• Potion of Vampirism for Oblivion

    "When you arrive in Cheydinhal you decide to go to the Mages Guild, and while there you pop into the basement in search of an alchemist. Through your searching you stumble across a flask that appears to have been misplaced, so you inspect it. Reaching out with a hand to pick it up, you immediately recoil away upon touching the surface as a sting

    uploaded 4:24, 9 Apr 2006 741 26 27kb Phobos Gekko

  • Advanced Fletching for Oblivion

    Adds a Fletching Kit, which can be used to fletch arrows
    and imbue arrows (alchemical enchanting). The fletching
    kit can be found in the Market District.

    uploaded 4:19, 9 Apr 2006 892 39 7kb kmdavis

  • Mythic Dawn Summons for Oblivion

    Comes with both an OMod version and .esp version.

    Mythic Dawn Armor Version 1.0

    Adds three spells to the game that let you summon the Mythic Dawn Armor. You can get all of them at The Mystic Emporium in the Imperial City. Be mindfull though, one can only expect a price when getting help from otherworldly forces.

    uploaded 3:45, 9 Apr 2006 436 17 86kb jetsirus

  • LaserMans Elite Imperial Watch Armor for Oblivion


    This is my first mod submitted to a file site, I just wanted to make some things a little clearer in case you need it be.

    This mod is loosely based around JorgWalther's Augmented Imperial Watch Armor Plugin. Basicly, the general idea is the same, with some differences I personally prefer.

    #1: The Mod was made with my ow

    uploaded 3:35, 9 Apr 2006 532 24 3kb LaserMan

  • Quick Poisoned Apple Death for Oblivion

    To install, put in the Data folder.

    It changes the poisoned apple damage rate from 10 damage per second to 200 damage per second for quicker poisoned apple deaths. For those that don't like waiting for your victim to fall over dead.

    Now has a readme because someone asked for one.

    uploaded 3:12, 9 Apr 2006 169 7 1kb JONJONAUG

  • Timescale Ring for Oblivion

    Comes with both an Omod version and a standard .esp.

    Adds a ring on the right-hand boat dock post at the exit of the tutorial dungeon that will give you the option of what timescale you prefere.

    uploaded 2:33, 9 Apr 2006 1,035 31 148kb jetsirus

  • Restoration Rebalance for Oblivion

    Comes with both an OMod verion and a standard .esp.

    Rebalances 3 certain restoration effects as I felt they were way to difficult to use versus their benifits. The changes to base cost are as follows.

    Absorb Health
    -Original Base Cost = 16
    -New Base Cost = 10

    Restore Attribute
    -Original Base Cost = 38
    -New Base Cost = 30

    Restore He

    uploaded 1:43, 9 Apr 2006 257 17 2kb jetsirus

  • znasts long bow mod for Oblivion

    adds new bows to the game (currently sitting in cheydinhal abandoned houses first floor)

    these bows are slower firing / higher damage. useful for devastating first attacks useless in a firefight really though.

    tried to balance them a bit. its still in BETA stages so feedback is appreciated


    uploaded 1:37, 9 Apr 2006 678 14 5kb znast

  • Thoras Dunmer for Oblivion

    Thoras the Dunmer, handsome and dangerous.

    uploaded 1:18, 9 Apr 2006 123 8 403kb donpedro28

  • Race Jaffa Stargate SG1 for Oblivion

    This adds the race Jaffa to Oblivion.
    Yes the Jaffa from Stargate SG-1.

    Also included is the CustomRace fix.
    With this you don't have problems when choosing a custom race in the beginning.


    Base Attributes:
    STR: 50/40
    INT: 30/30
    WIL: 40/40
    AGI: 40/40
    SPD: 40/40
    END: 50/50
    LUC: 40/40
    PERS: 30/40

    Skill Bon

    uploaded 1:10, 9 Apr 2006 542 14 249kb ErikRedbeard

  • Buster sword *UPDATED* for Oblivion

    oblivion weapon - Clouds Buster sword
    UPDATE #2: now fixed zfighting in the menu screen, and added inventory icon (thanks to chaper for this update

    UPDATE #1: NOW with physics, normal and specular mapping!


    uploaded 0:54, 9 Apr 2006 4,511 112 4,899kb bonebrew22

  • Better Lighting and Better Torches for Oblivion

    This Mod is specifically designed to work with, “Darker Nights Burning Kvatch and Darker Dungeons by Teenk” if you do not have these Mods installed you will not get the full impact of these lighting Mods. Teenk Mods added a touch of realty that this game really needed the problem was that the default lighting in Oblivion did not work realistica

    uploaded 0:39, 9 Apr 2006 5,951 173 9kb Gorric