OBLIVION
  • Zardalu Seducer Redux for Oblivion

    Behavior mod for Daedric Seducer.

    For my first mod, I've stolen someone else's work. This is basically a behavior modification of Zardalu's Daedric Seducer creature. Zardalu did some great artwork for this creature, but I was a little disappointed in her behavior, so I modified it.

    I changed her factions so that she will not fight

    uploaded 20:50, 15 Apr 2006 376 27 4,616kb ProgKen

  • BALOR LEVELLING QMans Modified VEHEM EDITION v09 for Oblivion

    Update #2: Major balance improvements.

    Update #1: Revamped entire levelling system. See Below.

    This is a modification of Vehem's Balor Mod, v1.1c. The aim is to gain levels only when combat skills increase, thus hopefully making creatues not too powerful for non-combat types to kill. It changes the existing mod as follows:

    --Revert

    uploaded 20:40, 15 Apr 2006 129 3 42kb theqmann

  • Custom Paintings for Oblivion

    Custom Paintings
    Version 2.0
    [email protected]

    By Overload - [email protected]


    DESCRIPTION
    ===========
    This adds 30 customizable paintings as well as some accessories to the game. You can put whatever you want on the paintings by following the instructions in the "How to create a painting" section below. The painti

    uploaded 20:06, 15 Apr 2006 5,967 281 1,223kb OverloadUT

  • The Lost Temple 2 for Oblivion

    The temple is part of several structures surrounded by a wall that has since been covered by dirt. As you can see from the screen shots it was flooded by heavy rainfall. Inside is not completly flooded for the doors where sealed before the temple was completly submerged. The Inhabitants inside were sealed in as well making it thier tomb for the res

    uploaded 19:41, 15 Apr 2006 552 22 67kb espzero

  • The Lost Temple for Oblivion

    The temple is part of several structures surrounded by a wall that has since been covered by dirt. As you can see from the screen shots it was flooded by heavy rainfall. Inside is not completly flooded for the doors where sealed before the temple was completly submerged. The Inhabitants inside were sealed in as well making it thier tomb for the res

    uploaded 19:37, 15 Apr 2006 266 13 45kb espzero

  • Elven Map Redux for Oblivion

    Version 2 of my Elven Map mod (v1.0 went by the name "Elven Cartographers"). This mod changes the default brown map to a full colour map with a slightly "elven" feel to it, accurately detailing all the changes in landscape type across the whole of Cyrodiil.

    Also included are new full colour 3-D map icons (including a better door icon

    uploaded 19:15, 15 Apr 2006 298,097 8,057 8,541kb xythen

  • Umbra Sword for Oblivion

    Did you kill Umbra's Wielder before getting the quest? did you sell the sword or just not get it at all? As it has been requested by some here is a mod that puts the sword Umbra in Arvena Thelas' Basement in Anvil. The sword can be found on the ground near where the lions get in. This has not been tested as to if it will be able to complete t

    uploaded 18:58, 15 Apr 2006 116 5 1kb NiteSpyder

  • Benirus_Manor_Improved for Oblivion

    In this mod, I tried to make the manor more useful, as well as making it look more like a house where
    an adventurer lives.

    What I did:
    ~I added a few tables to the main building of benirus manor. These are not connected to the quest scripts
    in any way, so they will always be in the manor and should have no effect on the quest.
    ~Added 1 wall

    uploaded 18:47, 15 Apr 2006 381 29 1,774kb Konnrade

  • Dark Telvanni Armor for Oblivion

    -Nothing was added to the game world itself. While the armor is set up,
    it is not placed in-game. The console must be used to obtain it, unless you
    place the armor yourself.

    -All meshes are original MW meshes, and use default textures. There are no
    new textures included with this mod- although you might think otherwise at
    first. ;) New icon

    uploaded 18:26, 15 Apr 2006 258 11 0kb Kieve

  • Dark Green Glass Armor for Oblivion

    From the moment I set eyes on the glass armour in this game, I hated it. It makes you look like some sort of phosphorescent radioactive space man. I changed the colour of the glass part of the armour, to a more darker green, like Morrowind's glass armour, as well as all of the glass weapons, plus the icons to match. The mod will not replace any

    uploaded 17:30, 15 Apr 2006 5,313 255 8,758kb spazizoner

  • Praetorian Armor for Oblivion

    -This mod adds an NPC to the waistworks of Molag Mar. Unless your saved game
    loads in this cell, you should have no problems. If it does, leave the cell
    before enabling this plugin.

    -Praetorian Armor is meant to be as balanced as possible- it's a few grades
    better than Templar, but its stats are nothing special. This was based on the
    Prae

    uploaded 17:22, 15 Apr 2006 250 9 0kb Kieve

  • Classic Fonts for DarN BTMOD for Oblivion

    These fonts are to be used with DarN:s BT-Mod configuration!
    At least they are optimized for it.

    (See this post to get DarN:s configuration: www.elderscrolls.com/forums/index.php?showtopic
    =378447)


    ** INSTALLATION **

    Put all four files in your Oblivion\Data\fonts\ directory.

    Open up your Oblivion.ini and find the [fonts] se

    uploaded 15:29, 15 Apr 2006 1,236 40 38kb Bofra