. I interviewed tetrodoxin, which you can read below. Congratulations, tetrodoxin!
QUOTEQ:Tell us a little about yourselves. Where you are from, what are some of your other hobbies outside of games?
A:I'm from Bavaria, Germany. My real name is Mario S. and my other hobbies are quite different... motor-biking, festivals and music in general are consuming a lot of time for me. I'm also a hobby photographer. Q:What was your inspiration for creating this mod?
A:Everything started with a female character I created for the image share section. That character was inspired by some characters I've seen here on the Nexus, most of their uploaders were Asian I think. HoneyVanity gave me the inspiration (and support!) for the male version, without her there would probably no male counterpart. After some requests, I decided to release them. The whole idea was to create a human looking race that doesn't look like everyone's a Hollywood star. That's also the reason why I chose Rens Head for the female version - it's maybe not as detailed as Head06, but it's very good for creating unique looking characters.Q:What did you find most enjoyable about the creation process of this mod?
A:Working with other people! The Oblivion modding community is very supportive. Whenever I needed help with something, I knew someone to ask. A HUGE thank you to Geechan at this point.Q:What were some of the challenges you came across making this mod?
A:Well, fitting the hairstyles to Rens Head was the most challenging part for me. The good thing about that is that I finally fiddled with Blender. Now I know some basic stuff, and I am very dedicated in learning more at the moment, hehe.Q:Do you plan on any more new features in your mod? Specifically anything not listed on your mods page on the Nexus?
A:Yes, the male face texture for example is just a placeholder. I am working on a new one at the moment. Other than that, I may add some more hairstyles. Depends on what the community wants!Q:What was the first mod you created and how have you progressed from that?
A:I was part of the Battlefield 1918 (a BF1942 mod) dev-team some time ago. My job was texturing some tanks. Next I did was creating some custom maps for the Source engine, for games like Zombie Panic: Source and Day of Defeat.
After that, I textured mostly for myself and games like Fallout 3 and Oblivion finally brought me to character texturing. My work is of course not perfect, texturing persons is quite different than texturing... tanks.
Thanks to Bethesda and their awesome Construction Set, it's very easy to create mods. I will definitely continue to create some stuff for their games, let's just hope there'll be a similar CS for Skyrim.Q:Do any of you have other mods you are working on or do any of you plan to create other mods? If so what might those be?
A:Other than the Oblivion stuff, I'm not working on anything right now... it's something I do in free time after all. As I said, Skyrim might be interesting in the near future.Q:What are some of your favorite games besides Oblivion?
A:Battlefield Bad Company 2, Mass Effect 1/2, Dragon Age, The Witcher (2), Amnesia, Pirates Vikings and Knights II, The Legend of Zelda, pretty much everything from Valve, Red Orchestra, Fallout 3, Guild Wars, Rise of Flight, Dead Space (2).....
... and many more. I'm pretty much interested in everything.Q:Do you have any advice for aspiring mod authors?
A:Don't be afraid to ask the community if you are stuck with something. They're very helpful and patient. And don't forget that there are many great articles available which may be useful for you.Q:And finally, do you have anything you would like to say to our readers out there?
A:I want to give a huge thanks to everyone who downloaded, voted and supported my race mod. It's really cool that so many people are enjoying the Synx!
Remember to vote for this month’s File of the Month contest, so you can see your favorite mod author featured on the site news. Congratulations again to tetrodoxin.