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Game Trailers have a number of videos with split-screen comparisons of Oblivion on the XBox 360 and the PS3. Unfortunately they're a bit small and, ergo, it's a bit hard to point out major differences (or I just have rubbish eye sight).
You can view these comparisons in the Game Trailers video archive for Oblivion.
In this news post I'll mention certain mod projects which are either released and still being worked on, or are unreleased and being worked on. For those not familiar with Bethesda's official forums, 'WIP' means Work In Progress, and 'RELZ' means release. 'REQ(Z)' means request but that's not really relevant. Also, 'OBSE' means Oblivion Script Extender, and for those who have been living under a rock for the last 10 years: 'mod' is modification.
Deadly Reflex 3.3 (OBSE)This includes flipping and bashing, which can also be done by npcs, and decapitation! That's what's out there now, in V3.2. But I'd like to point out an interesting feature coming in V3.3: Horse Combat (Mounted Combat)! There's a video which is linked to at the official thread.QUOTENEW Deadly Reflex 3 aims to change Oblivion´s battles into more challenging, gruesome and realistic experience.
No more doing nothing, these fights are up to YOU to take care of!
NPC's with Jobs 0.9.8 (OBSE)QUOTENPC with jobs will be an ever expanding mod that will cover lot's of professions during time.
With every new version new professions will be added and more interaction will be possible between NPC's, thus forming a full economic system.
A more detailed description can be found at the official thread. All the previous versions of this mod made new npc's on a new island who had jobs. But from V0.9.7 and onwards, jobs will be added to existing npc's in Cyrodiil.
Unofficial Shivering Isles Patch 1.0.0
Just like the Unofficial Oblivion Patch, this patch won't just fix 'real bugs', it will also make sure that trees or plants aren't floating, or too deep in the ground. So far it has also optimized a large tree in Sheogorath's Palace, which should give you an additional 6-7 FPS when looking at it. If you have found a bug that isn't on the fix list yet or a floating tree, tell them!
That's it for now.
V1.2.404 of the Oblivion Construction Set has been released. It requires the V1.2 patch of Oblivion or higher.
'Fixed error with preview window not displaying art properly.'
This was the largest bug in the V1.2 Construction Set. Unfortunately, there were more bugs that weren't fixed in that version:
Some issues with the Height Map Editor.
The lip-synch generator (using .wav files option) is broken.
There's probably more. And from what I've heard this new version also created some new bugs. I'd stick with the original CS for now, until the community figures out what bugs the CS still has, or when there's another update. But that'll probably take a while.
Now that Shivering Isles is out I think a slight change in Poll question is warranted! As always here are the results of the last poll:
Are you going to buy the Shivering Isles expansion?
Yes. 77% (2283 votes)
No. 9%. (270 votes)
I don't know yet. 14% (412 votes)
So that would be a resounding yes then. Sometimes I wonder what all the pesimists on the forums are going on about when they say Oblivion was rubbish; I loved the game and it seems a lot of other players did too (oh I'm gonna get scolded!).
The slightly new poll question asks: How are you finding Shivering Isles?
Update! Read these two posts:
Bethesda has released the Shivering Isles Beta Patch 1.2. It will work for all language versions worldwide, except those downloaded from Direct2Drive.
The patch fixes (well, to summarize it) a bug which appears after +- 150 hours of playing with Shivering Isles, which made items disappear when you dropped them. If you want details take a look at this page.
You should only use this patch if you have the Shivering Isles expansion of course! Now let's hope they fix the rest soon...
(For those using the Oblivion Script Extender, v0009c won't work with it. You'll have to download an update, which will probably be avaiable in a few days.)
And credits to Abramul for spotting this!
I had an interview about the TC (Total Conversion) Project Serpent with its leader, Serpent of Shadow. Their official site can be found here and the forums here.
Pov: Could you give us a general outline of this project?
SoS: Project Serpent is a total conversion for Oblivion that takes its basis from the Heretic/Hexen game series by Ravensoft. We have created our own world that takes key aspects from the Heretic/Hexengames, allowing us to both satisfying fans of the series as well as create something new. We also offer many new systems of gameplay different from the standard Oblivion ones. It is not a story of good and evil, but of light and dark, and the player can join with either side. If they (the player) play their hand right they can even be in both.
Pov: Could you mention a few of these new gameplay systems?
SoS: Leveling System – We are changing how you level into an experience gain. Kill monsters, complete quests, and certain achievements will award experience which in turn awards a level up.
“Hub” Travel – Each region is it’s own worldspace, so it is almost like there are 12 worlds to explore. If you’ve ever played Hexen or Hexen 2, you will remember that their levels were set up as a “Hub”. That is, one level acted as a base, containing portals to multiple levels. Once all of the levels connected to it were completed, you moved on to the next hub. So each of the regions are considered to be Hubs kind of like that, although you are not restricted to solving all the quests before you can leave.
We are also doing some major changes to how you interact with NPCs, more on that to come.
Pov: What is the size of the landmass the mod takes place on?
SoS: We’re estimating about 4x as big as Oblivion’s Cyrodiil. However, each region is broken apart and can be worked on one at a time. So while each region will be smaller than Cyrodiil (usually), the combined total will be much larger.
Read the entire interview here.
Relatively inconsequential but good to know none-the-less, the new kudos system has taken off quite well with over 1,000 kudos points being awarded to people since it's launch around a month ago.
I reckon once that number reaches 4,000 - 5,000 I'll work on a little ranking system to see the people with the most kudos points. Fun fun.
Here's yet another feature addition to TESSource that I've been working on recently. While the BBCode functionality has always been there (but never visually available to writers) certain aspects of the site are now BBCode enabled. These areas include:
- File descriptions (written by file uploaders)
- File comments
- News comments
The easy way to tell whether an area is BBCode enabled is to look for the BBCode menu. If it's there it's enabled! For more information on using BBCode on TESSource you can read my guide on BBCode for Source Sites at the Member Portal.
Yesterday, I had a Q&A interview with Septim741 about his unofficial expansion: Oblivion Expanded.
A snippet:QUOTEPovuholo: Could you give me a summary of what this mod is about?
Septim741: Sure. Oblivion Expanded, which is an unofficial expansion for Oblivion, adds a ton of new content for the player to experience. The following has been announced already: five new sets of armor and weapons, three new races, two new locations, a creature, a companion, at least a dozen miscellaneous quests, and an epic new main quest. Like Oblivion, there will be a collectors edition available for download as well.
Pov: Will there be a new landmass this all takes place on? Where?
Sep: Each part will have a new landmass that is not related to the main quest. Part one will have a new landmass for the last half of the quest, but first half takes place in Cyrodill. The other three parts will all have at least one new landmass where their entire portion of the main quest takes place.
Pov: I heard this is a four part project. What parts are they? In what order will they be released?
Sep: The four parts are as follows: Part One: The Lost Kingdom, Part Two: Monarch of the Dead, Part Three: Prisoner of Akavir, and Part Four: The Dark Tribunal.
Read the full interview here.
2 April edit: This, of course, was an April Fool's day prank. Still, it was a funny article. From now on I'll post serious news! Original message below.
An interesting article popped up at Planet Elder Scrolls, about Bethesda's 'Enhanced Consumer Interaction'. Apparently they are visiting people (and modders) who are having problems with getting the official mods to work on their computer. And then they... Er... Give them a hug.
Some snippets:QUOTE"I spent months perfecting my mod," said disgruntled modder Reginald "ImLeet" Hawkthorn, "And then when I went to download one of the DLC official mods, it wouldn't install properly and I had to wait three weeks and spend 90 minutes on the telephone fighting for a refund. We brought Reginald's case to the attention of BethSoft marketing boss Pete Hines, who suggested that the modder would be the first target of their new approach to fan liaison. "
*Cheers*QUOTE"It was an episode I'd seen before," continues Reginald, "So I didn't mind the interruption. I went to the door and there was Pete Hines standing right there. He asked me to confirm my name, which I did, and then he hugged me."
"Studies show that hugging is an excellent way to make someone feel appreciated," explains Hines. "We plan to extend the hugging strategy - which we have termed Enhanced Consumer Interaction - to all regions in a program we will be rolling out over the next six months. We have recruited eight new Senior Enhanced Consumer Interactors, who will each have teams of ECIs under them in mobile units.
Mobile Consumer Interactor units? Sounds funny.QUOTEYou may have to wait some months before your local ECI representative knocks at your door, but don't worry - no member will go unhugged."
Read the full story at Planet Elder Scrolls
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