• Mark Recall for Oblivion

    This mod adds four new spells into the game. Mark,Recall,Combat Mark and Combat Recall.

    For those unfamiliar with those spells let me give you a short update.
    Mark simply marks any location where the player stands when he/she casts the spell.
    After that you ca

    uploaded 13:12, 9 Apr 2006 237 14 5kb Parkwachter

  • BuyableTorch for Oblivion

    Replace original torch to Buyable Torch.
    Its value in CS is 2.
    They are sold at Jensine's "Good as New" Merchandise in Imperial City.

    uploaded 12:47, 9 Apr 2006 1,623 25 1kb Popee

  • Sparrings for Oblivion

    Adds a sparring npc to chorrol fighters guild tower (top floor) so you can train fighting skills

    uploaded 12:12, 9 Apr 2006 209 7 2kb abos

  • Ring of Brilliant Light for Oblivion

    As any hardened player of Oblivion will know, there are many dark places throughout Tamriel. I made this fashionable ring to rectify that problem. Light with a magnitude of 85 is gained as a spell effect when you equip it, but at the same time, you lose magicka at a magnitude of 2 every second. The amount of energy this ring requires has got to com

    uploaded 12:02, 9 Apr 2006 427 21 21kb Phobos Gekko

  • Oblivion Ingredients Higher for Oblivion

    Oblivion Ingredients v2 - For those who want a bit more cash from Oblivion scavanging :P

    Changes how much ingredients are worth as follows..

    Bloodgrass from 1 to 10

    Herrada from 2 to 25

    Spiddlestick from 2 to 25

    The ingredients in oblivion are me

    uploaded 11:44, 9 Apr 2006 74 4 2kb AlexRieper

  • A Wood Elf Female for Oblivion

    This is a saved game of a wood elf female .

    uploaded 11:19, 9 Apr 2006 419 16 146kb yejiezhi

  • Blunt is now Hafted for Oblivion

    Just changes the name of Blunt weapons to Hafted weapons.

    uploaded 11:16, 9 Apr 2006 101 9 1kb Eagle123

  • BadderSpellFX for Oblivion

    *** VERSION: Version 1.0
    *** AUTHOR: alan0n

    [--- WHATS NEW ---]

    1. Went to a modular system so that users could select individual element effects to be replaced as opposed to just replacing all of them.

    2. As a consequence of #1 there should no longer be any conflicts at all with VE 2.1. Even scanning should no longer produce a

    uploaded 10:47, 9 Apr 2006 6,498 210 3kb alan0n

  • Nonquest Akaviri Orders for Oblivion

    Did you decide to wait until the countess went to sleep after the Lifting the Vale quest and steal back your Draconian Madstone and Akaviri Orders? Then i bet you've noticed that the orders are stuck in your inventory forever due to it being a "Quest Item". This simple mod changes that.

    uploaded 10:31, 9 Apr 2006 117 4 5kb strra

  • Nonquest Ring of Vipereye for Oblivion

    Sick of the Ring of Vipereye stuck in your inventory with no way to sell it or drop it because it's a "Quest Item"? This simple mod changes that.

    uploaded 10:28, 9 Apr 2006 282 24 2kb strra

  • Arcanist Archer Easy Only Hotfix for Oblivion

    For the time being I recommend you use this only after backing up your save game as the 2.0 update caused some serious issues. From the time I last tested it, to the time I finalized and released it something became seriously fubar. Several of my scripts went missing, and several that remained became unassociated with the appropriate spells and ite

    uploaded 10:16, 9 Apr 2006 103 8 143kb jetsirus

  • Resized, Passive, and Quiet Beasts for Oblivion

    This is a combination of the Resized Beasts v1.2, Passive Beasts v1.0, and Quiet Feet v1.0. What the mods do is explained below with each respective description. However, the basic description is that it resizes beasts to be more realistic and makes certain creatures (rats, crabs, will o wisps, etc.) defensive only so they don't go all suicida

    uploaded 8:38, 9 Apr 2006 445 18 25kb TheDCProject