Following on from a great 2012
I’m keeping the momentum up with the launch of Far Cry Nexus
. For those of you who are unaware, Far Cry 3 came out towards the start of December and in my personal opinion (and a few of the online publications I browse) it’s one of, if not the best game released during 2012. I managed to sneak this gem in to my collection during the recent Steam Christmas sale and I haven’t been able to put it down since. It’s actually managed to curb my current DotA 2 addiction, which is quite a feat.
My experience with the Far Cry series has been a bit hot and cold. While I enjoyed the initial areas of the original Far Cry back in 2004 I found myself uninstalling it once I was getting assaulted by invisible mutants in dense jungle locations and never completed it. In 2007, Crysis came out which I enjoyed immensely, completing it several times. Development of Far Cry 2 moved from Crytek (Far Cry, Crysis) to Ubisoft Montreal (Assassin’s Creed, Tom Clancy franchise) and was set in Africa, rather than a tropical island. The setting and the move from Crytek to Ubisoft left me a bit cold so I never got into the game, despite owning it. In 2011 Crysis 2 came out, and despite really wanting to like it, I’m not afraid to say I thought it was an absolutely terrible game and lacked any of the open, sandbox elements that made the original so good. With my confidence in Crytek shattered, I opened up a bit to the idea of Ubisoft Montreal’s Far Cry 3 which was back on tropical islands. I lost my initial skepticism of the game within the first hour of play and am now thoroughly enjoying it and highly recommend it.
If you’re not in the know about Far Cry 3, then here’s a very quick break-down: if you like open sandbox games like Skyrim, Oblivion, Morrowind, Fallout 3 et al, where you can move freely around a large map and pretty much do anything and everything then you’ll like Far Cry 3. To put it in even more layman’s terms; it’s much like Skyrim with guns on a tropical island. It has hints of influences from Assassin’s Creed, but by and large it’s an amazingly unique game that is sure to keep you engaged for many, many hours.
It’s all sounding great so far, right? Unfortunately there’s a snag: while Ubisoft have released a map editor for multiplayer maps, they haven’t released an SDK or editor for the main game, which makes modding a bit more tough. Not as tough as the recent XCOM game, but still, it does present a barrier to entry for some. With no official modding forums over at the Ubisoft Official Forums
talk about modding has been restricted to a few rather large threads
where new hints and tips are shared by budding modders. New mod announcement threads are lost among the myriad of other Far Cry 3 related discussions to do with anything and everything. Modders working hard to ensure they, and you, can make the most of the game deserve more than that, they deserve a dedicated place where they can share their work without getting drowned out by all the other game related noise. And that’s why I think the game needs a Nexus.
Over the Christmas and New Year period I’ve worked hard on setting up Far Cry Nexus
and getting in contact with as many of the known authors as I can, asking them if they’d be willing to share their work on the site and talking to a few about what I can do to help. The initial response has been good, and once again I’m here hoping to support a great game that could be even greater if only the modders were given the room they need to make the most of the game.
You’ll already find the file database
has been populated with some of the mods, and hopefully that will continue to fill up as word spreads and we can put a spotlight on the modding community for Far Cry 3. Honestly, if you’re a bit burned out with modding for some of the other games we support right now I can highly recommend Far Cry 3 for filling the void. If you’re finding it a bit hard to talk about modding on the official forums amongst all the other general chit chat for the game then our Far Cry 3 forums
have been split up into separate categories to better accommodate modding chatter.
I’ll continue to look into ways of helping to support Far Cry 3 modding, and I’d love to hear from any of you currently working hard to mod the game.