Dual wielding for Oblivion
The mod adds ability to dual-wield weapons in the game.
You can purchase a weapon you can use in your off-hand in Imperial City Market District in a shop called "A Fighting Chance" (check the armor tab).
How it works:
Basically the off-hand weapon is a shield with sword's mesh so don't expect to be able to attack with it, althoug
uploaded 2:10, 6 Apr 2006 6,847 79 630kb Felkroth
Heaven and Hell Shop for Oblivion
What's in it: Since this is such an early beta, it only has 2 stories, upper story is completly empty. bottom story has a seller that sells Daedric Armor ONLY. I will, of course MAJORLY increase this later. The entrance fire or any fire inside the shop does NOT hurt you.
FIXED IN BETA .1 - 1 - Sever Texture overlapping, the fl
uploaded 2:04, 6 Apr 2006 431 6 17kb xuphor
Attribute Spells Fix for Oblivion
A quick-and-dirty fix to add the Damage Attribute and Drain Attribute spells that already exist in the game (but were not available to players) to vendors. Edgar Vautrine, Druja, Adrienne Berene, Borissean, and Vigge the Cautious now carry a selection of these. This mod may be incompatible with other mods which modify those specific NPCs.
uploaded 1:06, 6 Apr 2006 218 8 5kb shimeru
Additional Spells for Oblivion
WHAT IS IT?
There's a few spells missing from the game. Namely the "Damage Attribute" and "Drain Attribute" lines. They exist *ONLY* on leveled lists, so you could possibly never see them. Don't think that's quite fair, so I've added them to Borissean in
uploaded 1:02, 6 Apr 2006 802 43 3kb supernoob
Oblivion File Merger for Oblivion
* The Oblivion File Merger
* (c) 2006 by White Bit
* Thanks to Bethesda Softworks
You could only merge complete Groups, i.e. Activators. In Version 0.1.5 you can merge Objects, too.
Merging is real
uploaded 0:59, 6 Apr 2006 1,192 72 1,411kb WhiteBit
Blue HUD Reticle Crime Icons for Oblivion
Blue HUD Reticle Crime Icons
Version 1.0: April 5, 2006
- Initial Release
What does it do?
People with a degree of red-green color blindness have a hard time seeing the difference between crim
uploaded 0:48, 6 Apr 2006 389 24 2kb shaja
Khajiit Cat Eyes for Oblivion
Cat Eyes for Oblivion
Version 1.2: Readme changes, fixed a typo and reworded some of it.
Added in version 1.1: Five new colors: Blue, Blue-green, Green, Orange, and
This plugin adds Khajiit eyes that look a bit more cat-like.
This texture can be installed in one of two ways: you can add the eyes as
uploaded 0:47, 6 Apr 2006 6,385 227 114kb xzero87
super start for Oblivion
this mod allows you to begin the real game without any of the sewers or prison ambushes. There is a door in your cell that asks you if you want to change your class or birthsign, change them to choose them. There is a chest right next to you when you start that contains:
every iron weapon (long sword, short sword, bow, 50 arrows, war axe, battle a
uploaded 0:44, 6 Apr 2006 1,482 55 6kb druidchamp
Countess Reskin V2 for Oblivion
Black Countess Dress Reskin V2.0
I was bored of the standard blue Countess Dress after a while.
Black is more beautiful if you ask me.
Added an additional Dress callend "Black Countess Dress"
wich can be found in the Imperial City "Divine Elegance" shop.
Also included is the normal blue edition, but with th
uploaded 23:32, 5 Apr 2006 1,515 43 7,374kb Try4Ce
Rustys Dungeons for Oblivion
This is my first Dungeon. :) It took me a lot of days to make it.
It has a lot of Loot but many enemies too! All loot and enemies are same level as you are! Every 3 days the dungeon will be full again!
I will make 10 Dungeons. So far I have done 3 of them in the row. The deeper you will go the more loot it will have and it will get harder. Dungeo
uploaded 23:13, 5 Apr 2006 2,266 60 33kb badIRONTREE
Faster Mercantile leveling for Oblivion
If you find that your minor skill, Mercantile, is going up way too slowly compared to your other minor skills, then this might suit you well.
It basically makes you level in Mercantile 2.5 times faster than before (reason being that the original "use value" associated with making a sale is 0.4; I changed that to 1; 1 divided by 0.4 = 2.5).
uploaded 22:22, 5 Apr 2006 3,272 138 3kb GIGN