OBLIVION
  • 7 March 2011 4:21:04

    Interview with BGSenTinel

    posted by LordFrostcraig Interviews
    Sentinel's Legendary Weapons and Armor won February's TESNexus File of the Month with 32 votes. The mod's author, BGSenTinel, has graciously accepted our request for an interview which you can read below. We hope you enjoy this new feature.

    QUOTE

    Q: What was your inspiration for creating this mod?
    A: Everything started by creating one single katana - Sylvan's one. Then I decided to make the Imperial, Pure Steel, and the Emperor's Katana. I thought I should put this in a set, so I started working on Sylvan's armor. In no time the ideas were coming and as a result you now have 5 armor sets with more then 22 weapons. Talking directly about inspiration it would have to be that I'm fascinated by the Asian culture and I found that there are not any decent mods out there which add lore friendly katanas. There are great katana swords made for the game but they are all real life swords. I wanted to add something which might be integrated to TES lore just like the Akaviri swords.

    Q: What was the hardest part about creating the mod?
    A: Making the mini quest. I'm a total novice when it comes to writing scripts. The CS is not my strongest part at all. Thanks to Hickory (Mike) who actually made the quest possible by writing the scripts for me.

    Q: What was your favorite part about creating the mod?
    A: Making the new textures and the UV mapping. I really enjoyed creating the Sylvan set. It was the first set I decided to make. I was really pleased that my idea of combining the glass armor with the original silver ornaments from the game worked so well.

    Q: Any plans for future projects?
    A: I have plans, but I don't have the time to start. I'm planning to make new armor sets + new weapons in a new independent modification but this time I want to actually add some sort of quest for obtaining the items; (something like the Myths and Legends Weapons)

    Q: How long did it take you to get the mod to where it is now?
    A: About two months with at least 1 hour of working on it every day.

    Q: What are the most common tools you used in your development?
    A: For the textures, I was using Adobe Photoshop CS5 Extended Edition, and for the armors composition and UV mapping NifScope and Blender.

    Q: Do you have any advice for aspiring mod authors?
    A: Do what you like to do. The inspiration comes with the work. Modding is done for pleasure, not for fame and glory. In a friendly community like TESNexus, everyone is just trying to share with others their ways to enrich the amazing world of The Elder Scrolls series.

    Q: What are some of your other favorite games if Oblivion isn't the only game you play?
    A: I don't play many games anymore, but my favorite game ever is Heroes 3 and its unofficial expansion Wake Of Gods. Besides that I used to play a lot of the Warcraft III and Unreal Tournament series of games. I'm also a big fan of the legendary Monkey Island series.


    Thanks to BGSenTinel for answering the questions! Check back next month for another interview, and remember to vote for your favorite mod for this month's File of the Month.

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