TJ_HorseNames for Oblivion
This mod changes the bland default horse names, "My X Horse," to unique names for each horse.
Bay horse (Bravil) = Whiskey
Bay horse (Skingrad) = Sid
Black horse (Cheydinhal) = Iago
Chestnut horse (Chorrol) = Uriel
Paint horse (Bruma) = Buckeye
Paint horse (Leyawiin) = Maliki
White Horse (Anvil) = Ash
uploaded 4:49, 25 Mar 2006 138 9 2kb tanjo
Better Water for Oblivion
This changes the Opacity of the water in the game and the amount of Fog underwater.
- Changed the color & view of underwater to match above better
- Made the more reflective, should reflect the sky better also.
uploaded 4:31, 25 Mar 2006 47,352 874 2kb soslowgtp
fwRaceChangeRing.zip for Oblivion
Use startquest fwGetRaceChangeRing to get the ring. The ring has a script so that when you equip it, it offers you the chance to change your race. The script will get your attribute and skill values before the race change, and restore them afterwards. You keep the skill and attribute bonuses of your original race at this time, but gain the appear
uploaded 1:21, 25 Mar 2006 3,914 85 4kb feywulf
Sell All-000 for Oblivion
Merchants sell ALL (Normal) Weapons, Armor...
All LVLs have been removed so you can buy stuff...
Not all Weapons, Armor are sold at the same Merchant...
There scattered around the game...
You might find a few items on monsters...
***WARNING*** You must start a NEW GAME, sad to say...I think.
uploaded 23:21, 24 Mar 2006 99 7 2kb NecroViolator
VAs Better Gold for Oblivion
A very small and possibly pointless offering as my first for Oblivion... quite simply because I got used to my stupidly high poly coins I made for Morrowind and compared to them, the vanilla Oblivion ones look kinda pants... almost like Morrowind's original coins (ouch )
In this version (v2) I made a new coin mesh, gave it edge textures and en
uploaded 17:54, 24 Mar 2006 43,301 1,250 416kb VagabondAngel
Slower Oblivion for Oblivion
I find that my skills advance far too quickly in Oblivion. For those like me who enjoy taking things at a leisurely pace and actually putting a little work in to gain levels, this mod will slow down the rate at which your skills advance, with a variety of customization options.
The secondary effect of Slower Oblivion, which can be used with or
uploaded 9:14, 24 Mar 2006 303 10 107kb Seikima
TF_timemod for Oblivion
What this does is plain simple. It changes the timescale from 30 to 10 so that the days should last quite a bit longer. So now one actual minute equals 10 ingame day minutes.
I've now also added two other .esp files
TF_timemod_1-20.esp = 1 realtime minute = 20 ingame minutes
TF_timemod_1-1.esp = 1 realtime minute = 1ingame minute.
uploaded 7:57, 24 Mar 2006 2,544 88 1kb TextureFreak
Ascadia 1 for Oblivion
Buried in the sea to the west of Ebonheart lies undisturbed, Ascadia-1, the Lost City of the Dwemer.
Recent archaeological undersea excavation has revealed a locked entrance, opposite the original. Our divers remarked,
"There's Dwemer in there!" And it is true, the technologically superior, ancient Dwemer still thrive, though more l
uploaded 5:08, 24 Mar 2006 476 7 0kb morsepone7