Darker Vampirism for Oblivion
Adds new vampirism gameplay changes.
- You can hide your face with a hood of full helmet, so NPCs don't see you are a vampire
- Any vampire hit with a silver weapon suffers great fire damage.
- You cannot use weapons made of silver.
- There is no sun damage on vampire level 4, but every HP loss is deadly for you. (sun weakness)
- You can
uploaded 9:25, 13 Apr 2006 891 29 60kb Tibixe
Realistic Blocking for Oblivion
This is as simple as it gets. This mod changes two values:
fBlockMax = 1 vs vanilla 0.75
fBlockSkillMult = 3 vs vanilla 1
This means that with a shield, you will end up blocking 100% of the damage at the block skill level of 33 (well 99% technically), but only 50% with a weapon, which will max out at 100% at level 66. The Journeyman perk i
uploaded 9:21, 13 Apr 2006 3,922 99 1kb Neural Eclipse
Home outside the cities for Oblivion
I was tired of having to live in a city. This mod adds an abandoned house in the wilderness next to a small waterfall that you can claim as your own (the key is in the locked crate next to the door). The screenshot shows on the map where it is. Follow the Orange Road East from Chorrol. If you want to be able to fast travel to it, there is a cave at
uploaded 9:13, 13 Apr 2006 242 12 9kb pongsifu
Tougher Regen Settings for Oblivion
While playing the game I noticed something rather peculiar. In the manual it states that you lose fatigue while running. But in the game this is not the case. In Morrowind you run, you lose fatigue. In Oblivion I could run the entire length and breath of Cyrodiil and not lose an ounce of fatigue. Delving into the game settings I found the reas
uploaded 8:59, 13 Apr 2006 355 16 1kb Valamir
Adrenaline Oblivion for Oblivion
Now up to version 0.2b
You've felt it. You've been playing with a realism mod, like Oscuro's Oblivion Overhaul. You see one bear every five square miles, maybe three deer. You entered the lair of the Worm King and discovered it was staffed by maybe ten necromancers. You've been to Oblivion, and fought ten to 15 daedra.. not much of a
uploaded 7:33, 13 Apr 2006 30,343 761 11kb CuteUnit
Map Markers for Oblivion
Map Markers 0.3 by Xebeth [16/04/06]
Created a model for the marker
Created custom textures for the signs.
Added "Quest Related" and "Creatures Type" tags.
Removed the item/spell requirements.
Map Markers now show instantl
uploaded 4:36, 13 Apr 2006 8,794 252 155kb xebeth
Sigil Stone SKillup for Oblivion
WHAT IT DOES: This mod adds a script to every sigil stone so that, when activated in the world (it doesn't count if activated in the menu, you need to drop the stone and click on it) a menu will pop up asking you if you want to pick the stone up, upgrade combat, magicka, or stealth, or leave the stone where it is. If you choose to upgrade comb
uploaded 4:04, 13 Apr 2006 237 11 5kb Demon_Fire_9842
Alchemic Insanity for Oblivion
This mod comes with 3 ESP files, choose one based on what changes you want.
Each version includes all changes in the previous versions.
- All Restore Attribute effects in ingredients combined into one effect which restores all.
- Note: Restores 10 to each Attribute regardless of your Alchemy skill, due to limitations
In the way al
uploaded 3:37, 13 Apr 2006 79 3 40kb Deathbane27
Oblivion Battle Music for Oblivion
Oblivion Battle Music by Mr.Quark
Hello there fellow Obliviacs. These are some songs I recorded because I wanted to here some good ol' fashion thrash when I was thrashin' some baddies. I recorded this using my el' cheapo Bently guitar (cuz it's low tuned), through my Boss GT-8 processor. I recorded using Magix Audio Studio 2005 delux
uploaded 3:07, 13 Apr 2006 551 23 6,692kb Mr.Quark
Create the Undead for Oblivion
This mod allows you to create the undead with a spell.
The first cast on someone kills them and the second cast reanimates them.
When you have finished with your servant just cast the spell on them again and they will die.
The spell costs 0 so you can use it as often as you want, you can also create an unlimited number of undead servants
uploaded 1:51, 13 Apr 2006 2,928 43 1kb webby_0005
Functional Imperial City Lighthouse for Oblivion
I thought the Waterfront District could use a little more ambience. So I made the so called Lighthouse functional by adding fire to the roof of it. The fire is only visable from inside the Waterfront District cell only. It's a simple mod, use it where you like no credit needed.
uploaded 1:17, 13 Apr 2006 361 13 1kb odark