Oblivion

Recent site updates and NMM 0.44.3 released

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We’ve been knocking out tiny updates and tweaks to the site since we changed the design around a bit a week or so ago. These updates tend to be small enough to not warrant a news post, but when they build up enough I like to smash them all out in a news post in one big list. But before we do that let's get NMM out of the way.

We released NMM 0.44.3 last Friday that contains some more bug fixes and some minor feature changes. Here’s the list:

1. New Feature: NMM will now prevent ReadMe files from being extracted in the mod folder (thus only installing them in the ReadMe Manager), you can set this behaviour on/off in the Settings menu (Default on).
2. New Feature: The user can now select the game mode by double-clicking on it.
3. Bugfix: Mods failing to deactivate on upgrade.
4. Bugfix: Category view failing to update after mod rename.
5. Bugfix: Mod list not re-sorting after mod/category name change.
6. Bugfix: NMM mods startup scan searching in the readme folder (causing some duplicate entries in the mod list).
7. Bugfix: NMM crashing when another instance of the program is already running.
8. Bugfix: "Yes to All" not working as intended.
9. Bugfix: Some OMOD crashes (comment lines and "misplaced" curly brackets).

We’ll continue to drill out some bug fixes in coming updates, and the next major feature we’re working towards is mod profiles; the ability to have different modding profiles for your games so you can have different mods installed and running in your games for different saves/instances. We don’t want to introduce a DLL hack to do this, though, so we’re exploring other ways of doing this with NMM so we can get profiling in every game NMM supports. We then hope to further expand on that functionality so you can share these profile setups with others on the Nexus sites, like Steam Workshop Collections, but done slightly differently. That’s the plan, anyway.

As always you can get the latest version of NMM from the download page

And now the site updates:

1. The arrow next to your account information in the top right corner is now clickable so as to be less confusing.
2. Changed the search button so it highlights the textfield, bringing the search functionality back to a one-click process.
3. Added the ability for advanced search options in the filename field, including using quotes to group words, the “OR” operator and the “-” operator. Instructions on this functionality can be found on this wiki page.
4. If you have tracked a file the wording will change from “Track” to “Un-track”. If you have endorsed a file the wording will change from “Endorse” to “Unendorse”.
5. Fixed an issue with the vote, track and endorse buttons being a bit temperamental and sometimes not working.
6. If you have not voted for a file this month the vote button will be green. If you have voted for the file you are looking at the button will be orange. If you have voted for a mod, but not the mod you’re currently looking at, the vote button will be yellow.
7. Added a confirmation popup for voting to let you know you’ve already voted for a file this month, that you can only vote for one file in a month, and if you vote for the current file you’re looking at then your previous vote will be removed.
8. Adult-only files are now eligible for the hot files, provided the user has turned adult-only content viewing options on.
9. Added a “reply” link to every reply to a comment so that you don’t have to scroll up to the original comment in order to reply (replying to a reply is just treated as a reply to the original comment, however, and there’s no added nesting).
10. Replying to a comment will now bump the comment (and replies) to the top of the comments. If you don’t like this functionality you can turn it off in your preferences under “Replies to posts bump the original post”.
11. We have reduced the wait time between downloading a mod and endorsing a mod from 3 hours to 15 minutes.
12. The “Download with NMM” button no longer shows in the file header if a file has more than 1 main file. The user will have to go to the “files” tab and choose which file they want to download.

115 comments

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  1. Lisnpuppy
    Lisnpuppy
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    • 205 kudos
  2. ChrisTrackninja
    ChrisTrackninja
    • supporter
    • 1 kudos
    I would love to see these changes but alas I cannot due to the website not running at all for me see picture below. this is all im getting. and this spreads to all of the mods sites in nexus (skyrim, FO3 etc you get the picture) and I really wanted to download the benny suit for type 3  and also I cannot access the package manager for FOMM
     
    534154_10200982037010311_669682863_n.jpg
  3. kareem3
    kareem3
    • BANNED
    • 3 kudos
    why cant we get a update that makes it so we can delete .esp's through the nmm instead of having to go into data because that is alotta work and takes alotta time ._.
  4. berlinsmiles
    berlinsmiles
    • member
    • 4 kudos
    44.5 now has issues for me I didnt get in 44.4 and 44.3 . duplicated files, shortened names of mods (therefore not recobnizable what are add-ons to full versions), overall worser downloads. I thought updates were going to be BETTER than their forerunners???
  5. Thorne67
    Thorne67
    • member
    • 54 kudos
    Well.. this morning shows up with a new 44.5 version of NMM. I personally haven't got it yet as I'm doing a huge defrag on 8TBs worth of drives.

    So. Be careful. Save your working mods somewhere... and test out the new update.

    Blessings to all the users and especially those with helpful comments, and many many thanks as usual to the Nexus team for working hard thru the weekend AGAIN. You people need to go on vacation or something.
  6. sevencardz
    sevencardz
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    I don't see a link for feature requests, so here's mine: I and other users are eating up massive amounts of bandwidth having to re-load the description page for mods OVER AND OVER AND OVER, when I am really just trying to get to the posts/comments section, which never seems to refresh when I want it to. Can we get the option in 'edit preferences' to ALWAYS load the 'posts' or any section of our choosing first?
    1. Thorne67
      Thorne67
      • member
      • 54 kudos
      ?? You mean the posts for our page HERE or on mod pages? As for having to refresh.. I'm on 56k.. AND downloading huge mods...I have to wait for 2 or 3 minutes before a page loads. Be thankful for what you have. LoL.Everything's bein worked on.

      For me the description pages are a royal pain when they have these hires pictures on em. The ones with just plain ole text pop up lickety split. Html pages are slooower..so yea..

      I definately know how you feel on the MOD pages.
  7. Yzaxtol
    Yzaxtol
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    • 6 kudos
    I'm trying to upload an image to my Mod but all I get is...


    Error

    The site has run in to a problem, please look at the error message below...

    No file was uploaded. [98-1-1364126951.jpg]

    This has been happening for about 2 days now, and I really need to upload the image to release my newest version.
    1. Thorne67
      Thorne67
      • member
      • 54 kudos
      try giving it a name. no numbers. Nexus assigns it's own system on that. Make it simple.
  8. Cag93
    Cag93
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    The mod-profile feature for NMM may just make me use it over FOMM for Fallout 3/NV!!!
    1. Thorne67
      Thorne67
      • member
      • 54 kudos
      Wait on that a bit.. we're still workin the bugs out. If you haven't read all the posts we had a BIG crunch a few updates ago that got the entire community riled up.
  9. zorebird
    zorebird
    • member
    • 1 kudos
    I have to say as a player with about 70 mods installed I don't have any issues with NMM. I use NMM, TesMOdMan, Boss and Wyre Bash and between them and using Tes5 Editor to tweak or clean mods I do very well thank you.

    One rule I live by in gaming is if it's not working right ask yourself why isn't and go down the line of thinks you can tweak first before blaming it on someon else. That's just simple common sence.

    Also, unless you have a beast of a machine you will have to lower game settings as you pile on mods or it will stutter, freeze, or crash. Remeber every mod YOU add-on is a mod not intended in the original creation of the game and that costs more strain on the game (and your PC) to keep it working. The best of both worlds usually is just a pipe dream. LOL Game well my friends and I hope I helped someone in my incoherent ramblings.

  10. BigBadBrave
    BigBadBrave
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    • 1 kudos
    It's official; Testing ver. 44.4 & I'm sad to report that I'm still having problems with the "DISSAPEARING Check-Boxes" issue, on my mod load-order list.. (making me have to restart NMM with every few mod tweaks) because I'm flying blind here, when that happens.
    I think I still have 44.1 & never had any problems, so I might have to try & revert-back and wait for the next update..
    1. Thorne67
      Thorne67
      • member
      • 54 kudos
      Uh.. I have a question for you on that one...my problem fixed itself with a shutdown of the computer and a cold boot back up. You're not just logging off and back on to try to refresh your video drivers when you test your mods over and over are you? Although.. i do remember there was a SKSE.INI command to flush all the buffers on exit that worked well..