• The Nexus for Oblivion

    This mod is intended for those players who prefer to walk and explore the land instead of using fast travel, but still would like to have some means of traveling faster between the towns you have already visited.

    The mod adds a Nexus Stone in each of the eight major cities.
    After you have activated a Nexus Stone in any of the cities, you can t

    uploaded 18:51, 31 Mar 2006 234 13 37kb Felkroth

  • Fathis Fix for Oblivion

    FATHIS FIX 1.1
    by Johnny
    Thanks to the creator of the "Fathis Ules Comes Home" mod for inspiration for this mod.

    This mod fixes a number of bugs left in the Fathis Ules NPC/Thieves Guild Fence.

    -Fathis now properly sleeps in his own house, not the house of a nearby orc.

    -Fathis no longer gets "stuck" in Chorrol after the completion of the Weatherle

    uploaded 18:24, 31 Mar 2006 3,004 191 4kb Kwaichang

  • Faster Arrows for Oblivion

    I loved the concept of the Marksman Velocity mod, but I thought it would be better (and would make more sense) if all the arrows went the same speed. So I made this real fast. Comes in 125%, 150%, 175%, 200%, 225%, and 250% speed varieties. Remember, only enable one of them. Works with mods that increase bow/arrow damage, and the like.

    v1.1: Now

    uploaded 17:21, 31 Mar 2006 29,738 1,203 2kb daeger

  • Sneak Master Perk Replacement for Oblivion

    Er, alright. This was fairly simple to do. I felt like the mod 'Deadlier Sneak Attacks' went a little overboard just because the Master perk didn't work correctly, supposedly. This simply makes the Sneak master perk into x4/x8 damage. Enjoy.

    uploaded 17:17, 31 Mar 2006 370 27 2kb daeger

  • Ziggys Spellcraft and Enchant Items Anywhere for Oblivion

    Ziggy's Spellcraft and Enchant anywhere!

    This mod adds two spells which will be added to your repertoire on first load (new and existing characters).

    One spell lets you craft Spells anywhere, and the other one lets you enchant items anywhere. You can not enchant items while you are in combat, and both of them cost 50 magicka per cast.

    uploaded 16:57, 31 Mar 2006 872 37 1kb Ziggarius

  • Skill based harvest for Oblivion

    Your chance of successfully harvesting an ingredient is now based on your character's alchemy skill.

    Minor update, 1.2 script attached to Harrada and Spidal Stick
    The difficulty depends of the type of the plant. Strawberries are easier to harvest than Harrada for example.
    After a harvest attempt, the plant disappears.

    uploaded 14:55, 31 Mar 2006 363 23 14kb vae

  • Oblivion mod manager for Oblivion

    This is a utility for managing plugins, and also for packing them for distribution. It can be used either as an enhanced version of the oblivion launcher's data files selector, or as a more advanced mod manager when mods are specially packed into omod files.

    uploaded 13:37, 31 Mar 2006 1,878,323 35,469 1,630kb Timeslip

  • Always Nice Weather for Oblivion

    Removes the chance of rain, clouds, or any other dull weather, so it will always be clear, doesn't seem to work near Bruma though, where it is always snowing :|

    uploaded 13:32, 31 Mar 2006 1,696 50 0kb KillerTV

  • Monsters NOLVL V2 for Oblivion

    Do you think Oblivion has Slow Battles, Slow Monsters or even NOT enough Monsters ?...

    Then give this a go and enjoy DEATH as it was meant to be...

    Tons of Battles and Mosnters...
    Warning...DONT go into some caves or tombs...There is tons of monsters everywhere...

    Sad to say you need to start a New Game I think...
    Just Download the Skip

    uploaded 12:53, 31 Mar 2006 399 13 5kb NecroViolator

  • Quad Damage For Archers for Oblivion

    Quad Damage For Archers - The a la carte update
    by Eric Grosser

    I made bows and arrows more deadly. Getting hit by an arrow should be more than a slight irritation!

    Choose double, triple or mighty Quad Damage multiplier by selecting the appropriate .esp file.

    Fine tune with Oblivion's difficulty slider.

    Choose the 'fast' vers

    uploaded 11:02, 31 Mar 2006 1,864 49 28kb erichexagon

  • Respawn Timer Change for Oblivion

    Respawn Timer Change for TES IV: Oblivion
    by Teh Noob (noobalicious@Gmail.com)

    To modify the respawn timer on interior cells such as dungeons, ruins, and caves.

    Why Two Files?:
    Respawn Timer Change v1.esp changes the timer to 999999 game hours, effectively instituting a "no respawn".
    Resawpn Timer

    uploaded 9:16, 31 Mar 2006 2,295 56 2kb supernoob

  • BetterBoundBalanced for Oblivion

    2:30AM EST 3/31/06
    By Fiontar McEoghan
    This mod increases the duration of bound items by a factor of x4 to x8, depending on the spell. I found using bound item spells completely worthless at the default parameters. To offset the boost and supply some balance, the bound items will drain your

    uploaded 8:43, 31 Mar 2006 244 9 2kb FiontarTES