• Wilderness & dungeon spawn mod V02 for Oblivion

    Version 0.2

    ---Change log---


    Fixed bandit spawns in dungeon version
    Added another mudcrab to wilderness spawns in wilderness version
    Added harder variants

    Wilderness creature count_v2.esp
    Wilderness creature count_v2-harder.esp
    Dungeon and Oblivion creature spawn chance_v2.esp
    Dungeon and Oblivion creature spawn

    uploaded 22:16, 7 Apr 2006 581 16 14kb WW2dude

  • Magic Arrows for Sale for Oblivion

    2006/04/13 NOTE:
    This mod shouldn't conflict with other mods using the merchants that sell the arrows. The merchants and their existing chests were NOT touched, and have always been like this, so don't worry. ;)

    This mod does a couple things:
    1. Adds leveled magic arrows to the non-guilded blacksmiths in all of

    uploaded 21:50, 7 Apr 2006 520 20 4kb DukeFred

  • Colored Map Markers for Oblivion

    This mod changes the colors of some map markers to make finding things easier.
    Two color temperatures were used--warm colors (for things like Oblivion gates, Caves,
    Forts and Shrines) and cold colors (inns/stables, camps, landmarks).

    Simply extract the file into your Oblivion\Data\ folder.


    uploaded 21:25, 7 Apr 2006 11,699 296 22kb freeb0rn

  • Natural Environments for Oblivion


    Natural Environments is my personal attempt to enhance and improve environmental components of Elder's Scrolls IV. The 2.1 version of the mod includes dozens of features: seasonal weather patterns, improved visualization of most celestial features found in the game, more than 40 new weather types (the default number is 7), and ad

    uploaded 21:21, 7 Apr 2006 823,883 21,077 15,356kb Kibosh

  • Freeze Tag for Oblivion

    This mod adds a 10 second paralyze on touch spell to Edgar Valante's Discount Spell shop. The difference between this and an ordinary paralyze spell is that this one is NON-HOSTILE - you can use it on any NPC without loss of disposition or guards going hostile on you.

    This mod is effectively a cheat if you use it in battle. It was created s

    uploaded 21:20, 7 Apr 2006 356 8 4kb Grundulum

  • Expansive World for Oblivion

    First of all, i created this Mod with the german version of oblivion and i don´t know if it will change the names of the items i changed! Use it on your own risk.

    This Mod changes nearly ALL items you will find in houses, like bowls and stuff like that, to a higher value. I created this mod to make stealing more usefull.

    uploaded 21:03, 7 Apr 2006 56 4 43kb duhkha

  • Player Lights for Oblivion


    This mod simply changes the colors of some lights to better match what I like. The light spells were a greenish color, and are now more white with a blue hue. The torch was changed to be just a bit more reddish.

    To install, just copy the .esp file into your Oblivion\Data director

    uploaded 20:59, 7 Apr 2006 156 13 1kb Romalar

  • Annoius Race Distinctions noBS for Oblivion

    Same as my Race Distinctions but the changes it makes to birthsigns are removed.

    uploaded 20:52, 7 Apr 2006 33 2 13kb Annoiu

  • Retros Fletching and Imbueing 171 Mod for Oblivion

    Retro's Arrow Fletching and Imbueing v1.7.1


    1. Installation

    2. Description

    3. Location

    1. Installation

    Easy as can be, just un-rar this file to your oblivion/data dir and your ready to go.


    uploaded 20:08, 7 Apr 2006 2,662 143 3,571kb Retro42

  • Empty Soul Gems for Oblivion

    Ever got tired of picking up Grand soul gems with petty souls in them?
    Now you don't need to worry!

    This mod allows you to empty soul gems via a spell, which is bought from the mystic emporium in the market district.

    uploaded 20:05, 7 Apr 2006 1,815 83 7kb kaosnyrb

  • Oscuros oblivion overhaul for Oblivion

    The new version is here: http://www.tessource.net/files/file.php?id=3042

    Downloading the new version will require a fresh restart, but I HIGHLY recommend you get the new one, since it includes major MAJOR updates and enhancements, and also includes Lyrondor's combat beh

    uploaded 19:59, 7 Apr 2006 4,855 136 1,192kb chardok

  • Annoius Race Distinctions for Oblivion

    Modifies all race characteristics so they exist at the end of the game as well as the beginning.

    e.g. A Breton's 25% bonus to Intelligence will be 25% with a base attribute of 40 for a modified value of 50 or with a base attribute of 100 for a modified value of 125. Likewise her penalty to endurance will be 25% at base skill values of 40 o

    uploaded 19:57, 7 Apr 2006 111 7 13kb Annoiu