• TeMpOs Jewellery for Oblivion

    TeMpO`s Jewellery 1.0

    This Mod gives you the following equipment:
    TeMpO`s Amulet of Power, TeMpO`s Ring of Attributes, and TeMpO`s Ring of Restoration.

    TeMpO`s Ring of Restoration Constantly restores all attributes, Fatigue, Health and Magicka. The Others, you`ll have to see for yourself.

    uploaded 1:06, 8 Apr 2006 1,155 75 1kb TempoJMFS

  • Difficulty Scaler for Oblivion

    This mod will make the hardest setting 5 times harder than normally hardest. and the easiest 5 times easier than normally easiest. just use the slider as usual, but remember, any change couts 5 times more.

    uploaded 0:57, 8 Apr 2006 486 29 0kb xuphor

  • Cask of Souls for Oblivion

    "Cask of Souls" v1.1 by Istarius
    April 8, 2006

    This mod replaces one of the enchanting altars with a "Cask of Souls" in the Arcane University Chinosarium. Upon casting dispel on the cask, all soul gems inside will be emptied.

    1.1 - Added support for emptying Azura's Star.

    uploaded 0:56, 8 Apr 2006 412 19 3kb kokorozashi

  • TeMpO Stealth for Oblivion

    TeMpO`s Stealth Equipment 1.2

    You only get Chameleon and Invisibility when in Sneak Mode while wearing the robe.

    This Mod gives you the following equipment:
    TeMpO`s Shoes of Speed, TeMpO`s Robe of Stealth, and TeMpO`s Hood of all Seeing.

    The shoes Fortify Speed, Acrobatics, and Athletics by 100.

    The Robe gives you Fortify Securit

    uploaded 0:53, 8 Apr 2006 980 35 2kb TempoJMFS

  • Anpu 1 for Oblivion

    A small village in Solstheim, near Himmelhost Barrow.

    Miners from Raven Rock later settled here, in Anpu,
    a miner's village east of Fort Frostmoth. This small hamlet has boat access, several mines of ebony, diamond, and raw glass; some farmland, 3 main buildings, and plenty of security. The main building is a tavern/Inn, with kitchen, walk

    uploaded 0:46, 8 Apr 2006 206 6 0kb morsepone7

  • Arctic Gear for Oblivion

    > --- Description --- <

    This mod adds a new set of arctic armor, as well as an arctic bow. These are just retextured versions of the fur armor and elven bow, but they do not replace fur.

    You can buy the Arctic Fur set at a shop called Nord Wind in Bruma. You will know the merchant when you see him. :)

    Each armor piece has this enchant:

    uploaded 23:56, 7 Apr 2006 568 52 6,695kb perditio44

  • Anvil Sword for Oblivion

    This mod adds a sword and a statue to Chorral thw sword is called "Anvil" and is basicly a edited ebony longsword its lighter it does 25 damage instead of 20 and is worth alot more
    the sword is stuck in the satue and only the true son or daughter of the hero can pull out the sword

    uploaded 23:52, 7 Apr 2006 795 24 1kb hellwege

  • Skill Bonuses for Oblivion

    The Elder Scrolls IV

    Skill Bonuses by: ska8tdude

    1. Description
    2. Installation
    3. Uninstallation
    4. Bugs
    5. Credits
    6. Usage


    1. Description

    This mod adds the skill

    uploaded 23:29, 7 Apr 2006 207 20 6kb ska8tdude

  • Identify NPCCreature for Oblivion

    ------------Changes in 1.3---------------
    Made a suite of Ranges:
    Indentify within 15 ft (Good for Dungeon strategies)
    Identify within 10ft (Also Good for Dungeon strategies with more than one creature in a bigger roon)
    Identify within 5 ft (VERY close but can still be used for strategies)
    and Indentify on Impact (has to actually HIT the

    uploaded 23:15, 7 Apr 2006 160 8 3kb gideon25

  • Resurrect Spell for Oblivion

    This spell simply resurrects the dead target.

    FIXED the message about the target. Just overwrite the original file.

    Can be bought from Raminus Polus at the Arcane University.

    uploaded 22:51, 7 Apr 2006 9,257 158 2kb jumal

  • female faces for Oblivion

    Save 11: Dark Elf, generic pretty look
    Save 12: Nord, generic "girl nextdoor" look
    Save 13: Wood Elf, looks very familiar, but I can't put my finger on her. Maybe a celebrity?
    Save 14 and 15: Breton, two versions of essentially the same face

    All saves are at the exit to the sewers, except Save 15. That one is right before the entra

    uploaded 22:38, 7 Apr 2006 933 46 1,400kb juventas

  • Wilderness & dungeon spawn mod V02 for Oblivion

    Version 0.2

    ---Change log---


    Fixed bandit spawns in dungeon version
    Added another mudcrab to wilderness spawns in wilderness version
    Added harder variants

    Wilderness creature count_v2.esp
    Wilderness creature count_v2-harder.esp
    Dungeon and Oblivion creature spawn chance_v2.esp
    Dungeon and Oblivion creature spawn

    uploaded 22:16, 7 Apr 2006 556 14 14kb WW2dude