Oblivion

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angkor

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In this vid I'm installing some "basic" texture replacers for small objects.

After download from the TESNexus I compare the downloaded files with the ones they are to overwrite and then make a back up of these files but since I expect everything to be fine and because these replacers will be the new "default" I make OMODs of only the biggest of these texture replacers.
Then there's some clean up in my OMOD mod folder by making some new backup folders where I place - almost - all the OMODS not active in my game.
After download most mods are easily converted into OMODs which can be installed without problem.
The only exception are the "sign" mods which should be merged into one mod before you make an OMOD of them but after this installation is simple again.

After install of all these mods - with their install order not critical - I use the bsa redirection option in OBMM after which - because there are some new esp's - I use BOSS, Wrye Bash and TES4LODGen to merge these new files into my game install. The only exception here is Ayleid_People's Alluring Potion and Wine Bottles v3 for OOO which overwrites the esp's in both jbvw's as maczopikczo's versions, before doing this I've asked maczopikczo's advice ....

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