Oblivion

Site updates and content filtering

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We are in the final stages of rolling out our new codebase on all the Nexus sites and the only site left to be converted is Skyrim Nexus. We’ve been converting each Nexus site one at a time and then tweaking and updating the code to reflect any performance issues that have occurred. Due to the sheer amount of traffic that Skyrim Nexus still receives we’re being extra careful and ensuring we’ve optimised all the code as much as possible (based on our observations from the sites we’ve already converted) before doing the final conversion. So stay tuned on that one.

Back when I did my State of the Union video at the end of February I mentioned that the three priority features we’d be working on at the Nexus after the conversion would be:

  • Content filtering that enabled you to hide any content that you’re not interested in. If you have absolutely no interest in anime, skimpy outfits, nudity, unbalanced content or mods that aren’t lore-friendly (to name but a few of the regular dislikes) then you should be able to remove these mods from view on the sites as much as feasibly possible.
  • Improving the visibility of mods and ensuring that mods can still be found among all the clutter after the first few days of release.
  • Improved and enhanced moderation features so we don’t have to have such a black (you’re banned) and white (you’re not banned) method of moderation.


I’m happy to report that the first of those features, the content filtering, has been completed for all sites except Skyrim (which will be supported once we convert Skyrim Nexus!).

The new Blocked Tags page will list a number of tags that you can use to filter content out on the site. Unlike past attempts at doing this, this newest version will filter mods out across all the features on the site including the hot files, category view, search results, top 100 lists and so on. Because we don’t want you to completely debilitate yourself using the new blocking features, we’ve added in the ability to see exactly what it is you’re blocking when browsing categories and search results. The easiest way to test this functionality is to block the “English” language tag and then do a blank search. You’ll see that a new information box displays above your results:

Your search has produced 20503 results. 6702 results have been omitted due to content filtering. You can repeat the search including those results.


So the content filtering will let you know exactly how many files have been filtered by your filtering preferences and even allow you to repeat your search (or browsing) showing all the previously omitted results, without changing your preferences.

Obviously, because the content filtering system is using our tag system then content filtering is only as good as the tags that have been applied to files in the first place. The site can’t filter out an anime mod if the anime tag isn’t being used. To that end I’ve worked on rearranging a lot of the current tags so they’re more accessible while adding some more content classification tags on some of the more regularly complained about content, including: anime, lore-friendly, not safe for work, nudity, sexy/skimpy, translation and saved games. As some of these tags are new it’s up to us, you, and mod authors to begin adding these new tags to these files.

To further help in this process we’ve added a new page to the “Files” drop-down menu on all converted sites labelled Files without tags. This page will list every file that has absolutely no tags at all.

To remind people of the tagging procedure, anyone and everyone can tag files on the site as long as they’re logged in. You can tag files by going to a file page and clicking the “Tags” tab (it’s the pencil icon) and using the green up or red down arrows next to each tag label. If you’re a mod author you can instantly tag your files. If you’re not the author of the file then you can recommend tags in the same way, using the green and red arrows, but it will take 3 recommendations from 3 separate users for the tag to become “confirmed” for the file. A “confirmed” tag will mean that mod can be searched for or blocked based on the tag. Mod authors automatically confirm their tags without the need for any other users to recommend the tag.

If everyone browsing the sites spent 10 minutes of their time to go through the Files without tags page and tagged a few files then all the features that rely on the tagging system would be a lot more powerful. I don’t want anyone coming to me complaining that the tag system isn’t powerful enough if they have “Files tagged: 0” in their profile. We’re all in this together, folks!

My hope is that this new content filtering is going to alleviate a lot of the complaints about seeing content that you’re not interested in. If you don’t like anime mods, block the content and you’ll never ever have to see it again. If you see an anime mod that hasn’t been tagged as such, do the right thing and tag it yourself, ensuring that you don’t go off on a crusade in the comments section while you’re at it.

We’ll continue to tweak the content filtering and tagging system as necessary, and if you have any recommendations or bug reports then feel free to air them.

We’ve got lots of really cool stuff in the works at the moment for both the sites and for NMM but I think I’ve said enough for now, so check up on the news soon as I provide an update on the other stuff.

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  1. ciceqi
    ciceqi
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    So about this tagging thing again. Let's say...to avoid stepping on any toes, here...there is an official vessel with a pestle in Dragonsreach. And there is a tag for vessels with pestles. And you find a mod in the untagged section that adds a vessel with a pestle to the Blue Palace, so you go to tag it appropriately. But the modder has disagreed with the tag previously, so you can no longer vote for it. Not disabled their tags, which I am assuming is different, but disagreed with the "vessels with pestles" tag, leaving the mod tagless.

    I can see giving modders the option to disallow tagging. I can even see modders disagreeing with a tag and then turning around and tagging their own mods themselves. But I'm not sure I see the point of wanting a file to remain purposefully tagless (other than making sure that all the well-meaning folks going through to tag the tagless are going to be forced to click on their mods, but I've been tagging for 3 hours and should probably be sat down with a stiff drink and some cookies right about now). What exactly happens in that case?

    Also, the suggestion for a tag for "author has disabled tags"? SHEER GENIUS. I would like one of those, please.

    Otherwise, I had a quick poke around looking for a FAQ that explains in small words for the OCD like me exactly what falls under which tag (FXAA injectors. Is that lighting? Utilities for players? Environment? Augh?), but didn't find one, and searching by keyword to see what others have tagged things as is not...really as much help as you might think. XD If I'm blind as well as OCD, feel free to point me in the right direction!
  2. User_133263
    User_133263
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    Ha, well I thought I had checked everything that could prevent login at my end .. Suck eggs time <img class=">

    The only thing it could have been was all those old Username and Password saves for combinations of old site url's
    Cache, no, cookies, definitely no .. Decided to delete all the old username / password saves (yep they are all the same, just associated multiple times with the site changes that have happened ..

    skyrimnexus.com/download/

    skyrimnexus.com/mods/

    skyrim.nexusmods.com/something else etc etc

    .. There were about five of them just for skyrim

    Now its working ... again.
  3. Hickory
    Hickory
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    My whatever.Nexus.whatever list of passwords is getting ridiculous to be honest. So much so that I am confused as to which ones can be deleted or need to remain extant. I'm sure at least half of them can go. But waiting for the collective sites to stabilize first, in case there is any reverting to previous states shuffles/url changes.


    One password is all that you need for all of the Nexus sites. And now that the new code is in place, if you're logged in at one, you're logged in at all the others... same password. If you are having trouble, log out, clear your browser cache, and delete any *.nexusmods.com cookies. Log back in.
  4. User_133263
    User_133263
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    Just enter them again. It's just not remembered by your browser 'cause of the new code, which was recently implemented. Your browser will then be able to remember the entries after.

    Have a look at post 128 where the previous problem started, and then post 131 - Though nobody made any official comments, Dark0ne popped in just prior to that, obviously made a change, and they worked thereafter.

    I did not have to do a thing last time, and the obvious just enter them again has already been tried.

    My whatever.Nexus.whatever list of passwords is getting ridiculous to be honest. So much so that I am confused as to which ones can be deleted or need to remain extant. I'm sure at least half of them can go. But waiting for the collective sites to stabilize first, in case there is any reverting to previous states shuffles/url changes.
  5. AnimalRiot
    AnimalRiot
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    User names and Passwords have stopped working on Skyrim Nexus since the recent changes (its been a few days now)

    Same problem as previously mentioned with Oblivion Nexus (fixed since, noted in post #131) when changes were made there.


    Just enter them again. It's just not remembered by your browser 'cause of the new code, which was recently implemented. Your browser will then be able to remember the entries after.
  6. User_133263
    User_133263
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    User names and Passwords have stopped working on Skyrim Nexus since the recent changes (its been a few days now)

    Same problem as previously mentioned with Oblivion Nexus (fixed since, noted in post #131) when changes were made there.
  7. setiweb
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    I'm gonna retract my comment for now... might be an issue on my end.
  8. sneakykatze82
    sneakykatze82
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    In Chrome on Oblivion & Skyrim Nexus, when I click a tab other then description nothing happens. It stays on the Description page. In IE it works ok. I dunno about the other games cause I only use these. Just thought I would mention it, I'm sorry if this has been stated already/is a known problem that is being looked into.
  9. larryrathbun
    larryrathbun
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    I have two more suggestions re: the tagging system.

    1) Automatically place a tag (Tagging Blocked) on accounts that are blocked from member tagging. This would remove them from the "Files without Tags" list and encourage authors to allow tagging.

    2) Add a "Moderation" tag to files under moderation automatically. This would have the same effect. The tag could be removed when moderation ends. It would also allow us to filter those out during our searches if desired.

    Thanks.
  10. d181sp1
    d181sp1
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    It doesn't seem to be working for me. The link takes me to a dead end page.