OBLIVION

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  • 24 April 2007

    We're Back!

    posted by Dark0ne Site News
    TESSource has returned after being offline for the past 12 hours. I want to thank everyone who waited patiently and posted comments of support on the forums. The site is now on a new, much faster server and I'm going to have to do some exploring to see what I can now do to improve the site's quality (remove the caching system, perhaps?).

    Ooo, exciting.
  • 22 April 2007

    Interview with Le Driver, owner of The Elder Scrolls Traveler

    posted by Dark0ne Game News
    Le Driver over at The Elder Scrolls Traveler recently contacted me in regards to answering a few questions for the weekly blogspot he writes. Naturally instead of just answering the questions normally I went off on a huge 3,000 word tangent about plenty of things. If you're really bored or enjoy reading my dull ramblins then go check out the interview, otherwise go check out the rest of Le Driver's blog!

    Here's a snippet so you can see how boring I am.

    QUOTE
    TESSource was created under it's initial name, Morrowind Chronicles, back in August of 2001 when I was just 15 along with my best friend, Simon Blackler. We were literally bouncing on one of those big circular trampolines in his garden and he was telling me about Daggerfall and the soon to be released Morrowind. I got on to talking about how I'd been working on a fansite for a game and we chuckled at the idea of creating a fansite for Morrowind. A month later Morrowind Chronicles was up and running.

    We really only created the site to develop our own skills in web programming and graphic design and in 2002 Simon “left” the site to work on starting his own internet company, Krystal Solutions (http://www.krystal.co.uk), which I have always been a part of. His company is doing extremely well and we both have TESSource to thank for that.
  • 22 April 2007

    PS3 vs XBox360 Comparison

    posted by Dark0ne Game News
    Game Trailers have a number of videos with split-screen comparisons of Oblivion on the XBox 360 and the PS3. Unfortunately they're a bit small and, ergo, it's a bit hard to point out major differences (or I just have rubbish eye sight).

    You can view these comparisons in the Game Trailers video archive for Oblivion.
  • 22 April 2007

    Current Interesting Mod Projects

    posted by Povuholo Mod News
    In this news post I'll mention certain mod projects which are either released and still being worked on, or are unreleased and being worked on. For those not familiar with Bethesda's official forums, 'WIP' means Work In Progress, and 'RELZ' means release. 'REQ(Z)' means request but that's not really relevant. Also, 'OBSE' means Oblivion Script Extender, and for those who have been living under a rock for the last 10 years: 'mod' is modification.

    Deadly Reflex 3.3 (OBSE)

    QUOTE
    NEW Deadly Reflex 3 aims to change Oblivion´s battles into more challenging, gruesome and realistic experience.
    No more doing nothing, these fights are up to YOU to take care of!
    This includes flipping and bashing, which can also be done by npcs, and decapitation! That's what's out there now, in V3.2. But I'd like to point out an interesting feature coming in V3.3: Horse Combat (Mounted Combat)! There's a video which is linked to at the official thread.

    NPC's with Jobs 0.9.8 (OBSE)

    QUOTE
    NPC with jobs will be an ever expanding mod that will cover lot's of professions during time.
    With every new version new professions will be added and more interaction will be possible between NPC's, thus forming a full economic system.

    A more detailed description can be found at the official thread. All the previous versions of this mod made new npc's on a new island who had jobs. But from V0.9.7 and onwards, jobs will be added to existing npc's in Cyrodiil.

    Unofficial Shivering Isles Patch 1.0.0
    Just like the Unofficial Oblivion Patch, this patch won't just fix 'real bugs', it will also make sure that trees or plants aren't floating, or too deep in the ground. So far it has also optimized a large tree in Sheogorath's Palace, which should give you an additional 6-7 FPS when looking at it. If you have found a bug that isn't on the fix list yet or a floating tree, tell them!

    That's it for now.
  • 20 April 2007

    Oblivion Construction Set update

    posted by Povuholo Mod News
    V1.2.404 of the Oblivion Construction Set has been released. It requires the V1.2 patch of Oblivion or higher.

    Bugfixes:

    'Fixed error with preview window not displaying art properly.'

    This was the largest bug in the V1.2 Construction Set. Unfortunately, there were more bugs that weren't fixed in that version:

    Some issues with the Height Map Editor.
    The lip-synch generator (using .wav files option) is broken.

    There's probably more. And from what I've heard this new version also created some new bugs. I'd stick with the original CS for now, until the community figures out what bugs the CS still has, or when there's another update. But that'll probably take a while.
  • 14 April 2007

    New Poll

    posted by Dark0ne Site News
    Now that Shivering Isles is out I think a slight change in Poll question is warranted! As always here are the results of the last poll:

    Are you going to buy the Shivering Isles expansion?
    Yes. 77% (2283 votes)
    No. 9%. (270 votes)
    I don't know yet. 14% (412 votes)

    So that would be a resounding yes then. Sometimes I wonder what all the pesimists on the forums are going on about when they say Oblivion was rubbish; I loved the game and it seems a lot of other players did too (oh I'm gonna get scolded!).

    The slightly new poll question asks: How are you finding Shivering Isles?
  • 11 April 2007

    Shivering Isles Beta Patch Released

    posted by Povuholo Game News
    Update! Read these two posts:
    1,2

    ----------------
    Bethesda has released the Shivering Isles Beta Patch 1.2. It will work for all language versions worldwide, except those downloaded from Direct2Drive.

    The patch fixes (well, to summarize it) a bug which appears after +- 150 hours of playing with Shivering Isles, which made items disappear when you dropped them. If you want details take a look at this page.

    You should only use this patch if you have the Shivering Isles expansion of course! Now let's hope they fix the rest soon...

    (For those using the Oblivion Script Extender, v0009c won't work with it. You'll have to download an update, which will probably be avaiable in a few days.)

    And credits to Abramul for spotting this!
  • 09 April 2007

    Project Serpent (TC) Q&A

    posted by Povuholo Mod News
    I had an interview about the TC (Total Conversion) Project Serpent with its leader, Serpent of Shadow. Their official site can be found here and the forums here.

    A snippet:

    QUOTE

    Pov: Could you give us a general outline of this project?

    SoS: Project Serpent is a total conversion for Oblivion that takes its basis from the Heretic/Hexen game series by Ravensoft. We have created our own world that takes key aspects from the Heretic/Hexengames, allowing us to both satisfying fans of the series as well as create something new. We also offer many new systems of gameplay different from the standard Oblivion ones. It is not a story of good and evil, but of light and dark, and the player can join with either side. If they (the player) play their hand right they can even be in both.

    Pov: Could you mention a few of these new gameplay systems?

    SoS: Leveling System – We are changing how you level into an experience gain. Kill monsters, complete quests, and certain achievements will award experience which in turn awards a level up.
    “Hub” Travel – Each region is it’s own worldspace, so it is almost like there are 12 worlds to explore. If you’ve ever played Hexen or Hexen 2, you will remember that their levels were set up as a “Hub”. That is, one level acted as a base, containing portals to multiple levels. Once all of the levels connected to it were completed, you moved on to the next hub. So each of the regions are considered to be Hubs kind of like that, although you are not restricted to solving all the quests before you can leave.
    We are also doing some major changes to how you interact with NPCs, more on that to come.


    Pov: What is the size of the landmass the mod takes place on?


    SoS: We’re estimating about 4x as big as Oblivion’s Cyrodiil. However, each region is broken apart and can be worked on one at a time. So while each region will be smaller than Cyrodiil (usually), the combined total will be much larger.


    Read the entire interview here.
  • 05 April 2007

    1000 Kudos Points and Counting!

    posted by Dark0ne Site News
    Relatively inconsequential but good to know none-the-less, the new kudos system has taken off quite well with over 1,000 kudos points being awarded to people since it's launch around a month ago.

    I reckon once that number reaches 4,000 - 5,000 I'll work on a little ranking system to see the people with the most kudos points. Fun fun.
  • 03 April 2007

    BBCode Functionality Added

    posted by Dark0ne Site News
    Here's yet another feature addition to TESSource that I've been working on recently. While the BBCode functionality has always been there (but never visually available to writers) certain aspects of the site are now BBCode enabled. These areas include:

    • File descriptions (written by file uploaders)
    • File comments
    • News comments


    The easy way to tell whether an area is BBCode enabled is to look for the BBCode menu. If it's there it's enabled! For more information on using BBCode on TESSource you can read my guide on BBCode for Source Sites at the Member Portal.