Ascadia 1 for Oblivion
Buried in the sea to the west of Ebonheart lies undisturbed, Ascadia-1, the Lost City of the Dwemer.
Recent archaeological undersea excavation has revealed a locked entrance, opposite the original. Our divers remarked,
"There's Dwemer in there!" And it is true, the technologically superior, ancient Dwemer still thrive, though more l
uploaded 5:08, 24 Mar 2006 476 3 0kb morsepone7
Custom Race Fix for Oblivion
In the game, it is impossible to start the main quest with a custom race. The prisoner NPC in the cell across is only programmed to recognize the 10 default races. This mod adds some extra, "catch-all" dialogue to the prisoner at the beginning of the game. This dialogue will trigger the beginning of the game for any non-default race.
uploaded 4:40, 24 Mar 2006 287,370 4,500 1kb kynetarse
Skills and Needs Part 1: Sleep V11 UPDATE NOW for Oblivion
Skills & Needs Part 1: Sleep.
INSTALL: ANB_Portable_Bedroll.esp and ONE SNsleep.esp
This mod requires the player to get either 6, 7, or 8 hours of sleep
every day depensing on which .esp you install. If you dont sleep you
Included with this mod is Aridale's bedroll mod, you can buy a bedroll
at at least one s
uploaded 1:29, 24 Mar 2006 777 13 10kb Blues The Squirrel
Ring of Feather 500 for Oblivion
This adds a Ring of Feather with 500 points to the dresser in the For Sale Shack in the Waterfront District of Imperial City. This means you will need to buy the shack and storage furniture of course.
NOTE - The game only adds 200 encumbrance total at a time.
IE - 200 + your current encumbrance = total encumbrance limit (up to a max of 500 ab
uploaded 1:02, 24 Mar 2006 278 5 3kb Skullguise
Vampire Hunters Sight Toggle for Oblivion
This is a simple mod that changes the vampire
Hunter's Sight lesser power. Rather than
having a duration, the night eye and detect life
effects are now toggled on and off when the lesser
power is cast.
The NoEff version removes the spell particle effect
uploaded 23:05, 23 Mar 2006 2,217 53 3kb kynetarse
ANB Dynamic Health Regen for Oblivion
UPDATED to v2.2 on 5/13/07 - Added NPC support for Companion type NPCs/Creatures Fixed a small bug with determining the Max Health and added a check to stop the script if health is full to help with performance a bit. See the included read me or Author's Notes on the right hand side for info on NPC support.
UPDATED to v2.0 on 5/6/07 - Has bee
uploaded 19:51, 23 Mar 2006 3,526 40 4kb aridale