Oblivion

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angkor

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Testing the Argos Cave on Mount Mor'Moth in the Akaviri Kojima Extended mod with some different obgev3.1 shader settings.
The shaders from "ambient dungeons" and "liquid water" are active all the time.
Beside these I'm only using the color mood shader.
The vid starts with no color mood shader active, giving the cave a blueish realistic look.

Next I'm using the color mood shader with:
extern float fRatio = 0.5; // blend ratio (0-1)
extern float moodR = 0.40; // mood color red component
extern float moodG = 0.27; // mood color green component
extern float moodB = 0.33; // mood color blue component.
Now the cave does not "feel" realistic but beautifully pastel tinted.

In the last section I'm using the color mood shader with:
extern float fRatio = 0.9;
extern float moodR = 0.40;
extern float moodG = 0.30;
extern float moodB = 0.05.
This setting makes the cave realistic again but now with a brownish look.


OBGEV3.1 can be found at: http://obge.paradice-insight.us/wiki/User%27s_Manual, "Ambient Dungeons" by KalendraStar at http://www.nexusmods.com/oblivion/mods/18385 and
"OBGE Liquid Water by Tomerk" at http://www.nexusmods.com/oblivion/mods/37825

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