

    posted by BlindJudge Feature
    This week we turn entirely to the community to let us know some of their top picks for the games they are playing. We will be interspersing the Staff Picks every now and again to show some of these submissions, so please continue to get them into us using this new and handy form.

    Please fill out the form completely and ensure that you add some details about the mod and why you have chosen it (similar to how our community members have below).  

    Just remember that other mods on the site may do roughly the same thing, so keep your eyes peeled and understand that these are just personal picks. T ...(continue reading the full article)
  • added 2 weeks ago

    The Sunday Discussion - FadingSignal

    posted by BlindJudge Interviews
    This week I am really pleased to bring you the Sunday Discussion with FadingSignal. This popular mod author has provided us with a number of high quality and incredibly popular mods over the last few years, with 'True Storms' deemed a necessary mod by many of our community. Last week CDante named FadingSignal as one of his top mod authors and this week I have managed to have a chat with him. So without further ado, please give a warm welcome to FadingSignal.

    Hey FadingSignal, welcome to the Sunday discussion and many thanks for agreeing to talk to us. As with the previous interviews, would you ...(continue reading the full article)
  • added 2 weeks ago

    Butcher Giveaway!

    posted by TerrorFox1234 Feature
    Greetings everyone,

    I come bearing gifts! Some of you may remember the Witanlore: Dreamtime Giveaway we ran back at the end of January. Well I’m back at it again with keys for the game Butcher, by Transhuman Design!



    THD is a great group of developers and have been kind enough to grant us 10 keys to hand out. As the developers themselves describe the game:

    QUOTE
    BUTCHER is a fast-paced 2D shooter and a blood-soaked love letter to the cult classics of the genre. If kicking corpses into a lava pit and adorning walls with blood is your idea of a good time, BUTCHER is THE game for you.
    You can check o ...(continue reading the full article)
  • added 3 weeks ago

    UX/UI Designer needed for NMM v2.0

    posted by BlindJudge Site News
    Last month, we put a news post onto the site giving everyone an update as to the current state of Nexus Mod Manager version 2 and at the bottom of this news post we advertised a contract position for a UX/UI Designer. Despite receiving a number of applications, we have yet to find the individual who we believe can help us to create an intuitive, yet powerful piece of software. We are looking first and foremost at recruiting a member of our community who has the skills and abilities listed below to steer the interface design over the next few months.

    This position will entail approximately 10-1 ...(continue reading the full article)
  • added 3 weeks ago

    The Sunday Discussion - CDante

    posted by BlindJudge Feature
    This week I am pleased to bring you a modder that I have been following over the past few months, CDante, the author of the incredible 'Push Away Companions', a mod that our own Dark0ne liked so much he added as his Staff Pick. This week we find out what got him started in modding, what he is working on at the moment and what we can expect in the future.



    Hi CDante, and welcome to the Sunday discussion. Firstly would you mind letting us know a little bit about you?

    Hello Paul, and thank you for this amazing opportunity. My real name is Daniel, I’m a 35-year-old web developer from Budapest, Hung ...(continue reading the full article)
  • added 3 weeks ago

    6th March Maintenance

    posted by MrMason Site News
    On Monday the 6th of March 2017 Nexus Mods will be down from 08:00 GMT so that we can perform some essential database maintenance. We expect this maintenance to take around 4 hours, but due to the nature of the work there is scope for this to be shorter or longer.

    The website and the forum will be down during this time.

    We’re performing this at the quietest time that we possibly can so that it has as minimal impact as possible.

    Thanks for your understanding,

    MrMason

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