Zalors Shop for Oblivion
This mod adds in a building called Zalor's Adventurer's Shop just southwest of the Northern Goods and Trade in Chorrol. The pair within sell a variety of goods new and old. Zalor Swifttail is the vendor you're looking for if you're selling just about anything, while Zela Swifttail (who wanders in and out of the shop, so she might not be
uploaded 4:49, 1 Apr 2006 379 12 17kb Destructor646
Fintilgins ForeverView for Oblivion
IMAGE UPLOADING DOSEN'T SEEM TO BE WORKING RIGHT FOR ME. LOOK HERE FOR COMPARISSON SCREENIE:
What does it do?
Pushes back the view distance fog
uploaded 4:08, 1 Apr 2006 2,468 58 2kb Fintilgin
vampirism tweaks for Oblivion
A simple mod that fixes several problems related to vampirism, particularly:
1. the attribute/skill bonuses no longer count against your max
2. 25% vampires now look human (as the plot/lore said).
3. some bugs related to timing of changes in vampire states have been fixed
See this thread:
uploaded 3:56, 1 Apr 2006 380 12 6kb skyranger-1
Perception Ver 1 5 for Oblivion
- Perception Version 1.5 for Oblivion by EvilGrinch
Changes in Version 1.5 -
Spell is now Area of Effect covering a very large radius. All creatures visible to the player should be affected, provided the invisible bolt fired by the spell impacts within a r
uploaded 3:14, 1 Apr 2006 63 3 3kb EvilGrinch
Safe Archmage Storage for Oblivion
Replaces respawning (item-eating) chest at the foot of the Arch-Mage's Bed with a non-respawning one, so that problem should be gone. I also replaced the wine-rack with a cupboard (there was precious little storage space) which necessitated moving the Enchanting/Spellmaking Altar (I forget which) to the other side of the room, but that's not
uploaded 2:39, 1 Apr 2006 399 24 1kb johnmedgla
Cute Breton Girl for Oblivion
Here is my Breton female character, Lily. Use her as is or tweak her to your own liking. :)
Save 1 is my best attempt at a recreation starting from the very beginning.
Save 2 is the original pictured face at my earliest existing save point (at the exit of the imperial sewers).
Both are equally pretty, in my opinion. Use which
uploaded 2:38, 1 Apr 2006 1,047 42 465kb JKoopman
No Starting Spells for Oblivion
This mod simply disables the two default spells given to you at the beginning of the game. This is for those of us that want a pure combat/stealth game without the use of any magic . . . and just so happen to have no self-control.
This is simply for those wanting to start a new game without the spells. If you enable the mod in your normal game
uploaded 2:25, 1 Apr 2006 555 14 2kb TheDCProject
Wood Elf Fletcher for Oblivion
v-0.1 to v-0.2 --- Changed base mana cost to 25 from 40.
This mod adds a spell to the Wood Elf race: Gift of the Valenwood.
GotV is a spell that will allow the Wood Elf to summon a number of arrows based on his Conjuration skill (1-5). These arrows are of a quality (iron to elven) which is based on her Marksman skill.
Damage and Weight for
uploaded 1:55, 1 Apr 2006 102 6 3kb Claybourne
Jarols NPC Equipment Mod for Oblivion
Changes the equipment lists so that monsters and NPCs carry normal equipment while making high-end equipment rare.
Oblivion's original concept of NPC spawns is somewhat flawed. At higher levels, the only equipment you got to see were the best of the best. Glass and Daedric armor became common in order to provide a challen
uploaded 1:51, 1 Apr 2006 388 12 15kb Jarol