• Mythic Dawn Armor for Oblivion

    MythicDawnArmor.esp 1.0

    --- Mod description
    Adds a chest with the Mythic Dawn armor (light and heavy) to the Market District. It doesn't have normal ground models, so I edited them from daedric. Looks good as long as you don't throw it on the ground :)
    Note: You can NOT see your arms in first person view, when we

    uploaded 9:24, 5 Apr 2006 1,071 34 1,361kb PizzasRgooD

  • Dark Leather Armor for Oblivion

    DarkLeatherArmor.esp 1.0

    --- Mod description
    Added recolored dark leather armor, and a leather armor hood to Maro Rufus (light armor vendor) at the Best Defense in the Market District. The leather hood is almost as good as the leather helmet, the dark leather armor is about as good as the mithril armor.

    --- How to i

    uploaded 9:20, 5 Apr 2006 3,290 179 7,370kb PizzasRgooD

  • Wood elf lady save for Oblivion

    Just a save of wood elf girl at the sewers exit


    uploaded 8:52, 5 Apr 2006 490 18 252kb lestrix

  • SpellKeys - Hotkeys Enhanced V1 7 Arcanist Edition for Oblivion

    SpellKeys - Hotkeys Enhanced Version 1.7 (Arcanist Edition)
    By: EvilGrinch

    By popular request, this mod has had its name and description changed to better convey what it does for the oblivion community.

    Its previous name was Arcane University Ethereal Link. U

    uploaded 6:44, 5 Apr 2006 606 16 5kb EvilGrinch

  • More Merchant Money balanced for Oblivion


    Version 1.1 changes:

    Fixed Gunder at Colovian Traders in Skingrad, now up to par with the rest of the merchants.

    Mild increases to merchants gold and mercantile skill in more affluent cities (Skingrad, Cheydinhal, Chorrol).


    This mod increases the amount of gold merchants can spend on a single i

    uploaded 5:57, 5 Apr 2006 15,266 479 72kb el_giacomo

  • Phantom Horse for Oblivion

    This mod adds a summonable Phantom Horse. The horse is a decent amount faster than other available horses, but is also a bit more difficult to acquire. As a further bonus you can summon the horse with a spell and he can't be killed (well... again). Begin your search for this ethereal steed at Cheydinhal's Black Waterside Stables.

    Known Iss

    uploaded 4:41, 5 Apr 2006 2,453 66 39kb seorin

  • Lestats Eyes for Oblivion

    Changes the Vampire Eyes to Lestat's Eyes

    uploaded 4:35, 5 Apr 2006 612 9 6kb totalvamp

  • Spriggan companion for Oblivion

    **1.1 changes**
    Adds a button for the spriggan to summon its own mini troll minion, as well as adding support for swimming and falling off cliffs.
    Adds a spriggan companion in Bruma. Controlled by an activator menu, options are follow, stay, and go have fun. You should save your game before clicking go have fun ^^.

    uploaded 4:25, 5 Apr 2006 1,168 41 4kb drunkgoblin

  • Creature Intensity for Oblivion

    In short, this mod adds around 20 new creatures, erases the
    dependancy of creatures on the player's level, and adds creatures spawning in randomly numbered groups.

    *New as of 1.5:

    - Added the following new creatures:
    Ogre Giants (50% larger than regular)
    Ogre Mammoths (twice as large as regular)
    Ogre Behemoths (four times larger tha

    uploaded 3:23, 5 Apr 2006 1,934 80 17kb cryonaut

  • Better Arena Rewards for Oblivion

    Being Grand Champion of the Arena is even better! Now when you become Grand Champion you get a weapon as well as the Raiment of Valor!
    The Readme is posted below

    The Elder Scrolls IV
    Arena Items by Nate Dawg


    uploaded 3:01, 5 Apr 2006 354 16 17kb nate_dawg303

  • SeasonalWeather 15 for Oblivion

    This mod makes the weather in Oblivion more season appropriate (i have left the weather for Bruma and PalePass untouched).

    Every few hours the mod will have a chance to make a weather change (it might leave it as it is) based on the current season. So you will see more sun in summer, more storms in fall, more snow in winter, etc.. It adds no new

    uploaded 2:49, 5 Apr 2006 791 22 6kb bloodystump

  • Skill Not Advancing Fix for Oblivion

    This is a fix for those who have used advskill, modpcs,setav, or other and have now discovered their skills are no longer advancing.

    That post goes into much more detail.

    1. Load the mod with the Oblivion Launcher
    2. Load the last savegame w

    uploaded 2:48, 5 Apr 2006 93 15 0kb Gel214th