Cask of Souls for Oblivion
"Cask of Souls" v1.1 by Istarius
April 8, 2006
This mod replaces one of the enchanting altars with a "Cask of Souls" in the Arcane University Chinosarium. Upon casting dispel on the cask, all soul gems inside will be emptied.
1.1 - Added support for emptying Azura's Star.
uploaded 0:56, 8 Apr 2006 410 17 3kb kokorozashi
TeMpO Stealth for Oblivion
TeMpO`s Stealth Equipment 1.2
You only get Chameleon and Invisibility when in Sneak Mode while wearing the robe.
This Mod gives you the following equipment:
TeMpO`s Shoes of Speed, TeMpO`s Robe of Stealth, and TeMpO`s Hood of all Seeing.
The shoes Fortify Speed, Acrobatics, and Athletics by 100.
The Robe gives you Fortify Securit
uploaded 0:53, 8 Apr 2006 972 34 2kb TempoJMFS
Anpu 1 for Oblivion
A small village in Solstheim, near Himmelhost Barrow.
Miners from Raven Rock later settled here, in Anpu,
a miner's village east of Fort Frostmoth. This small hamlet has boat access, several mines of ebony, diamond, and raw glass; some farmland, 3 main buildings, and plenty of security. The main building is a tavern/Inn, with kitchen, walk
uploaded 0:46, 8 Apr 2006 206 5 0kb morsepone7
Arctic Gear for Oblivion
> --- Description --- <
This mod adds a new set of arctic armor, as well as an arctic bow. These are just retextured versions of the fur armor and elven bow, but they do not replace fur.
You can buy the Arctic Fur set at a shop called Nord Wind in Bruma. You will know the merchant when you see him. :)
Each armor piece has this enchant:
uploaded 23:56, 7 Apr 2006 566 48 6,695kb perditio44
Anvil Sword for Oblivion
This mod adds a sword and a statue to Chorral thw sword is called "Anvil" and is basicly a edited ebony longsword its lighter it does 25 damage instead of 20 and is worth alot more
the sword is stuck in the satue and only the true son or daughter of the hero can pull out the sword
uploaded 23:52, 7 Apr 2006 791 24 1kb hellwege
Skill Bonuses for Oblivion
The Elder Scrolls IV
Skill Bonuses by: ska8tdude
This mod adds the skill
uploaded 23:29, 7 Apr 2006 207 19 6kb ska8tdude
Identify NPCCreature for Oblivion
------------Changes in 1.3---------------
Made a suite of Ranges:
Indentify within 15 ft (Good for Dungeon strategies)
Identify within 10ft (Also Good for Dungeon strategies with more than one creature in a bigger roon)
Identify within 5 ft (VERY close but can still be used for strategies)
and Indentify on Impact (has to actually HIT the
uploaded 23:15, 7 Apr 2006 159 8 3kb gideon25
female faces for Oblivion
Save 11: Dark Elf, generic pretty look
Save 12: Nord, generic "girl nextdoor" look
Save 13: Wood Elf, looks very familiar, but I can't put my finger on her. Maybe a celebrity?
Save 14 and 15: Breton, two versions of essentially the same face
All saves are at the exit to the sewers, except Save 15. That one is right before the entra
uploaded 22:38, 7 Apr 2006 901 44 1,400kb juventas
Wilderness & dungeon spawn mod V02 for Oblivion
Fixed bandit spawns in dungeon version
Added another mudcrab to wilderness spawns in wilderness version
Added harder variants
Wilderness creature count_v2.esp
Wilderness creature count_v2-harder.esp
Dungeon and Oblivion creature spawn chance_v2.esp
Dungeon and Oblivion creature spawn
uploaded 22:16, 7 Apr 2006 536 13 14kb WW2dude
Magic Arrows for Sale for Oblivion
This mod shouldn't conflict with other mods using the merchants that sell the arrows. The merchants and their existing chests were NOT touched, and have always been like this, so don't worry. ;)
This mod does a couple things:
1. Adds leveled magic arrows to the non-guilded blacksmiths in all of
uploaded 21:50, 7 Apr 2006 506 18 4kb DukeFred
Colored Map Markers for Oblivion
This mod changes the colors of some map markers to make finding things easier.
Two color temperatures were used--warm colors (for things like Oblivion gates, Caves,
Forts and Shrines) and cold colors (inns/stables, camps, landmarks).
Simply extract the file into your Oblivion\Data\ folder.
uploaded 21:25, 7 Apr 2006 11,459 264 22kb freeb0rn