• Adventurers Spells for Oblivion

    This mod adds 4 new spells to the game. They are:
    1. Mark - Places a mark at your location.
    2. Recall - Moves you to the placed mark.
    3. Magic Storage - Summons a magical storage space to place your stuff.
    4. Sleep Spell - Puts you to sleep for however many hours you wish, acts like a bed.

    These spells are added to your list once you read a

    uploaded 13:25, 13 Apr 2006 3,529 109 6kb Me.v1

  • Book Placement Wine Addon for Oblivion

    This is a requested extension of Bookplacer to help with wine racks. As with Bookplacer this only works when the Winerack is standing facing directly North, South,West and East.

    Require Bookplacer .esm (Version 1.2) to run.

    Barely tested as of yet, so make sure to backup your safe files first. Just copy into \data order and select to run

    uploaded 10:47, 13 Apr 2006 589 23 8kb jepeter

  • AXEFACES Blades Ceremonial Armour omod for Oblivion

    "This Oblivion mod adds a new set of Heavy armour to the Cloud Ruler Temple armoury, the Blades Ceremonial Armour. This glorious suit of armour was commissioned by Uriel Septim himself as a reward and thankyou to his blades."

    This is an .omod version of Axeface's Blades Ceremonial Armour. Simply unpack and open the file to install the m

    uploaded 10:10, 13 Apr 2006 2,173 89 2,611kb phat39

  • Darker Vampirism for Oblivion

    Adds new vampirism gameplay changes.

    - You can hide your face with a hood of full helmet, so NPCs don't see you are a vampire
    - Any vampire hit with a silver weapon suffers great fire damage.
    - You cannot use weapons made of silver.
    - There is no sun damage on vampire level 4, but every HP loss is deadly for you. (sun weakness)
    - You can

    uploaded 9:25, 13 Apr 2006 891 30 60kb Tibixe

  • Realistic Blocking for Oblivion

    This is as simple as it gets. This mod changes two values:

    fBlockMax = 1 vs vanilla 0.75
    fBlockSkillMult = 3 vs vanilla 1

    This means that with a shield, you will end up blocking 100% of the damage at the block skill level of 33 (well 99% technically), but only 50% with a weapon, which will max out at 100% at level 66. The Journeyman perk i

    uploaded 9:21, 13 Apr 2006 3,956 102 1kb Neural Eclipse

  • Home outside the cities for Oblivion

    I was tired of having to live in a city. This mod adds an abandoned house in the wilderness next to a small waterfall that you can claim as your own (the key is in the locked crate next to the door). The screenshot shows on the map where it is. Follow the Orange Road East from Chorrol. If you want to be able to fast travel to it, there is a cave at

    uploaded 9:13, 13 Apr 2006 242 13 9kb pongsifu

  • Tougher Regen Settings for Oblivion

    While playing the game I noticed something rather peculiar. In the manual it states that you lose fatigue while running. But in the game this is not the case. In Morrowind you run, you lose fatigue. In Oblivion I could run the entire length and breath of Cyrodiil and not lose an ounce of fatigue. Delving into the game settings I found the reas

    uploaded 8:59, 13 Apr 2006 355 16 1kb Valamir

  • Adrenaline Oblivion for Oblivion

    Now up to version 0.2b

    You've felt it. You've been playing with a realism mod, like Oscuro's Oblivion Overhaul. You see one bear every five square miles, maybe three deer. You entered the lair of the Worm King and discovered it was staffed by maybe ten necromancers. You've been to Oblivion, and fought ten to 15 daedra.. not much of a

    uploaded 7:33, 13 Apr 2006 30,504 774 11kb CuteUnit

  • Far and away 3D Moons for Oblivion

    Far & Away bump mapped and enhanced moons of Oblivion.

    uploaded 5:55, 13 Apr 2006 3,166 158 1,353kb Gorric

  • Map Markers for Oblivion

    Map Markers 0.3 by Xebeth [16/04/06]

    Created a model for the marker
    Created custom textures for the signs.
    Added "Quest Related" and "Creatures Type" tags.
    Removed the item/spell requirements.
    Map Markers now show instantl

    uploaded 4:36, 13 Apr 2006 8,817 255 155kb xebeth

  • Sigil Stone SKillup for Oblivion

    WHAT IT DOES: This mod adds a script to every sigil stone so that, when activated in the world (it doesn't count if activated in the menu, you need to drop the stone and click on it) a menu will pop up asking you if you want to pick the stone up, upgrade combat, magicka, or stealth, or leave the stone where it is. If you choose to upgrade comb

    uploaded 4:04, 13 Apr 2006 237 11 5kb Demon_Fire_9842

  • Alchemic Insanity for Oblivion

    This mod comes with 3 ESP files, choose one based on what changes you want.

    Each version includes all changes in the previous versions.

    - All Restore Attribute effects in ingredients combined into one effect which restores all.
    - Note: Restores 10 to each Attribute regardless of your Alchemy skill, due to limitations
    In the way al

    uploaded 3:37, 13 Apr 2006 79 3 40kb Deathbane27