Oblivion

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angkor

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hya

working hard on my 4th of July upload, showing my updated "Im Garten Kosh" mod.
This mod started in 2008 as a little modification on Gordon Wache's xul ImperialIsle mod to make it compatible with "Let the People Drink" and from there it grew to become a wild garden covering the Imperial Isle from the Arcane University via the Waterfront to the Talos District.
After its publication there came new mods to the Isle which where incompatible with IGK and in 2011 I made "ImpIsle Walkabout" which is not a modification but an add-on that merged xul_ImperialIsle, Region Revive and Roads Of Cyrodiil in an integrated landscape and in 2016 I made a junglised version of it.
So, I was not sure where to go with IGK, I liked its name - which could be used for other mods - so I left it on the Nexus, but it had so many problems with all these new arrivals that I did not use it myself anymore ...
Recently however, while making an install guide for Oblivion, I decided to give it another try and I was very happily surprised by its potential so I decided to bring it up to speed again.
This new version - fully cleaned with TES4Edit - is now compatible with Roads of Cyrodiil, Let The People Drink, the Natural History Museum and my own Akaviri Kojima Extended. I have given it the same functionality as IW with its "Midas ready" Statue containers and after some test runs I think "Im garten Kosh" is an interesting alternative for the Imperial City Isle ...

In the first vid I start in the Tempel District from where I use Jadraxs Imperial City Tunnel Entrance to go to the Waterfront District from where I go to Anli's Shack, a small player house which is part of IGK.

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