Top 25 in the past 2 weeks
26. Elven Map Redux for Oblivion
Version 2 of my Elven Map mod (v1.0 went by the name "Elven Cartographers"). This mod changes the default brown map to a full colour map with a slightly "elven" feel to it, accurately detailing all the changes in landscape type across the whole of Cyrodiil.
Also included are new full colour 3-D map icons (including a better door icon
updated 0:29, 30 Mar 2008 261,055 6,977 8,541kb xythen
27. OBSE -Elys- Universal Silent Voice for Oblivion
This OBSE plugin makes Oblivion play a 8 seconds duration silent voice for any missing voice file.
- If the subtitles are turned off, Elys_USV will force display subtitles for missing voice files.
- You will have up to 8 seconds to read long subtitles when there is no voice existing for an Oblivion plugin.
- Modder creating
updated 12:26, 8 May 2016 424,603 11,858 30kb Elys
29. Oblivion Character Overhaul for Oblivion
A massive, comprehensive revamp of the entirety of vanilla races of Oblivion, with new face shapes and textures to create more visually appealing and consistent looks for both playable characters and NPCs. Brings Oblivion's aesthetics closer to the art directions of Skyrim and Morrowind.
No more Mr Potato Heads!
updated 23:43, 2 Mar 2015 212,207 9,425 153,785kb nuska
31. Weather - All Natural for Oblivion
All Natural is a modular weather modification that incorporates Natural Interiors (NI) for indoor weather synchronization and Real Lights. The modular nature allows you to choose add-ons for Enhanced Weather (EW), Natural Weather (NW, part of Natural Envirionments [NE]), Atmospheric Weather System (AWS) or any combination of the three at the same t
updated 10:38, 9 Jul 2015 402,078 8,302 175,677kb wrinklyninja
33. Natural Faces for Oblivion
Natural Faces Plugin for Oblivion
by Maboroshi Daikon
Version 0.95: 07 June 2006
- Fixed "pasty lips" problem with male characters.
- Fixed "lip ring" problems (mostly found on Dark Elves).
- Cleaned up male lip color to match original c
updated 21:21, 23 Sep 2009 424,288 8,022 2,771kb MaboroshiDaikon
35. EVE HGEC Eyecandy Variants Expansion for Oblivion
Replaces the vanilla/Mods Oblivion clothing and armor to match several versions of the HGEC female body.
updated 20:12, 7 Dec 2011 444,963 6,614 15,681kb EVE Project
36. Improved Trees and Flora 2 for Oblivion
This is a retexture of several trees,flowers,plants and fungus with 1024x1024,1024x512 & 512x512 new textures.This set also includes reworked textures from the first pack and two reworked flora textures from the improved doors and flora pack.This is the next set of textures in the Trees & Flora series.You still need the original [url=http://www.t
updated 13:41, 23 Jan 2015 303,433 5,113 20,374kb miknmel1
37. Oscuros Oblivion Overhaul 136b for Oblivion
Oscuro's Oblivion Overhaul aims to make Oblivion a much more interesting, challenging, realistic, and dangerous place, and also offers great rewards for the daring adventurer regardless of your level.
updated 13:49, 14 Nov 2015 489,907 5,943 396,745kb dev_akm
38. TES4Edit for Oblivion
TES4Edit is an advanced graphical module editor and conflict detector.
When started it will automatically find your Oblivion Data directory. You then get a dialog to select which masters/plugins you want to load with the current selection from your plugins.txt as default value. This is followed by a second dialog which lets you choose
updated 8:02, 10 Nov 2015 175,978 7,533 2,347kb ElminsterAU
39. Qarl's Texture Pack III Redimized - QTP3 R for Oblivion
This is Qarl's Texture Pack 3 Redimized by Qarl, Bomret and dev_akm
updated 16:48, 15 Nov 2016 51,834 2,060 1,325,040kb CarlosS4444
40. Capes and Cloaks for Oblivion
Capes and Cloaks by Someone1074
Excellent Textures by Belenos
Instructions: Extract to the Oblivion\Data folder and check it off from the Data Files option when you start Oblivion.
updated 15:20, 26 May 2015 196,969 6,260 17,998kb someone1074
41. Realistic Leveling for Oblivion
This mod changes leveling and attribute advances to be more realistic and provide better game play. Level and attributes will increase naturally as your skills improve, without the need to micromanage them or worry about what skills to use to optimise your advancement.
updated 14:10, 6 Apr 2013 103,379 3,232 19kb abo2
42. DarkUId DarN for Oblivion
DarkUI'd DarN 1.6
ALRIGHT!!!! I DID IT!!!!!!!
Here you go guys, I know how much you all ask DarN and Darkbirdy and god knows who else if there's a DarkUI version of DarNified UI. I wor
updated 23:40, 15 Nov 2011 382,087 7,221 18,208kb gothic251
45. Custom Race Fix for Oblivion
In the game, it is impossible to start the main quest with a custom race. The prisoner NPC in the cell across is only programmed to recognize the 10 default races. This mod adds some extra, "catch-all" dialogue to the prisoner at the beginning of the game. This dialogue will trigger the beginning of the game for any non-default race.
updated 4:14, 26 Mar 2006 323,531 8,032 1kb kynetarse
46. Maskar's Oblivion Overhaul for Oblivion
This is an overhaul mod, improving many aspects of the game, while maintaining the overall feel of the game and ensuring compatibility with most other mods. All features are configurable through OMOD installation and/or editing the ini file.
updated 19:35, 22 Nov 2016 49,587 2,195 400kb Maskar
47. Operation Optimization for Oblivion
The aim of this mod it to improve performance (FPS) without quality loss by optimizing large meshes used through out the game.
Known Issues, Incompatibilities and Notes
1.) Extract Operation Optimization.7z into your Bethesda Softworks\Oblivion\Data\ f
updated 6:59, 26 May 2007 249,025 4,464 13,095kb Quazzy
48. Enhanced Vegetation for Oblivion
An alternative to Natural Vegetation by Max Tael. This mod offers better textures for distant trees/shrubs and the plugins scale vegetation bigger. The textures come in 3 different variations (high/normal/low resolutions) and the plugins offer multiple scaling choices. You can use any plugin + texturepack combination.
updated 20:55, 13 Oct 2010 124,091 2,319 885kb LprMan
50. Harvest Flora for Oblivion
This mod will make all flora behave more realistically by changing their appearance when you harvest them (whether you are successful or not). When you harvest a plant if its ingredient is a flower then the plant's flowers will disappear and so on, through some plants ingredients are roots which they don't have and you can't see them anywa
updated 9:58, 3 Mar 2008 157,281 4,081 5,497kb XmirroR