Pillars of Eternity

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Created by

Stonehack

Uploaded by

Wayfinder

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About this mod

Almost all per rest abilities are now per encounter, underused abilities and talanets have been buffed, some animal companion attributes have been changed in addition to a few other changes.
Swift Aim, Swift and Steady and Vicious aim have received some changes to make them appealing for melee rangers and more competitive with high level moda

Requirements
Permissions and credits
This mod makes some changes to the Ranger class.
Class balance is not the main concern of this mod.

Almost all per rest abilities are now per encounter, underused abilities and talents have been buffed, some animal companion attributes have been changed in addition to a few other changes.
Swift Aim, Swift and Steady and Vicious aim have received some changes to make them appealing for melee rangers and more competitive with high level modals.

Installation:
Put all .unity3d files in the PillarsOfEternity_Data\assetbundles\prefabs\objectbundle folder.
Put the abilities.stringtable file in the PillarsOfEternity_Data\data\localized\en\text folder.
Backup your files.
Overwrite all existing files.

Removal:
Replace all files with your backup.

Partial removal:
If you have other mods that modify the rangerabilityprogressiontable or talentsabilityprogressiontable file, the mod will work without them, but most of the talent descriptions during level up will be wrong.
Removing a specific .unity3d file will remove the changes for that skill, but you will need to reload the game.

Animal Companions:

Note: A new game will be needed for animal companion changes to work.

    Antelope:
        Dexterity 14 -> 16
        Perception 15 -> 16
        Total 66: 10/10/16/16/5/9
    Bear:
        Constitution 12 -> 13
        Total 65: 15/13/9/13/5/10
    Boar:
        Might 11 -> 12
        Perception 10 -> 11
        Resolve 15 -> 18
        Total 70: 12/16/8/11/5/18
    Lion:
        Resolve 11 -> 12
        Total 66: 13/13/12/11/5/12
    Stag 65 Total: 13/10/12/15/5/10 No Changes
    Wolf 65 Total: 10/10/13/15/5/12 No Changes
    Itumaak:
        Intelligence 5 -> 6 (The only animal companion with 6 -> Greater Stuns, etc.)
        Resolve 12 -> 14
        Total 68: 10/8/15/15/6/14

Talents and Abilities:
        
Marked Prey
    Duration 30s -> 300s
    Damage Bonus 20% -> 25%

Swift Aim
    Attack Speed 20% -> 30%
    Accuracy -7 -> -8
        Swift and Steady
            Accuracy +5 -> +8

Wounding Shot
    Accurate Wounding Shot
         +10 Accuracy -> +20
            
Arrow Sense
    +15 Deflection against ranged attacks -> +20
        
Takedown
    Prone Duration 5s -> 8s
        Note: Pets have 5 int, so it is ~6s after modifiers.
    Brutal Takedown
        Damage 20 -> 42
    
Binding Roots
        5 x Rest -> 2 x Encounter
        30s Duration -> 20s
    Thorny Roots
            Added +25 Accuracy
            +15 Slash damage -> +25
            +15 Pierce damage -> +25
            Note: Displayed duration when picking the talent is wrong.
            
Master's Call
    3 x Rest -> 1 x Encounter
    
Vicious Aim
    Speed Penalty 20% -> 15%
    Accuracy Bonus now works for all, rather than just ranged weapons
    Added 10% Bonus Damage for Melee Weapons
    Total Penalties: -15% Attack Speed, -20% Ranged Reload Speed
    Total Bonuses: +10 Universal Accuracy, +20% Ranged Damage, +10% Melee Damage

                
Revive Companion
     Heal 50 -> 90        
            
Play Dead
     Heal 20 -> 35