Mercenary Svenja for Oblivion
Adds Svenja Hammerhand, a Nord mercenary, to the fighter guild in Chorrol.
You can hire her for 5 days if you can afford the gold she asks for her service.
She is set to the player level whenever the fighter guild cell is reset and she is there
(3 days after the players last visit...that's at least what I think how it works).
Not much more f
uploaded 11:55, 27 Mar 2006 349 11 58kb Zarkis
Alchemy Perks More Potion Effects for Oblivion
This mod reinstates the developers original idea to increase the possible number of simultaneous potion effects based on a character's Alchemical Mastery.
Think back, if you will, a number of months ago, long before Oblivion graced your computer screen. We
uploaded 11:48, 27 Mar 2006 1,308 61 1kb dysesothymteric
Necromancy Spells for Oblivion
Necromancy Spells v1.0
-Adds three spells to the game which allow you to raise dead humans, without needing a particular quest item.
>Revive Dead - 30 seconds, 45 cost
>Greater Revive Dead - 60 seconds, 90 cost
>Grand Revive Dead - 120 seconds, 180 cost
-They can be purchased from one of the spell merchant
uploaded 10:59, 27 Mar 2006 1,876 45 2kb Menome
Mithril Armor Weight Reduction for Oblivion
Reduces weight of all Mithril armor (and enchanted armor that uses the Mithril models) by 50% to 75%. During the time you are using Mithril armor, some pieces' effective AR is the same as Chainmail. It made more sense to reduce it's weight than to increase it's protection, since all the light armor is crammed together pretty tightly as i
uploaded 7:47, 27 Mar 2006 165 18 18kb Deathbane27
Elven Weapon Weight Reduction for Oblivion
Reduces weight of all Elven weapons (and enchanted weapons that use the Elven models) by 20-70%. Seriously, they should not weigh more than Dwarven weapons!
v 1.1 - Somehow missed battleaxes. Corrected.
uploaded 7:43, 27 Mar 2006 472 40 20kb Deathbane27
More Generic Faces for Oblivion
It just resets all of the FaceGen sliders to 0 for character creation. This is a step backwards for many, but I was frustrated in not being able to set all slider values to zero to "start from scratch". I haven't yet figured how to start the age/complexion slider at far left, maybe someone can tell me how to do that too.
All the player-
uploaded 7:02, 27 Mar 2006 3,111 96 28kb brash
Quick Start for Oblivion
This is basically just a save file that you can load to start at the end of the Imperial Sewers so you don't have to rush through again.
There are no items equipped except the starting clothes, the torch, and the Amulet of Kings.
I believe the only skill leveled up is Athletics by 1 or 2 points
The player is the default Imperial, and is
uploaded 5:28, 27 Mar 2006 1,394 23 215kb firstname.lastname@example.org
Benirus Basement Expanded for Oblivion
DO NOT INSTALL THIS MOD UNTIL YOU'VE FULLY COMPLETED THE BENIRUS HAUNTED MANOR QUEST IN ANVIL AND DON'T READ BELOW IF YOU DON'T WANT THE QUEST SPOILERED
Benirus Basement Expanded
this mod, for players who have bought and completed the quest associated with the Benirus Manor in Anvil makes the secret basement room a usable space and i
uploaded 4:31, 27 Mar 2006 471 18 40kb deltas
Longer Summons for Oblivion
This modification increases the duration of all summon spells included with the game. There are two versions of the mod included, one which increases the summon durations to be twice as long, and one which increases the summon durations to be three times as long.
uploaded 3:02, 27 Mar 2006 3,601 77 3kb nefariousD