Oblivion

Nexus Mod Manager in extended closed beta with mod authors

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As per my recent news on the Nexus Mod Manager (NMM) we are finally ready to go in to an extended closed beta with the mod authors on the Nexus sites.

If you're a mod author with access to our private mod author forums (that's about 7,000 of you) then you'll find a new forum has been setup for discussion about NMM along with the download location to get the client. While NMM currently only supports Oblivion, Fallout 3 and Fallout New Vegas you'll be able to access the beta whether you've modded these three games or not.

Participation is optional and you don't have to use the client, but if you're a mod author you will notice that the layout of file pages has been changed slightly to accommodate NMM's features. These new features will, naturally, only work if you have NMM installed.

I'm hoping this testing phase will be short-lived and there aren't too many bugs to squash. If all goes to plan, we'll be going in to open beta, for everyone, very soon. Stay tuned.

My thanks go out to the small group of mod authors who have already helped us iron out some bugs and features thus far.

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  1. Mogadin
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    This seems to handle scripts much differently then OBMM, many mods that work with OBMM will not with NMM. Script errors stack 20 deep at times much like how the CS does on some things then crashes. Not sure if this was meant for win7 64bit or not but in my case it does not work.
    But it is still in the early stages of testing so I wasn't expecting the MM to end all MM's
  2. tnu
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    This does look promising. Certainly centralization has its advantages in these situations but there also may be problems for new and upstart modders. especially those who are pretty much making small tweaks and still learning the ropes Reminds me of the attempt that was made to implement an approval system a few years back that would have charged modders a fee to have their files approved and uploaded.
  3. SteveGad
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    I for one (being a musician, not a Modder) would be glad of a centralized Mod handler. My gameplay has been severely impeded by CTD's, FOMM crashing on update and all kinds of load-order related nightmares. I recently wondered if someone couldn't do something to help the simpletons out here in game land, now it seems someone has.
    I can roll through the lead breaks of Sultans of Swing no problem, but juggling a few files in a list appears to defeat me every time. I can't wait!!
  4. anandus
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    @ xXDaRkMiLlEnIuMXx

    How long do you suspect before Skyrim is supported? I'm sure the directories and such will be the exact same.


    I would not bet money on it, because Nehrim is designed on a completely new and different engine (Creation Engine) than Morrowind/Oblivion/Fallout3/New Vegas. They may be the same, but they may be even completely different.
    As soon as people are able to preload Skyrim we can see what the file and folder structure will be, I suppose <img class=">

    Edit:
    Main folder: http://s7.postimage.org/dhu19vy8p/Capture.jpg
    Data folder: http://s9.postimage.org/nt7wn93od/Capture2.jpg

    So far looks the same.
  5. powercore007
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    just a very quick question about NMM is it going to be able to auto chck for update upon start up for both mods you have installed and updates for NMM its self, if not auto update will there be some sorta notification sytem telling you when Mod X has a update available to download?
  6. Fonger
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    looking at the #1 slowdown issue in FOMM ---- would it be possible to have the new mod manager ignore overwriting of any file named readme (read-me, READ ME!! or read me . . .)
  7. q111
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    @ xXDaRkMiLlEnIuMXx

    How long do you suspect before Skyrim is supported? I'm sure the directories and such will be the exact same.


    I would not bet money on it, because Nehrim is designed on a completely new and different engine (Creation Engine) than Morrowind/Oblivion/Fallout3/New Vegas. They may be the same, but they may be even completely different.
  8. Stormcrown
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    Cool idea. I hope that we will see a public version of NMM for Skyrim shortly after Skyrim's release.

    Anyhow, this is a brilliant idea!
  9. Fonger
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    How do I upload mods to this sight?

    http://wiki.tesnexus.com/index.php/How_to_upload_mods
  10. BillyOwns
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    How do I upload mods to this sight?