• 21 September 2007

    File Servers Fixed

    posted by Dark0ne Site News
    More than likely I won't be making any major edits to the site today. After working 8 days 9am - 9pm I'm taking today off, and catching up with some much needed gaming!

    There are a few tweaks that need addressing, however. First off I've fixed an issue with the file servers not downloading the new files uploaded in the last 24 hours. A reminder to people that being the first downloader of a new file means you have to first wait for the file server to receive the file before you can download it. So if you see a white page for a while, don't worry, the file server is just downloading the file.

    Happy downloading.
  • 20 September 2007

    Logging In

    posted by Dark0ne Site News
    Righty, I'm about to head out the door for my first night out in a fortnight. But before I go I thought I'd just mention something quickly to people having trouble logging in:

    You must make sure you use the tesnexus.com domain, and not the tessource.net or tesdb.com domains. The site will not log you in if you do not use the tesnexus.com domain.

    Hope this helps some people. Have a good night!
  • 11 September 2007

    Oblivion: Game of the Year edition ships in North America

    posted by Dark0ne Game News
    The GOTY edition of Oblivion has shipped in North America today for both PC and XBox. Retailing at $50 for PC owners and $60 for XBox360 owners, the game features Oblivion, Knights of the Nine, Shivering Isles and the latest game update. Here's what Ashley Cheng at the Beth Blog has to say:

    For Oblivion’s GOTY implementation, we wanted to make the process easier - both for us and for our fans. We’ve been working on this version since late last year. The main challenge was figuring out how to include content from Xbox Live on a disk. We asked Microsoft to keep it as simple and intuitive as possible. We wanted the experience of playing Knights and Isles to be exactly the same whether you downloaded them off Xbox Live or purchased them on a disk. What Microsoft came up with was exactly what we needed.

    When you open up GOTY for Xbox 360, you’ll see two disks. The first disk is the original game, Oblivion - in fact, its the same disk as what is currently at stores now. The second disk has Knights of the Nine, Shivering Isles, and Oblivion’s title update. When you insert the second disk, it asks to install the title update first. Afterwards, you have the choice of copying Knights and/or Isles onto your hard drive - as if you purchased them off Xbox Live. Once they are copied, you insert Oblivion and play. We also use this same functionality for the Shivering Isles for Xbox 360 retail disc.
  • 10 September 2007

    Techies ponder computers smarter than us

    posted by Dark0ne Game News
    Move along if you're looking for gaming or Elder Scrolls news here, this ones just something that interested me.

    Yahoo! News have a small article up on a recent event in San Fracisco, dubbed "The Singularity Summit: AI and the Future of Humanity" where the thought of near-future computers being smarter than humans is exciting some people. Interestingly, some nerds also predict a date for this event: 2029.

    Amusingly, I'm pretty sure my computer is smarter than some of the folks I know, and certainly some of the people who have posted (or still post; no names!) on the forums. Looks like it's 2029 folks.
  • 07 September 2007

    File database index changes

    posted by Dark0ne Site News
    I have changed the index page of the file database this evening. The index now provides listings of the latest uploaded files, latest news and latest forum topics for easy viewing. The "Hot Topic" feature is now a little further down the same page.

    I have moved the category listing to it's own page for people who use this feature.

    Also of note, I have created a proper news archive for the site. The page lists the entire news history of the site, divided into pages of 10 articles each.
  • 05 September 2007

    Thrashing to Oblivion

    posted by Dark0ne Game News
    Straight from the Bethesda Blog, gstaff brings attention to a Ukrainian progressive rock band who have produced a cover of the Oblivion theme tune by Jeremy Soule. Personally I couldn't help but sit there giggling like a sissy girl through most of it (don't ask why), but check it out by going to their MySpace page. The page is savoury and, for once, does not contain pink text on a black background -- probably a first for MySpaz.

  • 04 September 2007

    Tagging facelift and search

    posted by Dark0ne Site News
    After recommendations from resident member Sativarg the tagging system has had a slight facelift. Each tag now fits under a general category to better show what the tag relates to. You can see the change in the unassigned tags section of any file tag pop-up, or in the tag search.

    Links have been added to the tag search on the left navigation of the file database (underneath the advanced search link) and on the advanced search page. The tag search tells you how many confirmed tags there are to search for and allows you to search for files based on their confirmed tags. Simply put, the tag search allows you to do deeper searches into the file database. Looking for a mod that adds English speaking guilds or factions to Oblivion? Pick the "Oblivion", "Guilds/Factions" and "Language - English" tags and click the search button and see what comes up.

    This feature becomes more powerful with the more accurate confirmed tags files have, so continue to tag files to better the search results.
  • 04 September 2007

    Server Instability Continued

    posted by Dark0ne Site News
    Since disabling the viewing of comments from the file page last night the server has no not crashed once, which is telling. Part two of my plan has been to implement a button that you need to click to view the latest file comments. Upon clicking the button it'll take a few seconds to load the latest comments, but after that everything will look as it did before.

    Hopefully this will reduce load on the server as not everyone wants to view the latest file comments.

    I shall continue to monitor the situation throught the day.
  • 03 September 2007

    Server Instability

    posted by Dark0ne Site News
    The site server has been crashing quite a lot recently; often going down for half an hour every few hours. I'm constantly monitoring the server to try and find the cause of the problem but it still eludes me. I have turned off the file comment view on file pages for this evening so I can monitor the load under these differing circumstances.

    More than likely I will be recoding the comments view to show in a new window, or only load when the user specifically requests to view the latest file comments. While I'm aware I still have some work to do on the file tags, I think the stability of the server should be the number one priority.

    Keep tagging those files though! I know some members of the site have been providing suggestions for the system that I'll have to read through soon. LHammond has recommended the staff be able to confirm tags instantly (i.e., avoiding the 3 necessary ratings). I shall probably implement this along with the ability for authors to instantly confirm tags for their files as they, more than anyone, are the ones qualified enough to know the contents of their files for tagging.
  • 30 August 2007

    Two Worlds

    posted by Dark0ne Game News
    Ever since returning from my long bank holiday weekend away on Monday I've had a stinky head cold followed by high temperatures. Confined to my bed for reasons other than being lazy (unlike usual) I've simply been watching films, series, and playing a game that made it's way to my door recently: Two Worlds.

    I hadn't heard anything about Two Worlds before a month ago when idle chatter on an IRC room I frequent sparked my interest. Heralded as a cross between Oblivion and the Gothic series, I became interested. Even now I haven't read up on the game, I've simply installed and played it. As far as I know it has had a confusing release, where by it has been out in many European countries for something like a couple of months, and is yet to be released in countries like the US. Seems odd, but I'm not getting involved.

    As far as the game goes; it's not Oblivion, and it's not Gothic 3, but I'm certainly finding it enjoyable (it could be the pills I'm popping every 4 hours...).

    The game is played in a 3rd person perspective. No first person option available. While this is slightly annoying to begin with you should quickly get used to it. I'm an FPS fan, but it seems fine to me now.

    The combat is bland, often revolving around taking four swipes with your sword, jumping back (that's a bound key) to avoid a hit, then repeating. Mobs revolve around meeting one of the following options: 3 - 5 wolves, 3 - 6 bandits or 1 bear. This scales up as you progress (to things like Orcs, Wyverns, and spiders..woo!). So, combat isn't exactly great and definately not unique. Ultimately death comes to you when you meet a hard hitting mob (like the bear) along with 3 - 5 wolves or bandits (or all of them).

    Visually the game is appealing, if not slightly in need of more aliasing. While I run the game at x4 AA it still looks pretty jaggy in places which is not helped by the crazy amounts of foliage. More than your run of the mill Oblivion game, anyway. You'll see some great views though, with castles, towers, mountains, trees, rivers, etc. being visible for miles and miles.

    The game world is big enough. While nothing ridiculously huge, if it were any bigger I'd probably be put off playing. The usual environments are there; woods, mountains, beaches and deserts.

    It's an open-ended game, just like Oblivion; so quests can be done as and when wanted. The quests are your usual run-of-the-mill "go here, do that, come back for a reward" type, but since the levelling system works off conventional XP it seems a little more worth it than it does in Oblivion. Running around in the wilderness does have its uses, mainly in finding rare alchemy ingredients, but there's a real lack of deep, entertaining or challenging dungeons available. The developers obviously aren't great fans of dungeons. Outsides good, insides bad.

    Alchemy actually has a use in Two Worlds, allowing you to produce "permanent effect" potions; potions that permanently add to your stats. Coupled with that is a system where-by you can compound the same items into high-level versions of the same item. Ergo if you have two class 1 "Sword of the Light", you can put them together to create a class 2 "Sword of the Light" that will have a higher damage rating, and sometimes extra buffs. It adds a little more depth to the inventory system and helps to ensure you're not constantly at the merchants trying to buy new armour every couple of levels.

    There's probably more, but I can't be bothered to ramble any more. I'll put it simply; the game is nothing special, but if you're a lover of open-ended RPGs, or like listening to your own music while rambling through the wilderness then this game is probably for you. I've finally gotten around to listening to that Metallica S&M album I've been putting off for years...

    I'm not sure how good the demo is, but give it a go.