Charok Grand Hall for Oblivion
Charok's Grand Hall
4/9/06 - by Charok
This modification adds a copy of the Cloud Temple "asian-style" building (where I changed the Great Hall into a house for the Player) and alters several ponds in the adjoining areas of wilderness at the "Charok
uploaded 2:33, 10 Apr 2006 1,402 33 247kb Charok
Better Imperial Dragon Armor for Oblivion
This mod makes the Imperial Dragon Armor into the best armor in the game. I felt that it was dissapointing that after beating the main storyline, I get armor that is basically useless to me after having obtained Daedric armor.
- The AR on Heavy Imperial Dragon is changed to match Daedric, and light is matched to Glass.
- Four different sets
uploaded 2:29, 10 Apr 2006 1,440 78 5kb Omega2k3
All +5 Attribute Modifiers for Oblivion
This mod provides a +5 multiplier at level up for each attribute with any skill point input.
To max attributes (including luck, with no associated skills) by your max level in Oblivion, you must come very close to maxing your attribute multipliers at every level. This can lead to pointless and tedious efforts to optimize multipliers at each l
uploaded 2:05, 10 Apr 2006 63,993 1,882 1kb Falconhurst
Island Home for Oblivion
This mod adds a large home, like the Fighter's Guild building in Cheydinhal in size and shape. It has ample storage with cupboards, drawers, bookshelves and display units. It is located south of Anvil on a small island, there is a fast travel marker on the map to get to it quickly.
This house is built on an existing island built by Bethesda, so
uploaded 1:34, 10 Apr 2006 616 26 7kb Me.v1
Tough Mud Crabs for Oblivion
Makes all Mud Crabs in the game faster and stronger. It also makes them level with you to always provide a challenge. I also added an area to the map named "Crab Land" where there are many crabs for you to fight against. You will probably be killed in Crab Land, but the crabs are fun to watch anyway.
Now the NPC's have a reason to be t
uploaded 1:26, 10 Apr 2006 62 4 3kb NiteSpyder
[UPD]The Grand Vampire Experience mod for Oblivion
[UPDATED] The Vampire Experiance mod
(Lillians BetterVampires mod with lots of bigtime additions by jumal based on version 1.15)
In this mod the highest priority is balance, and I think it was already successfuly achieved in the original BetterVamires mod, and reinforced with every addition I made. So Enjoy!
Precaution: This mod is not to be
uploaded 1:12, 10 Apr 2006 3,859 65 18kb jumal
Mark and Recall Spells for Oblivion for Oblivion
Miss having the Mark and Recall spells from Morrowind then this mod is for you. It adds both spells available to all apprentices of Mysticism, cast Mark anywhere and you can then cast Recall to instantly return to that location.
You can cast Mark and Recall in most places, excluding other realms such as Oblivion, Paradise, Dream World etc. After
uploaded 0:59, 10 Apr 2006 4,398 202 7kb timboe
TeMpOs Bow of Infinity for Oblivion
TeMpO`s Bow of Infinity 1.3a
Normal Arrows version included - Less powerful then the enchanted arrows version. You can use these mods alone or simultaneously, and then choose which Bow to use.
TeMpO`s Bow of Infinity never runs out of ammo. The arrows are automatically equipped along with the bow, and you cannot sell them (Bow or Arrows).
uploaded 0:17, 10 Apr 2006 1,025 67 4kb TempoJMFS
Horse Fast Travel for Oblivion
HORSE FAST TRAVEL (ala morrowind)
* NO MAP FAST TRAVEL
* ALL MAP MARKERS MUST BE DISCOVERED (Including Cities)
* HORSE FAST TRAVEL
Just extract the esp to the data directory
uploaded 23:28, 9 Apr 2006 519 24 264kb Xzio
Life Translated for Oblivion
As promised, translated version of moDem's excellent NPC addon called Life: http://www.tessource.net/files/file.php?id=2376
*** 1.2f ***
15 new NPCs (more NPC adventurers stealing your precious loot in dungeons)
Translated door to Imperial City, Palace (thanks guys, you can stop telling me about this now :>)
Translated Abandoned Forester
uploaded 22:58, 9 Apr 2006 14,729 199 275kb SAgiZm