• 11 August 2011

    Slew of Quakecon hands-on previews

    posted by Lingwei Game News
    The Bethblog has a list of links to a number of websites that have posted previews of Skyrim based on a one hour playthrough.

    The games were played on the Xbox so commentary about the PC interface or controls will not be included.

    Some examples of the remarks include:

    But it’s not just the animals you need to be weary of, and I mentioned earlier I’d encountered a few bandits, but what I wasn’t ready for was the level of sophistication the baddies have apparently been granted here. Certainly fighting a rogue bandit on a road is something of a staple for the series, but walking under a makeshift bridge with a hostile gentleman above, clearly annoyed I was on his turf, and thus dropping pre-set boulders on me, is not. This was then followed by an ambush of his cohorts, ready for anyone the boulders didn’t crush, and while I did make quick work of them, it was an exhilarating encounter nonetheless

    There are bandits to eavesdrop on and sneak around – the Khajiit are especially good sneakers, so I huddle in shadow and draw a longbow on the nattering bad guys from a few feet away. Later there are the skeletal draguar, who employ magic as well as swords and axes, and there's a mini boss fight with a giant spider.

    There are door switches rigged to banks of arrows that need to be disarmed by observing your surroundings and rotating totems like tumblers in a lock, and there are pressure plates and levers that activate spike doors and swinging blades, which are great for making short work of draguar as their numbers increase.

    There are many more so head on over to the blog post to read them all. Skyrim will be released in exactly 3 months as of this posting, 11 August 2011 (UTC+10/Australian Eastern Standard Time).
  • 10 August 2011

    Skyrim Dunmer screenshot

    posted by yoba333 Game News
    Last week, Bethesda ran a poll to see which race/player type their fans would like to see most. Apparently, the Dunmer thief won in a landslide vote, prompting Bethesda to release the following screenshot on their blog.

    For the Argonian fans out there (such as myself), Bethesda promised that our day will soon come.
  • 08 August 2011

    Skyrim Collector's Edition details

    posted by yoba333 Game News
    Details about the Skyrim Collector’s Edition were announced at QuakeCon a few days ago.
    The Collector’s Edition will set you back $149.99 (US), €149.99 (Europe), £129.99 (UK), or A$199.99 (Australia). It is available for Xbox 360, PS3, and PC.

    The Collector’s Edition will contain the game, a cloth map of the world (which anyone who pre-orders the game will get), “The Making of The Elder Scrolls V: Skyrim” DVD, “The Art of Skyrim” book,and a 12 inch statue of Alduin (the World Eater dragon).
    The statue of Alduin is 12 inches tall and made of high-quality PVC material. According to press release notes, the dragon is modeled after the game’s 3D files, and is perched on top of one of Skyrim’s “dragon walls” (the walls that teach the player the language of the dragons).
    The “Making of” DVD that goes behind the scenes of Skyrim’s development and includes interviews with the Bethesda Game Studios team that tell you about all the steps involved in creating Skyrim as well as give insight on the gameplay, story, and history of the Elder Scrolls franchise.
    The official art book of Skyrim is over 200 pages long and includes full-color illustrations, models, and sketches. With a foreword written by Todd Howard himself, as well as commentary by Bethesda artists, the book will be sure to guide you through all the art styles used in the game. “The Art of Skyrim” is 9 by 12 inches, perfect for your coffee table.
    The cloth map is available to anyone who pre-orders the game, not just the collector’s edition. It is reportedly made of high quality cloth material and has a copy of the ingame map on it.
    The Collector’s Edition is currently only available for pre-order through select retailers in North America, Europe, and Australia. Bethesda warns that quantities are “extremely limited”, so if you plan on purchasing the collector’s edition it would be better to do it sooner rather than later.

  • 07 August 2011

    Bethesda sues Notch over the use of the word "Scrolls"

    posted by yoba333
    A few days ago, the legal department of Bethesda Softworks (not to be confused with Bethesda Game Studios) served the creator of Minecraft, Notch, legal papers regarding the title of Notch’s upcoming game, “Scrolls”. The Bethesda legal department expressed concern that people will confuse Notch’s “Scrolls” game with “The Elder Scrolls” series.

    Notch posted this on his blog.
    Today, I got a 15 page letter from some Swedish lawyer firm, saying they demand us to stop using the name Scrolls, that they will sue us (and have already paid the fee to the Swedish court), and that they demand a pile of money up front before the legal process has even started.

    While many were speculating early on that this was a joke, as of now it does not appear to be. It looks like Bethesda will be going forward with the lawsuit.

    Neither Bethesda nor Zenimax has made any statements regarding the incident.

    Update: Here is the first page of the legal document (translated from Swedish).
    Trade Mark Infringement

    I write to you as a legal representative of the company ZeniMax Media Inc.

    My mandator is creating and publishing interactive entertainment for, among others, consoles, computers, and handheld/wireless units. The company has a long and successful history and is behind a large number of awarded games, among these the wordly renown game series THE ELDER SCROLLS. The trademark name THE ELDER SCROLLS is protected of, among others, different entertainmentwares and -services, where computer and consolegames are included. In EU is my mandator owner of the registered communion trademarks with the registered numbers 2840098 and 8283161.

    It has come to my mandator's knowledge that Mojang AB (Mojang) is using the signature SCROLLS in themarketing of a coming computer and/or consolegame. The signature SCROLLS shows serious visual, phonetic and conceptual similarities with my mandators trademark name THE ELDER SCROLLS. These similarities are strengthened by the fact that within the entertainment industry, the game industry included, it often occurs that goods and services with a common commercial origin are promoted through distinctive features that are constructed through a common trade mark element(?). As an example we can mention the company Nintendos worldfamous Mario-series with game titles like Mario Bros and Super Mario Bros, or the company Blizzards Warcraft-series with game titles like Warcraft: Orcs and Humans and World of Warcraft. Thus there is an obvious risk for the average consument to get the idea that good and/or services that are provided under the property name SCROLLS respective THE ELDER SCROLLS are from the same commercial origin or at least with companies with economical relations. In this context it is therefore our opinion that Mojangs use of the trademark name SCROLLS is... (the line continues on the next page that isn't shown in the photo)

    Thank you, amycus, for posting the document.
  • 04 August 2011

    Skyrim available for pre-purchase on Steam, part of Quakecon 2011 sale

    posted by Galahaut Game News
    Skyrim is now available for pre-purchase/pre-order on Steam for $60. Pre-purchasing Skyrim also gives a 20% discount on the newly available "Quakecon Pack 2011" which includes all previously released id and Bethesda games for $70 ($55 with the discount).

    Bethesda published and id developed RAGE is also now available for pre-purchase and gives a 30% discount on the Quakecon Pack. Pre-purchasing both RAGE and Skyrim gives a 40% discount.

    The promotion also includes new Team Fortress 2 items; so far you can get "The Wingstick" for purchasing RAGE and "The Original" for purchasing Quake 4. Future items will include "The Anger" for buying Brink, the Pip-Boy for buying Fallout: New Vegas, and the Tamrielic Relic for purchasing Skyrim.
  • 27 July 2011

    Heads up: New Nexus site design soon

    posted by Game News
    I'm aware that a lot of you probably don't read the sporadic blog posts I add to the site. Over the past few months I've been detailing my plans and examples of a new Nexus site design that is going to be rolled out soon (tm).

    Rather than throw this at you without any warning I just wanted to post up this little article to give you a heads up, to show you what I'm going to be moving the sites over to, waylay some fears, and take on as much feedback as possible.

    The new site design can be seen here for TESNexus. It's using live data and you can actually use the site as a replacement for TESNexus from now until the move over as all the main functionality (viewing files, downloading files, adding files, images, etc. etc.) is working on the site.

    This new design is the first step in a long line of updates coming to the network designed to make everything better. It's the first, necessary move in a long line of scheduled improvements to the network from the ground up. All the functionality that you like is still going to be here, but I don't think there's one area that isn't going to be touched in the coming months. And maybe best of all the connection errors you might be getting at peak times will be a thing of the past soon enough.

    In regards to timing I'm actually going to be doing a little bit of travelling for the next few weeks, catching up with friends and handling some other affairs, but I'm aiming for an end of August switch-over to this new design on all the Nexus sites. It's not going to be an "either/or" scenario where you can choose which design you want to use, it's going to be a straight switch to the new design. The old design is going to the gutter where it belongs.

    I've actually been pleasantly surprised by most of the feedback that has been offered from users posting on my blog posts in regards to the new design and I've been listening to your concerns and either made or planned to make some changes based on the feedback I've received. If you don't like something or think something can be improved then I'm all ears, but if you just don't like it, period, then there's not much I'm going to be able to do for you.

    If you're interested in the design process, the reasoning behind it and my plans for the Nexus's future then I'd recommend catching up on my blog posts. I don't post often, but when I do it tends to be an essay, so I hope you like reading!
  • 06 July 2011

    Skyrim fan interview released

    Today Gstaff posted the fan interview, which has Todd Howard, Bruce Nesmith, and Matt Carafano answering questions that were asked, such as what kind of armor there was, if you could play after the main quest, and the differences between races and genders.
  • 23 June 2011

    Skyrim pre-order bonus announced

    posted by yoba333 Game News
    Today, Bethesda announced that anyone who pre-orders Skyrim will receive a physical copy of the game’s map. Bethesda stated that
    Making real maps of our fantasy worlds is an Elder Scrolls tradition.
    and that Todd Howard believes that
    There’s something about having a physical object in your hands that feels like it’s part of this other world, that you are that person in the game, finding your way among the hills.

    Bethesda also stated that in order to guarantee your copy of the world map, you should pre-order today.

    Update: Bethesda recently updated their blog post by saying:
    We’ve received plenty of questions about the map. So you know, it’s a high-grade material that has a feel similar to burlap, and will be available in North America and European territories. There will be a regular paper map included in all copies of the game, but if you want to get the premium map, we recommend pre-ordering the game.

  • 20 June 2011

    [COMPLETE] Server move today

    posted by Dark0ne Site News
    The server move is now complete, but as sod's (or Murphy's) law dictates, we hit a few snags along the way so we had a few hours of down-time. If you find any issues please let me know.


    Just wanted to let you all know that I am in the process of moving TESNexus over to a new server today. While the server itself is coping perfectly fine right now the hard-drives have been low on space for some time and my hosting provider in the UK, Krystal, offered me a nice deal in which if I bought the new hard-drives they'd move me over to a more powerful server (double memory, up 16GB to 32GB, better processor, etc.) for free, an offer too good to pass up!

    A few people were kind enough to PM me asking if I wanted them to send me their old 1TB hard-drives. It's a kind gesture but the web servers need SCSI drives to handle all the I/O traffic that comes from file-serving. If anyone has any 600GB+ SCSI drives they want to give me then that's a different story entirely..! Sadly most people don't use SCSI drives.

    The sites will be taken down some time later today, probably for around 15 minutes so no database information is lost in the transition. Other than that the transition should be seamless, ignoring sod's law.
  • 18 June 2011

    New file feature: change logs

    posted by Dark0ne
    Some of the site features I have in the pipe-line or on the to-do list right now are focusing on trying to reduce the amount of clutter mod authors put in their file descriptions by providing them separate areas to list important information. One thing that I know many users find annoying is having to try and find a description of a mod underneath all the other information mod authors feel is more important than actually describing what their mod does. Popular things to put at tops of pages are news, bug reports, requests for help, notifications that help won't be offered, requests for endorsements and the full file version history/change log. Personally I think you should describe what your mod does first, and then provide all the additional information afterwards.

    Something I've been meaning to get around to for a while now is a feature that creates a special area for mod authors to list their change logs for their files. Today I've implemented that feature and mod authors can now access the change log feature from their management area.

    Inputting all the changes you've made to your file over time and the different version histories is very handy for users who keep up-to-date on your files so they can see what's been updated and what's been fixed. Mod authors should put in a change per line, and a bulleted list will automatically be created by the site for each version of your file that you add a change log for.

    Once you've added a change log for your file it will be visible on a file page by clicking the "View change log" link under "Options". Similarly if you link up your version numbers on your files with the version numbers in your change log then a new link will be visible for those files that will show the specific change log for that version. So if you've added change logs for version 1.42 of your file and version 1.42 is available to download in the files tab, you can click on the change log link to see updates in that version of the file.