Far & Away Distant Lands Textures pt1 for Oblivion
I have gotten tired of the dark shades of the distant lands so I decided to retexture them into something that made a little more sense, the foreground and the background will now blend a little better. You should not get any fps hits with this; no more then you would using Shajaâ€™s distant land textures. So enjoy
Make sure you add part 2 & 3 t
uploaded 3:13, 10 Apr 2006 1,307 52 83,041kb Gorric
Coup de Grace for Oblivion
This mod adds a stiletto to the game, which will kill any person who is sleeping when hit. The idea is to add a Coup de Grace ability to the game. Unfortunately, it would require adding a script to every NPC or every weapon to make the effect
global, and this would render the mod incompatible with (probably) every other mod ever produced.
uploaded 2:47, 10 Apr 2006 1,692 14 41kb Diabound
Charok Grand Hall for Oblivion
Charok's Grand Hall
4/9/06 - by Charok
This modification adds a copy of the Cloud Temple "asian-style" building (where I changed the Great Hall into a house for the Player) and alters several ponds in the adjoining areas of wilderness at the "Charok
uploaded 2:33, 10 Apr 2006 1,401 32 247kb Charok
Better Imperial Dragon Armor for Oblivion
This mod makes the Imperial Dragon Armor into the best armor in the game. I felt that it was dissapointing that after beating the main storyline, I get armor that is basically useless to me after having obtained Daedric armor.
- The AR on Heavy Imperial Dragon is changed to match Daedric, and light is matched to Glass.
- Four different sets
uploaded 2:29, 10 Apr 2006 1,429 77 5kb Omega2k3
All +5 Attribute Modifiers for Oblivion
This mod provides a +5 multiplier at level up for each attribute with any skill point input.
To max attributes (including luck, with no associated skills) by your max level in Oblivion, you must come very close to maxing your attribute multipliers at every level. This can lead to pointless and tedious efforts to optimize multipliers at each l
uploaded 2:05, 10 Apr 2006 62,421 1,782 1kb Falconhurst
Island Home for Oblivion
This mod adds a large home, like the Fighter's Guild building in Cheydinhal in size and shape. It has ample storage with cupboards, drawers, bookshelves and display units. It is located south of Anvil on a small island, there is a fast travel marker on the map to get to it quickly.
This house is built on an existing island built by Bethesda, so
uploaded 1:34, 10 Apr 2006 615 25 7kb Me.v1
Tough Mud Crabs for Oblivion
Makes all Mud Crabs in the game faster and stronger. It also makes them level with you to always provide a challenge. I also added an area to the map named "Crab Land" where there are many crabs for you to fight against. You will probably be killed in Crab Land, but the crabs are fun to watch anyway.
Now the NPC's have a reason to be t
uploaded 1:26, 10 Apr 2006 62 4 3kb NiteSpyder
[UPD]The Grand Vampire Experience mod for Oblivion
[UPDATED] The Vampire Experiance mod
(Lillians BetterVampires mod with lots of bigtime additions by jumal based on version 1.15)
In this mod the highest priority is balance, and I think it was already successfuly achieved in the original BetterVamires mod, and reinforced with every addition I made. So Enjoy!
Precaution: This mod is not to be
uploaded 1:12, 10 Apr 2006 3,849 63 18kb jumal