Oblivion

Interview with Tomerk, April's FotM winner (Liquid Water)

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Tomerk's Liquid Water won April's File of the Month. There is an issue with the TESNexus voting which is currently preventing April's votes from being finalized, but Liquid Water was (and still is) the top vote earner with a current total of 58 votes.

Update: That issue is now fixed; Liquid Water ended up with 59 votes.

Continuing with the monthly feature, Tomerk has responded to our interview questions. You can read his responses below.


Q: What was your inspiration for creating Liquid Water?
A: When I first got into playing Morrowind, I was a big fan of the MGE water. When I got back into Oblivion I wanted something like MGE’s water to exist for Oblivion. Even before that though, back when Crysis was new, the visual aspect of Crysis I wanted most in Oblivion was the water, so Crysis water was also a big inspiration.

Q: What did you find most enjoyable about creating Liquid Water?
A: Researching models of how water visually looks and figuring out how to implement real-world models of water in Oblivion was a lot of fun. Making my own water rendering system was much more interesting than if I’d just tweaked Bethesda’s default water.

Q: What were some of the challenges you encountered making Liquid Water?
A: Oblivion was never designed to have its water replaced. This meant that I had to figure out both how to stop Oblivion’s default water from showing up, as well as how to create new water with the limited information I had about the in-game world. There are still bugs left over from the methods I took to get around this.

Q: What are your favorite and least favorite parts of the Oblivion modding tools?
A: To be honest I didn’t spend much time with Oblivion’s modding tools. For the most part I only used the script editor, so ShadeMe’s construction set extender helped quite a bit, as the original script editor is very difficult to work with.

Q: What are some other tools you used to develop Liquid Water?
A: Dreamweaver, pencil and paper, and my calculator were very useful.

Q: Roughly what is the total time you have invested in Liquid Water so far?
A: So far part of my free time for the past three months or so.

Q: What are you working on next for Liquid Water?
A: Right now I’m working with Ethatron to fix the bugs Liquid Water has. After that I’m planning on improving the shoreline effects, e.g. adding shore foam and making waves roll onto shores then recede rather than the chaotic movement of the current shoreline effects.

Q: Are you working on any other mods?
A: Not at the moment, although when I work on other things they’re usually for OBGE.

Q: What would you like to see done next with OBGE?
A: Most immediately I would like to see Ethatron’s work for OBGE completed. That will greatly extend the capabilities of what OBGE can do, as it will enable simple replacement of all of Oblivion’s default shaders for anyone interested in developing shaders and effects.

Q: What are you most looking forward to in Skyrim (if anything)?
A: Playing it, and seeing how much detail has been put into the game’s world.


Thanks again to Tomerk for participating in the interview. Check back next month for another interview, and don't forget to vote for May's File of the Month when you can.

7 comments

  1. ub3rman123
    ub3rman123
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    I was just curious are they going to merge all the elderscrolls in to one big game set. i think it would be an asset if they did. i would like to see oblivion and morrowind use the new skyrim engine or beable to visit morrowind fro other relems or regions.


    I doubt Tomerk knows the answer to that question.
  2. rcoving
    rcoving
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    I was just curious are they going to merge all the elderscrolls in to one big game set. i think it would be an asset if they did. i would like to see oblivion and morrowind use the new skyrim engine or beable to visit morrowind fro other relems or regions.
  3. amnes
    amnes
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    Congratulations!
  4. vtastek
    vtastek
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    Congrats Tomerk. I want to see how much detail has been put into Skyrim too.
  5. hlvr
    hlvr
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    Great mod, great modder

    A very well deserved FOTM.
  6. CheeseyBall
    CheeseyBall
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    <3
  7. Mistahtokyo
    Mistahtokyo
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    It was a good read, pretty informative. Thank you for your hard work in making a great game even better.