Oblivion

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angkor

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Finetuning my uFCOM install ...
After making a new Bashed Patch I have a closer look at my mods here and notice only one problem: the FCOM_Fran_Lv39Item_Malz.esp expects a different load order than the one generated by BOSS but because it seems to be merged into the Bashed Patch without problems I assume it's fine for now ...
After this I have another look at the Bashed Patch ...
Next I'm showing the "ROUGH" files I made of Fran, uFCOM and MMM. While installing using the OMOD script I had some files I wanted to use but which I had to bring in manually because of their OMOD scripts so after I installed all the files I wanted to use I used BOSS to bring them in the right load order and after cleaning used Wrye to make a first Patch of it all. When this showed no problems I copy-pasted all the relevant files in distinct maps, archived them and then used OBMM to make new OMODs - Rough - of these files.
With this done I uninstalled my previous FCOM install - in reversed install order - and then I closed OBMM and manually removed the three OMOD conversion "FULL" files. After this I launched OBMM again and installed the entire FCOM again - now with the rough files - in the recommended install order. After using BOSS and some new cleaning I then went to the installer tab in Wrye Bash and reactivated COBL again but now - following an advice on the FCOM Kaboom! page - I added COBL Tweaks - FCOM.esp to the package. And following a suggestion on the COBL forum I also downloaded and installed Pluggy in OBSE\Plugins.
After activation of these files I ran BOSS again and then I made a new Bashed Patch which is the one I'm showing now :)
To conclude this let me add the remark that during installation tools as Wrye Bash or OBMM are just tools that help you do things faster and with the option menus during install they help you to install mods the way you like but it is always possible - and sometimes even necessary - to this without them OR - as I did here - to make special files that already have these choices in them.
Of course you always need to build Wrye's Bashed Patch :)
After this I used TES4LODGen to make a new LOD and with this done I defragmented everything and gave it a reboot.

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