Pillars of Eternity

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Created by

Fyorl

Uploaded by

Fyorl

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About this mod

A save game editor for Pillars of Eternity.

Permissions and credits
Discontinued
I'm effectively drawing a line under this project for now as I want to work on other things. I will still be accepting pull requests; please use the planned features list below if you are looking for a starting place for contributions.

If you have released your own, better save game editor, please let me know and I can update this description to point people there.


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Introduction
Eternity Keeper is an open-source save game editor for Pillars of Eternity. At the moment it's very bare-bones but is stable enough for a preliminary release. The source code is freely available here and anyone is welcome to contribute. There will be frequent releases as features become stable and every effort will be made to update the files hosted here but the website will always be up to date. Alternatively, you can use the built-in auto-updater.

Please note: This currently only runs on 64-bit Windows. Although there is a download listed on the site for Linux, it's very unstable and will likely not work for you. These issues will hopefully be fixed in the future.

Also, it will only work on save games which have been saved after patch 1.05. It's fine if the game was started before 1.05 so long as you have saved the game at least once since then.


Features
  • Auto updates
  • Modify character attributes
  • Modify all raw numeric character variables
  • Modify character names (including companions)
  • Modify copper pands

Note about the Raw tab: The 'Raw' tab is basically a dump of all a character's stats from the save file. Changing most of the values here has not been tested and could result in a corrupt save file. Eternity Keeper will never overwrite your save files, it will just create a new, edited one, so you don't need to worry too much.

The values in the other tabs have been tested and will be accepted by the game. The plan is to fill out these other tabs with more stats once they have been tested. Things in the Raw tab such as 'BaseWill', etc. in which is pretty obvious what they do, should be quite safe to modify.

Planned Features
  • Mac and Linux support
  • 32-bit support
  • Character importing/exporting
  • Party management
  • Bring dead characters back to life
  • Add more stable variables (so they don't have to be edited in Raw mode)
  • Clean up vendors (remove all the items sold to them from save files)
  • Modify inventory and stash
  • Modify skills and talents
  • Modify culture and race
  • Modify grimoires
  • Item editor
  • Stronghold editor
  • Modify global variables
  • Modify companion portraits