Jump to page
An email was written to Bethesda, and later posted on the official forums. Here's a piece:QUOTEDear Bethesda Softworks,
My name is Dave Small and I am teaching a course at the University of Florida this summer on game design, which has 25 students enrolled.
Along with the textbooks, the students are required to purchase a copy of Morrowind GOTY, as they will be using the TES Construction Set to implement their game ideas.
Sounds fun! The forum thread is here. One of the professor's students posted there.
Semi bad but not catastrophic news for those people who use the image share feature on the site. While writing new code for the site that enabled uploaders to edit their image information I made a rookie PHP mistake and updated every single entry on the site with a default title, caption and description.
My last backup of the site was on the 8th of June so I will be doing a manual reload of the backup for all entries before that date. Any entries to the feature since the 8th of June will have their title, caption and description changed to a default text.
Ironically with this new addition to the feature that I have coded today you will be able to edit your image entry text. So please edit any images you have added to the site since the 8th of June!
As promised over recent days, I have coded the Top Images section of the Image Share feature on the site. The listings are limited to the top 20 images based on the same bayesian formula used in the Top 150 Files in the file database.
As and when more ratings come in on images the listing will increase from 20, so head on over to the Image Share section now and start rating your favourite pictures!
In this news post I'll mention certain mod projects which are either released and still being worked on, or are unreleased and being worked on. For those not familiar with Bethesda's official forums, 'WIP' means Work In Progress, and 'RELZ' means release. 'REQ(Z)' means request but that's not really relevant. Also, 'OBSE' means Oblivion Script Extender, and for those who have been living under a rock for the last 10 years: 'mod' is modification.
Enhanced Daedric Invasion BETAQUOTEIt would seem that an invasion of the Empire by the forces of Oblivion should be a big deal. Oblivion the game does address the effect of the invasion on the people of Cyrodiil, but not enough. I want to make the invasion come alive, where even if the player doesn't decide to do the main quest exclusively they will still have to deal with it. Wouldnt the Daedra be attacking the cities? Wouldn't other heroes from the Empire be heading out to tackle the bad guys? This is what this mod addresses. It adds more Daedra vs Empire interaction by creating new spawns that force some conflict between the two sides.
Besides the player, there are also Fighters/Mages Guild members, the Imperial Legion and others who try to protect the cities and surroundings!
Streamline 3.0 (OBSE)
This mod started with purging the cell buffer to reduce stuttering, but 3.0 adds many more features that will improve performance. All the options can be changed through an easy to use Menu System.QUOTEFeatures: "Streampurge" - Memory purging on an intelligent, scheduled basis
"Streamsmooth" - Realtime FPS Smoothing via detail adjustments
"Streamsave" - An automated, queuing savegame system
"Streamview" - An automatic Field Of View (FOV) system!
"Streambench" - An integrated Oblivion benchmark system
And much more. You won't regret downloading this thing when it's done. Now last, but not least...
Oblivion Graphics Extender(OBSE)
If you have played Morrowind, you might remember Morrowind Graphics Extender. This 'mod' added distant land and Bloom/HDR shaders to the game. Oblivion already has this, and there isn't really much to add. So OGE will focus more on the scripting, and could eventually turn into an OBSE plugin. So far there hasn't been a OGE release, so there aren't any mods which can take advantage of its scripting functions yet. It'll take a while, but I'm sure that we'll get some amazing mods! And nice functions for modders to play with.
As you may have noticed I have been busy changing the layout of the site (both the main site and file database) today. Changes include a switch to a variable width design (using up 100% of the screen), a change to the right nav, a darker background colour, switching the right nav to the left in the file database and a few other tweaks here and there.
Hopefully there will be some more changes and tweaks coming soon as well as an uplift to the content of the site.
In other news; I'm trying to track down the source of a very annoying pop-up on TESSource, the "DriveCleaner" pop-up. I can't trace it's origins to block it but am diligently working to find it. Unfortunately I outsoure advertising to a number of different organisations so trying to track back some ads can often be a difficult task.
RSS feeds are now available on TESSource for the current day's uploaded files and the current day's updated mods. People with RSS programs should been able to add these feeds no problem.
For people who do not know what RSS is I believe the Google techie said it best when he said "when you want to check your email you don't contact Bill, Jenny or Ben to ask them; it's all centralised in your email inbox". RSS is basically a way to consolidate the resources you access regularly in one place so you don't need to go to each individual site for updates. I'm not really an RSS user myself but I can understand why you would want to have such a functionality from TESSource and hopefully this delivers.
If you use this service please let me know; would be nice to know if it comes in handy!
A team of modders is making a modification for the game Rome: Total War, using the world of The Elder Scrolls.QUOTE
Tamriel: Total War (TTW). The purpose of this mod is to bring the world from The Elder Scrolls game series into good, old RTW. Our aim is to create different, realistic and fun experience. We believe that balance, fun game play and realism can be matched together very well and we will do everything that we can to satisfy our fans.
We will focus on Tamriel (the continent actually known from the TES games: Arena, Daggerfall, Redguard, Morrowind and Oblivion). Tamriel consists of nine provinces: Black Marsh (Argonia), Cyrodiil (the Imperial Province), Elsweyr, Hammerfell, High Rock, Morrowind, Skyrim, Summurset Isles, Valenwood. Each province has it's own history and is inhabited by different races. Each race has it's own culture, religion etc.
Sounds like a great project. I don't know if the armors are own made or taken from Morrowind. If they were taken from Morrowind there could be problems with Bethesda, they could shut it down.
Screenshots (Gaming Source Forums)
Credits to MogarXP for telling us about this project!
Septim741 is holding a weapon-drawing contest for his mod Oblivion Expanded. You can read the interview about Oblivion Expanded we had earlier here.
Septim741:QUOTETo get ideas for new weapons to be used in Oblivion Expanded, we are having an art contest. We are challenging everybody to create a new bow, mace, axe, or sword. Your weapon can be hand-drawn or made in a graphics program. The weapons cannot be taken from a movie or other source. We want you to use your imagination and talent for this! Five winners will be selected.
1st place winner will have their weapon placed in OE along with a quest, a custom made sig, and recognition in the mod’s credits, trailer, and the forums. Second through fifth place will have their weapon placed in OE as well as recognition in the mod’s credits and the forums.
Entry's must be hosted by an image hosting site. I recommend this one. It is completely free and requires no registration. Link to the image must be sent to Septim741 or another team member on Gamingsource, TES Forums, or The Hermetic Synod. The deadline for the contest is Sunday, May 13th. The winners will be chosen by the members of the OE team.
So if you're a good at drawing art by hand or in a graphics program (Like paint), show them what you can do and your own sword might be used in the mod!
A couple of days ago Bethesda hired a new Community Manager. What does that mean you ask?QUOTEMy name is Matt Grandstaff. Yesterday I started as the community manager for Bethesda Softworks. Basically I'm going to be working with you guys and help communicate your thoughts, ideas, criticisms, etc with the folks at the office, while becoming an active member of this community.
You'll see me in these boards, as well as other fan communities for Bethesda games.
I really look forward to talking with you guys and helping to improve our community...it's going to be a lot of fun.
Getting payed to post on a forum? What a job!
With a new Community Manager the community and Bethesda will have more contact with each other. Gstaff (the new CM) has posted in threads discussing ideas for a new DLC, threads complaining about how the Xbox 360 doesn't have a patch yet, etc. He just posted a thread with a link to a site with all the spell codes in the spoilers and cheats section. Why? .... Why not? It's useful. Another example is a thread in which he showed that PES had new mod news. People regularly check PES so it wasn't really useful, but it's the idea of Bethesda chatting with the community and promoting unofficial mods that counts! Yup, so far it looks like a very good move on Bethesda's side.
And thanks to Abramul for telling me about this good news.
TESSource has returned after being offline for the past 12 hours. I want to thank everyone who waited patiently and posted comments of support on the forums. The site is now on a new, much faster server and I'm going to have to do some exploring to see what I can now do to improve the site's quality (remove the caching system, perhaps?).
Jump to page