Press uncheck all then check all, that selects all of them. To update just drop the new .ini in and activate it in reshade. I will always include the old files too in case people like past versions, choose the one you like best in reshade.
1 Engine.ini (…\Saved\Config\Windows\Engine.ini) scroll down until you find this and paste it, configure it how u like. ;============================================================ ;================== CUSTOM/OPTIONAL SETTINGS ================ ;============================================================ ; You can add other custom CVARs/Sections below
[SystemSettings] r.AllowHDR=1 ; Enable HDR pipeline r.HDR.EnableHDROutput=1 ; Force HDR swap-chain at startup r.HDR.Display.OutputDevice=5 ; scRGB / HDR10 (1000-nit standard) r.HDR.Display.ColorGamut=2 ; Rec.2020 wide gamut r.HDR.UI.CompositeMode=1 ; Proper UI blending in HDR r.HDR.UI.Level=0.8 ; Scale UI brightness (0–1) r.HDR.UI.Luminance=100 ; HUD brightness in nits r.HDR.Display.MidLuminance=10 ; “Paper white” mid-tone ≈10 nits r.HDR.Display.MaxLuminance=2000 ; Your (TV/Monitor) peak luminance r.HDR.Display.MinLuminanceLog10=-4.0 ; Black floor ≈0.0001 nits r.EyeAdaptationQuality=3 ; Full histogram auto-exposure r.EyeAdaptation.Method=1 ; Stable histogram method r.EyeAdaptation.MinEV100=-3.0 ; Lowest scene EV100 (≈0.1 nits) r.EyeAdaptation.MaxEV100=4.0 ; Highest scene EV100 (≈1600 nits) r.EyeAdaptation.ExponentialTransitionDistance=0.4 ; F-stop distance to switch to exponential r.EyeAdaptation.AdaptationSpeedUp=2.0 ; Dark→bright adaptation speed (f-stops/sec) r.EyeAdaptation.AdaptationSpeedDown=1.5 ; Bright→dark adaptation speed r.EyeAdaptation.ExposureCompensation=0.6 ; +EV boost for outdoor scenes r.EyeAdaptation.LensAttenuation=1.2 ; Lens light absorption factor
3 AltarGameUserSettings.ini (…\Saved\Config\Windows\AltarGameUserSettings.ini) bUseHDRDisplayOutput=True ;change it from false to true HDRDisplayOutputNits=2000 ; match your screen’s peak brightness Altar.GraphicsOptions.HDR=1 Altar.GraphicsOptions.HDRWhitePoint=2000 ; match your screen’s peak brightness
on all files AltarGameUserSettings.ini . Engine.ini Right-click the file → Properties → check Read-only → OK . OR GameUserSettings.ini → Writable (so in-game tweaks persist)
This allows it to tailor these settings to your display.
I plan on configuring my settings properly soon and creating detailed instructions. I think setting this stuff up properly is the key prior to balancing with reshade, unfortunately it means my reshade looks pretty bad on other settings so one size may not fit all.
Just FYI - not sure about the actual image gallery, but HDR images can still be put into the actual description page. Not a mod developer so I'm not sure how to do it myself but I've seen it done before.
Interesting, this the 2nd way i've seen using .ini files to enable hdr. I know one of the ways the HDR den discord is suggesting is the engine.ini instead of the 2 you suggest. It works, but if your way is better I'll give it a shot.
11 comments
what is the recommended update procedure from 1.0 to 1.1 and further?
To update just drop the new .ini in and activate it in reshade. I will always include the old files too in case people like past versions, choose the one you like best in reshade.
this mod Simple HDR Enabler plus this Reshade here.
something like this ? thanks
(…\Saved\Config\Windows\Engine.ini)
scroll down until you find this and paste it, configure it how u like.
;============================================================
;================== CUSTOM/OPTIONAL SETTINGS ================
;============================================================
; You can add other custom CVARs/Sections below
[SystemSettings]
r.AllowHDR=1 ; Enable HDR pipeline
r.HDR.EnableHDROutput=1 ; Force HDR swap-chain at startup
r.HDR.Display.OutputDevice=5 ; scRGB / HDR10 (1000-nit standard)
r.HDR.Display.ColorGamut=2 ; Rec.2020 wide gamut
r.HDR.UI.CompositeMode=1 ; Proper UI blending in HDR
r.HDR.UI.Level=0.8 ; Scale UI brightness (0–1)
r.HDR.UI.Luminance=100 ; HUD brightness in nits
r.HDR.Display.MidLuminance=10 ; “Paper white” mid-tone ≈10 nits
r.HDR.Display.MaxLuminance=2000 ; Your (TV/Monitor) peak luminance
r.HDR.Display.MinLuminanceLog10=-4.0 ; Black floor ≈0.0001 nits
r.EyeAdaptationQuality=3 ; Full histogram auto-exposure
r.EyeAdaptation.Method=1 ; Stable histogram method
r.EyeAdaptation.MinEV100=-3.0 ; Lowest scene EV100 (≈0.1 nits)
r.EyeAdaptation.MaxEV100=4.0 ; Highest scene EV100 (≈1600 nits)
r.EyeAdaptation.ExponentialTransitionDistance=0.4 ; F-stop distance to switch to exponential
r.EyeAdaptation.AdaptationSpeedUp=2.0 ; Dark→bright adaptation speed (f-stops/sec)
r.EyeAdaptation.AdaptationSpeedDown=1.5 ; Bright→dark adaptation speed
r.EyeAdaptation.ExposureCompensation=0.6 ; +EV boost for outdoor scenes
r.EyeAdaptation.LensAttenuation=1.2 ; Lens light absorption factor
2 GameUserSettings.ini
(…\Saved\Config\Windows\GameUserSettings.ini)
[Display]
bUseHDRDisplayOutput=True
HDRDisplayOutputNits=2000
3 AltarGameUserSettings.ini
(…\Saved\Config\Windows\AltarGameUserSettings.ini)
bUseHDRDisplayOutput=True ;change it from false to true
HDRDisplayOutputNits=2000 ; match your screen’s peak brightness
Altar.GraphicsOptions.HDR=1
Altar.GraphicsOptions.HDRWhitePoint=2000 ; match your screen’s peak brightness
on all files AltarGameUserSettings.ini . Engine.ini
Right-click the file → Properties → check Read-only → OK .
OR
GameUserSettings.ini → Writable (so in-game tweaks persist)
hope this helps :)
This allows it to tailor these settings to your display.
I plan on configuring my settings properly soon and creating detailed instructions. I think setting this stuff up properly is the key prior to balancing with reshade, unfortunately it means my reshade looks pretty bad on other settings so one size may not fit all.
So basically, tick the whole list?