OBLIVION
  • Fisheyes Unicorn Mount for Oblivion

    Fisheye's Unicorn Mount README

    Installation: Extract the .rar file to you Oblivion/Data directory.

    This mod adds an NPC in the Chorral Stables area that will sell you a unicorn. (15,000 gold - a lot of money, but the unicorn can't be killed)

    The Unicorn is owned by the player, and will act like any other owned horse. It will follow

    uploaded 5:12, 11 Apr 2006 1,555 79 3,668kb fisheye

  • Map Loop Replacement Video for Oblivion

    Ok I know not so much a game play mod, but hey it does change/modify something about the game so hence a mod!

    Really just wanted to see if this could actually be done and YES it can. I thought it was cool, so now I will pass it on!

    I used the videos that were from the countdown videos that Bethesda was putting out as a little teaser througho

    uploaded 5:03, 11 Apr 2006 310 19 17,836kb Maimas

  • Spell Names By Effect for Oblivion

    This mod replaces the pre-made spell names with the effect name and specifications (e.g. "Captivating Touch" is "Charm, 24, 30s"). The new spell names make it easier to locate your intended effect and follow the format "Spell Name",

    • , [magnitude], [radius], [duration] (where "*" or lack thereof denotes a Ranged (Target)

    uploaded 4:37, 11 Apr 2006 548 19 303kb JSLSlim

  • BALOR LEVELLING QMans Modified VEHEM EDITION for Oblivion

    This is a slight modification of Vehem's Balor Mod, v1.1c. The aim is to gain levels only when combat skills increase, thus hopefully making creatues not too powerful for non-combat types to kill. It changes the existing mod as follows:

    -Reverts levelling back to skills gained, rather than stat points gained
    -Gaining 5 skills causes a level

    uploaded 3:46, 11 Apr 2006 71 1 43kb theqmann

  • Kumiko Manor for Oblivion

    *******************************

    The Elder Scrolls IV
    Oblivion
    Kumiko Manor | V2.15

    By: Shawn Dworshak of S & G Productions
    A.K.A Academician Nwahs

    *******************************
    1. INSTALLING THE PLUGIN
    *******************************
    1- You MUST have the latest Oblivion patch is installed!

    2- Run KumikoManorInstaller.exe which w

    uploaded 0:34, 11 Apr 2006 26,591 803 11,480kb Academician_Nwahs

  • Listener Quarters for Oblivion

    This mod adds a private section in the dark brotherhood cheydinall sanctuary, you get the key once you become listener trough a dialogue topic from arquen.

    The listener quarters are made of five rooms:
    Training room: With targets for melee/ranged combat and weapon racks
    Library: With some books, alchemy tools and flora to gather igredients for

    uploaded 23:08, 10 Apr 2006 669 18 1,079kb abos

  • Black Hand horse armor for Oblivion

    This will REPLACE the steel horse armor by a black hand horse armor, so when u purchase the steel horse armor ingame u get this black hand one. Enjoy!

    **IMPORTANT** u must have the horsearmor plugin in order to use this texture

    Hail sithis!

    uploaded 22:58, 10 Apr 2006 2,064 69 2,039kb hoodz

  • Warp Reality Spell for Oblivion

    "Warp Reality Spell" v0.5 by Istarius
    April 10, 2006

    =====
    Description
    =====
    Adds a new spell called Warp Reality. This spell exchanges the location of the caster and its target. Currently, it can be purchased from Agata in the Leyawiin Mages' Guild.

    =====
    History
    =====
    0.5 - First release.


    =====
    Installation
    =====
    omo

    uploaded 22:56, 10 Apr 2006 943 14 3kb kokorozashi

  • Improved Potion of Exploration for Oblivion

    Version 1.1 - (See Author's Notes for the changelist)

    This adjusts the reward for the "Seeking your Roots" quest. For all the collecting of Nirnroots that is required, the potion you get for your troubles isn't that great. It seems that all the potions were aimed for the quest to be done at level one. Unfortunately, if you just occas

    uploaded 21:40, 10 Apr 2006 357 16 3kb Stabbey_the_Clown

  • BoneGrind for Oblivion

    UPDATE #3:
    Fixes a minor issue with the novice mortar and pestle from the first dungeon not working.

    UPDATE #2:
    Fixes an issue where a few rare Novice Mortars and Pestles don't count as mortars and pestles. Totally my fault :(

    UPDATE:
    Fixes critical issue in which I erroneously hit "Recompile All" causing it to override mods that

    uploaded 20:45, 10 Apr 2006 4,602 171 2kb NVShacker

  • OptimizedLODHeads for Oblivion

    This is only really needed for low-end comps!

    INSTALLATION:
    extract to /data subdir, so you get /data/meshes/characters

    I'm currently experimenting with adding LOD models to all the models in OB. LOD models = progressive polygon details, similar how mipmap LOD works, but except for polygons,

    i was told that Bethesda did not make LOD m

    uploaded 20:27, 10 Apr 2006 680 25 3,473kb fuc847

  • lots cheap varla stones for Oblivion

    10 April 2006 ver 1.0

    This mod helps easily recharge magic weapons.

    Now merchant Calindil in Imperial City (Traders District, Mystic Emporium) has 999 changed Varla Stones (respawn period - 72 hours).

    They still fully recharge magic weapons, but have weight only 0.1 (old weight 1.0) and base price 50 (old price 1000).

    Disadvantage -

    uploaded 20:11, 10 Apr 2006 382 17 1kb ss7877