OBLIVION
  • Aundae Sentinel Armor for Oblivion

    Originally designed as "Generic Bad Guy Armor" for Aundae vampires in the VMa Sholvarech plugin.
    After long consideration, I decided that while I may yet release Sholvarech in the future, the armor itself was finished and I saw no reason to keep hoarding it.

    uploaded 22:53, 2 Apr 2006 615 11 0kb Kieve

  • OblivionGermanMod for Oblivion

    Singler’s Oblivion-Mod v1.07
    (aka Oblivionmod v.37)
    (Stand: 25.05.06 20:00 Uhr)
    Karte, Inventar, Ãœbersetzungsfehler und vieles mehr
    by Singler aka Ulli Kunz [uk@ullionline.com]

    Dies beinhaltet der Mod:

    1.Text-Fixes v1.15
    von Ulli “Singler“ Kunz
    (Stand: 25.05.06 20:00 Uhr)
    (AKTUALISIERT)
    =========================

    Wichtige

    uploaded 22:53, 2 Apr 2006 1,177 40 0kb Singler

  • Artifact Fix for Oblivion

    This mod rebalances several daedric artifacts and the armor you get as a result of beating the game. Most of these items were not only non-unique, but were significantly lower quality than the equipment you'd loot off of random bandits. Random bandit loot really shouldn't be better than legendary artifacts.

    Armor and weapons have had their

    uploaded 22:48, 2 Apr 2006 498 29 3kb seorin

  • Mana for Oblivion

    This mod replaces Magicka with Mana for all us old school RPGers.

    It consists of a .esp mod file and an .xml menu file. Just extract the entire .rar into your oblivion\data\ directory. Then, select the Mana.esp file when you start Oblivion.

    uploaded 22:41, 2 Apr 2006 278 18 4kb nfearnley

  • Soldiers Leveling Fix for Oblivion

    So we all know Bethesdas biggest mistake with Oblivion: The terrible levelling system. You could be a level 99 god and a lot of creatures, guards, and npcs would mysteriously have become gods as well. This places level caps on every creature and npc in the game, as well as adding several other minor tweaks.

    uploaded 21:47, 2 Apr 2006 1,608 45 965kb locater16

  • Unlimited Amulets and Rings for Oblivion

    Unlimited Amulets and Rings 1.0 by timmypod

    This is a simple mod that allows the user to wear an unlimited number of amulets and rings.
    - Rings do NOT show on the fingers
    - This mod does not affect user-made custom rings. Only the default rings in the CS. *supposedly all rings, pre-made and enchanted work. I will test this soon to be certain*

    uploaded 21:46, 2 Apr 2006 56,659 1,379 11kb timmypod

  • Texturing Tutorial for Oblivion

    Teaches you how to texture mod oblivion.

    uploaded 21:33, 2 Apr 2006 1,447 94 2,884kb blackshark64

  • Despie Oblivion Compilation for Oblivion

    http://www.elderscrolls.com/forums/index.php?showtopic=331855

    uploaded 21:03, 2 Apr 2006 82 1 2,234kb Lodis

  • Kiyoshis New Vampires for Oblivion

    I didn't really like the original Oblivion vampires, so I came up with something I enjoyed a bit more. New Vampires are based loosely on modern age myths of the vampire. (ie: Anne Rice, World of Darkness... etc).

    ========
    Change Log
    ========

    1.22
    * Fixed a bug with feed abilities not getting (re)added properly.
    * Fixed a bug with perso

    uploaded 20:30, 2 Apr 2006 4,906 87 14kb Kiyoshi

  • Diamoks Race Pack for Oblivion

    This Race Pack adds 13 new races including, Elf, Hobbit, Orc, and Uruk-hai from Tolkien. Hill, Fire, Frost and Storm Giants from 1st addition D&D. 5 Old school D&D Psionic Imperial with new lessor powers.

    I have tested all of these packs and they all seem to work just fine. If you find any errors, problems or conflicks, please post in the mods

    uploaded 20:18, 2 Apr 2006 1,760 46 11kb diamok

  • Enchanted Robes Over Armour Mods for Oblivion

    Release version available now. No need to keep this mod version other than for archive purposes.

    uploaded 20:11, 2 Apr 2006 353 19 7kb Lethos

  • guildmasters quarters trapdoor with key for Oblivion

    i made this because i got really sick of having to go through 3 loading zones to get to the thieves guild masters quarters, its an amazingly simple mod, all it does is add a trap door to the floor of the quarters and one outside on the waterfront.

    there is a key found inside the guildmasters quarters that lets you access the trapdoor from outsi

    uploaded 19:48, 2 Apr 2006 113 10 2kb watchinthewheels