OPERATION FLASHPOINT
HOT FILES
WGL Texture Replacement Pack
# Difference between WGL_Islands_Replacement and this: a few different textures on all three islands

# modfolder version to have the textures also for addon islands !

# the wrp addition does just a better selection of Berghoff's nature pack trees

# the wrp addition did resize all trees to be now just 50 to 150 % from the former height

# you can leave out Berghoff's nature pack to get better performance

# you can just use Berghoff's nature pack for BIS islands

# bad point: little less varienty in textures on everon (grass and fields)
Kegetys' DXDLL (1.0)
This is the esteemed DXDLL from Kegetys, which enhances the graphics within the game through use of post-processing and by forcing trilinear filtering (because of this you'll need a GeForce 5 Series or above, or a Radeon 9 Series).



This replaces standard BIS files, so be sure to back them up (ones within /bin and /dat, mainly).
cjStarpack7B (beta)
Basically it is a beta variety pack of Star Wars and Freelancer predominately, with a few other units from Star Trek and some personal variations as well. There are several ship and fighter units done from Star Wars and Freelancer worlds, and a single federation ship. There is also a Mini Hellfire version of the Hellfire Launcher from Star Wars Episode II for an armored vehicle. Then there are Rhineland and Star Wars like droids, a droid blaster (used by all), some human troops using the blaster, and some aliens from Star Trek (Myneine and Tholian).



The readme details the ships variety from fighters, gunboats, destroyers, frigates, and cruisers. It also details the texture requirements for the ships, Droids and Extraterrestrials have their own textures and the blaster uses the droid addons, the aliens have there own or default weapons.



Important to mention is the fact that when I finalize these they will be seperated into their own categories like ie..Rhineland pack, Star wars pack etc... However just as important is the fact I will use the same addon name and vehicle class for all (some display names will change, but I will have a detailed info file for this). The new change will also mean texture requirements will be based on their class not just the Star Frigate I used as a main texture file in this (this fact is explained in the current readme).



I did test these about thirty or forty hours to see the improvements on the fighters vs. fighters and fighters vs. ships action, so it is very well tested without problems that I could find, Also I forgot to mention fighter texture fixes in the readme, I did alot of fixes to these but stopped preferring to devote the time to finish them as finals.



One other thing I will release seperately my Beta Rhineland Battleship (armed and static) shortly, but after that I will finalize these addons and finish the new ones before any more releases are done, Thank You CJ.
Nuclear SCUD Launcher (1.1)
New Features / Fixes

--------------------



Improved Targeting,

Improved Radiation Detection And Damage,

Improved Chemical Detection And Damage,

Increased Conventional Warhead Damage,

Conventional Warhead Explosion Added,

New Biological Warhead Added,

New Nuke Effect,

New Dust And Shockwave Effect,

EMP Tweaked,

West Crew Added,

Multiplayer Support Added,

Code Tweaked And Speed Improvements Implamented,

Scud Speed And Turning Circle Changed,

Lots Of Tweaks And Features To Numerous To Mention,
Jurassic Park Dinos Fix (1,8)
ok

all dinos Fixed and knew can be found only on the Res Side...

New Tex New Sounds And Fixed Bugs....

-------------------------------------------

needed the beta version from Jurassic Park..

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soon A Full Version Its Going To Be Done please Waite



-------------------------

Credit Too Dracula-------

Credit Too Mevludin------





For Fixing The Bugs And Me ahhahaha
RHS: T80 Main Battle Tank Pack
T80 Main Battle Tank Pack v.1.0 containing older B and newer U series.



Features:



- Accurately modeled simulation

- Tank suspention

- Smoke screen deployment

- Main gun recoil

- Ability to transport infantry on armour

- New great transport animations

- Working Arena Active defence system

- Working and animated SHTORA system

- Sounds acompanying Arena and SHTORA

- Random numbers, squad and national insignia which can also be customized
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  • added 7 days ago

    We're Hiring: Web Developer Positions

    posted by Dark0ne Feature
    We’re looking for two mid-level to senior web developers to join our team at our new office in Exeter, UK. The ideal candidate will be multi-skilled with experience working on high traffic websites.


    The Role

    You’d be joining our established web team which currently consists of 3 programmers whose primary responsibility is the Nexus Mods website and everything around it. Our stack consists of a mixture of technologies - Linux, Apache, NginX, PHP, MySQL, APC, Redis, Ruby, Rails, Bash, Git, Puppet, Vagrant, Javascript, Jquery, CSS, HTML and everything in between.

    We’re currently hard at work ...(continue reading the full article)
  • added 7 days ago

    Blog Piece: We're getting an office, and we're hiring

    posted by Dark0ne Feature
    Hello! long time, no...boring you with my long blog pieces.

    We're about to post up a news article about us looking to hire two new web programmers. Unlike our previous hire-calls, however, this one is different because it comes with the caveat that the job is based in Exeter, in the south west of England. Why? Because we're setting up an office. Our first office.

    Revealing such news comes as bitter-sweet to me. For the past 15 years Nexus Mods (and the names it previously operated under) has been run from bedrooms, dorm rooms, campus computer rooms and home offices. It's been a success story up ...(continue reading the full article)
  • added 1 week ago

    Staff Picks - 22 Mar 2017

    posted by BlindJudge Feature
    This week we're back with some more staff and community picks. I am really pleased to see a submission for a game other than those from the Bethesda series with Minqmay picking one from Legend of Grimrock. SirSalami has this week turned his attention towards a really nice armour mod, Terrorfox1234 has chosen one to help with your sometimes incredibly stupid companions and I have gone back to my childhood and chosen a mod to put posters on the walls.

    We love to hear the communities picks so keep them coming by using this new and handy form.

    Please fill out the form completely and ensure that yo ...(continue reading the full article)
  • added 1 week ago

    The Sunday Discussion - Robbie922004

    posted by BlindJudge Interviews
    This week I got to chat with Robbie922004, a mod author who primarily creates mods for Skyrim, though has been known to tinker in Fallout 4. Robbie started his Steam game collection even before owning a gaming PC and began creating mods, like many, to fix things that he discovered weren't quite up to his taste in the vanilla game.

    Hey Robbie and welcome to the Sunday discussion, would you mind letting our community know a little bit about you?

    Thanks very much for having me. Unsurprisingly, my name is Robbie. I’m 24 years old, and I’m from Maryland in the United States, on the East Coast for ...(continue reading the full article)
  • added 2 weeks ago

    Community Picks - 15 Mar 2017

    posted by BlindJudge Feature
    This week we turn entirely to the community to let us know some of their top picks for the games they are playing. We will be interspersing the Staff Picks every now and again to show some of these submissions, so please continue to get them into us using this new and handy form.

    Please fill out the form completely and ensure that you add some details about the mod and why you have chosen it (similar to how our community members have below).  

    Just remember that other mods on the site may do roughly the same thing, so keep your eyes peeled and understand that these are just personal picks. T ...(continue reading the full article)
  • added 2 weeks ago

    The Sunday Discussion - FadingSignal

    posted by BlindJudge Interviews
    This week I am really pleased to bring you the Sunday Discussion with FadingSignal. This popular mod author has provided us with a number of high quality and incredibly popular mods over the last few years, with 'True Storms' deemed a necessary mod by many of our community. Last week CDante named FadingSignal as one of his top mod authors and this week I have managed to have a chat with him. So without further ado, please give a warm welcome to FadingSignal.

    Hey FadingSignal, welcome to the Sunday discussion and many thanks for agreeing to talk to us. As with the previous interviews, would you ...(continue reading the full article)
  • added 3 weeks ago

    Butcher Giveaway!

    posted by TerrorFox1234 Feature
    Greetings everyone,

    I come bearing gifts! Some of you may remember the Witanlore: Dreamtime Giveaway we ran back at the end of January. Well I’m back at it again with keys for the game Butcher, by Transhuman Design!



    THD is a great group of developers and have been kind enough to grant us 10 keys to hand out. As the developers themselves describe the game:

    QUOTE
    BUTCHER is a fast-paced 2D shooter and a blood-soaked love letter to the cult classics of the genre. If kicking corpses into a lava pit and adorning walls with blood is your idea of a good time, BUTCHER is THE game for you.
    You can check o ...(continue reading the full article)
  • added 3 weeks ago

    UX/UI Designer needed for NMM v2.0

    posted by BlindJudge Site News
    Last month, we put a news post onto the site giving everyone an update as to the current state of Nexus Mod Manager version 2 and at the bottom of this news post we advertised a contract position for a UX/UI Designer. Despite receiving a number of applications, we have yet to find the individual who we believe can help us to create an intuitive, yet powerful piece of software. We are looking first and foremost at recruiting a member of our community who has the skills and abilities listed below to steer the interface design over the next few months.

    This position will entail approximately 10-1 ...(continue reading the full article)
  • added 3 weeks ago

    The Sunday Discussion - CDante

    posted by BlindJudge Feature
    This week I am pleased to bring you a modder that I have been following over the past few months, CDante, the author of the incredible 'Push Away Companions', a mod that our own Dark0ne liked so much he added as his Staff Pick. This week we find out what got him started in modding, what he is working on at the moment and what we can expect in the future.



    Hi CDante, and welcome to the Sunday discussion. Firstly would you mind letting us know a little bit about you?

    Hello Paul, and thank you for this amazing opportunity. My real name is Daniel, I’m a 35-year-old web developer from Budapest, Hung ...(continue reading the full article)
  • added 4 weeks ago

    6th March Maintenance

    posted by MrMason Site News
    On Monday the 6th of March 2017 Nexus Mods will be down from 08:00 GMT so that we can perform some essential database maintenance. We expect this maintenance to take around 4 hours, but due to the nature of the work there is scope for this to be shorter or longer.

    The website and the forum will be down during this time.

    We’re performing this at the quietest time that we possibly can so that it has as minimal impact as possible.

    Thanks for your understanding,

    MrMason

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