Arks Multiple Multiplier Mod for Oblivion
Ark's Multiplier Plugin for Oblivion
by Arkenor Oakshadow
Mail me with any bugs, suggestions, questions or comments -
Version 1.5: 27 March 2006
uploaded 1:00, 30 Mar 2006 307 16 1kb Arkenor
Exit for Oblivion
This mod adds an Exit spell, sold by Raminus Polus at the Arcane University in the Imperial City. The spell simply teleports you to wherever you entered from, useful for getting out of annoyingly deep caves.
Warning: This spell can easily break a large number of quests. Use it with caution!
uploaded 0:04, 30 Mar 2006 1,072 21 3kb seorin
Quiet Feet for Oblivion
Some people experience horrible stuttering when they ride a horse or fight certain enemies. Characters in the game have distinct sound effects that play when each foot hits the ground, which for whatever reason is too much for some older sound cards (and newer onboard sound systems) to handle. Enemies with more feet (e.g. wolves) make grown men wee
uploaded 0:01, 30 Mar 2006 10,519 311 6kb OnmyojiOmn
Skills & Needs Part 2: Eat for Oblivion
Skills & Needs Part 2: Eat.
This mod requires the player to eat at 8 am, noon, and 8 pm every day. If you dont eat you face penalties,
You can eat any normal food you find ingame. Please not that not all ingrediants are edible, only the food ingrediants.
The mod will first activate itself at 8 am.
-Blues The Squirrel
uploaded 23:01, 29 Mar 2006 1,230 11 3kb Blues The Squirrel
Home Portal for Oblivion
This mod adds a home portal spell that teleports you to your manor in Skingrad. You learn the spell by using a scroll with the spell on it which can be obtained in two different ways. The first is to complete the quest contained entirely within Rosethorn Hall, "The Rosethorn Cache". The scroll has been added to the rewards given by that quest
uploaded 22:26, 29 Mar 2006 127 6 2kb seorin
Half Vampire for Oblivion
Adds a new Race you can use for new characters called half vampire, its half vampire/half human type (imperial-breton-nord) anyway...
Works fairly well for as much as I've tested, has no dependencies on anything else. However it will conflict with any other vampire related mod which edits VampireScript as it uses it for all of its code I migh
uploaded 21:52, 29 Mar 2006 2,087 27 34kb AlgorithmX2
Sexy Wood Elf Face Template for Oblivion
Meet... Arroin Urbak.
She is a 21 year old, blonde haired, blue eyed, Wood Elf beauty. She stands about 5 foot 8 inches and weighs in at just over 125lbs.
This gorgeous woman is here at your FULL control, cloned at the age of 21 she has ALOT to learn. This my friend is up to YOU!
To watch my creation\your new woman come to life please e
uploaded 20:41, 29 Mar 2006 666 26 170kb SKiNBuS
Deadlier Traps for Oblivion
Some traps just look too nasty for survival to be plausible (ceiling crusher, anyone?), so I made this little plugin.
What it does is change the damage of all traps to an insta-kill, EXCEPT the following:
This is a first release and NOT perfect (some traps may not be changed), but
uploaded 18:58, 29 Mar 2006 5,042 166 24kb Mechanus
fwVampireRingzip for Oblivion
Use "startquest fwGetVampireRing" to get a ring that lets you toggle vampirism. Probably not 100% compatible with mods that change vampirism. Now change into a vampire and back instantly. Repeated toggling of vampirism works now.
Fixed a bug where the no thanks button disabled the ring permanently. Your face should go back to normal wi
uploaded 17:57, 29 Mar 2006 1,880 44 2kb feywulf
fwDropGold for Oblivion
Use "startquest fwGetDropGold" to get a Copper Ring of Slippery Gold. Equip the ring to drop gold. Use the menu to select done, drop all, drop none, drop more, or drop less. Gold isn't dropped until after you exit menumode.
Change the max gold per coin dropped with "set fwgetdropgold.maxGoldPerCoin to 10". Change the max drops
uploaded 17:54, 29 Mar 2006 2,206 55 3kb feywulf