Oblivion

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DavidJCobb

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NorthernUI has hit an important development milestone!

I have now reskinned every single vanilla menu and added complete or near-complete gamepad support to them! The last of the menus was the PersuasionMenu, which you can see in action here. This video even manages to demonstrate the gamepad support: the first time you see me start the minigame, keep your eye on the in-game cursor and the minigame circle, and you just might spot how I got keynav to play nice with the mouse-oriented minigame code.

This milestone doesn't mean that the mod is done. I have to fix a small snafu involving small text (you may notice that the version number on the main menu is in a vanilla font), fix some bugs within the DLL, add missing features to some of the DLL's mechanisms (e.g. generating missing resource files with default values), and create and patch in menus to customize the mod itself and the gamepad controls. Still, reskinning every vanilla menu and patching several of them (sometimes extensively) is an enormous amount of progress. We're in the eleventh hour of development now.

(Also, I know I forgot to do loading screens. I'll get to them. For now I'm just going to claim that they don't comprise a "menu." I mean, sure, the internal classname is called LoadingMenu, but shut up. Just shut up.)

0 comments

  1. PukinDumpling
    PukinDumpling
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    Huh! That looks really good! Looking forward to it still. :)