Aundae Sentinel Armor for Oblivion
Originally designed as "Generic Bad Guy Armor" for Aundae vampires in the VMa Sholvarech plugin.
After long consideration, I decided that while I may yet release Sholvarech in the future, the armor itself was finished and I saw no reason to keep hoarding it.
uploaded 22:53, 2 Apr 2006 615 8 0kb Kieve
OblivionGermanMod for Oblivion
Singlerâ€™s Oblivion-Mod v1.07
(aka Oblivionmod v.37)
(Stand: 25.05.06 20:00 Uhr)
Karte, Inventar, Ãœbersetzungsfehler und vieles mehr
by Singler aka Ulli Kunz [email@example.com]
Dies beinhaltet der Mod:
von Ulli â€œSinglerâ€œ Kunz
(Stand: 25.05.06 20:00 Uhr)
uploaded 22:53, 2 Apr 2006 1,144 30 0kb Singler
Artifact Fix for Oblivion
This mod rebalances several daedric artifacts and the armor you get as a result of beating the game. Most of these items were not only non-unique, but were significantly lower quality than the equipment you'd loot off of random bandits. Random bandit loot really shouldn't be better than legendary artifacts.
Armor and weapons have had their
uploaded 22:48, 2 Apr 2006 491 25 3kb seorin
Mana for Oblivion
This mod replaces Magicka with Mana for all us old school RPGers.
It consists of a .esp mod file and an .xml menu file. Just extract the entire .rar into your oblivion\data\ directory. Then, select the Mana.esp file when you start Oblivion.
uploaded 22:41, 2 Apr 2006 272 17 4kb nfearnley
Soldiers Leveling Fix for Oblivion
So we all know Bethesdas biggest mistake with Oblivion: The terrible levelling system. You could be a level 99 god and a lot of creatures, guards, and npcs would mysteriously have become gods as well. This places level caps on every creature and npc in the game, as well as adding several other minor tweaks.
uploaded 21:47, 2 Apr 2006 1,578 34 965kb locater16
Unlimited Amulets and Rings for Oblivion
Unlimited Amulets and Rings 1.0 by timmypod
This is a simple mod that allows the user to wear an unlimited number of amulets and rings.
- Rings do NOT show on the fingers
- This mod does not affect user-made custom rings. Only the default rings in the CS. *supposedly all rings, pre-made and enchanted work. I will test this soon to be certain*
uploaded 21:46, 2 Apr 2006 54,356 1,069 11kb timmypod
Kiyoshis New Vampires for Oblivion
I didn't really like the original Oblivion vampires, so I came up with something I enjoyed a bit more. New Vampires are based loosely on modern age myths of the vampire. (ie: Anne Rice, World of Darkness... etc).
* Fixed a bug with feed abilities not getting (re)added properly.
* Fixed a bug with perso
uploaded 20:30, 2 Apr 2006 4,869 70 14kb Kiyoshi
Diamoks Race Pack for Oblivion
This Race Pack adds 13 new races including, Elf, Hobbit, Orc, and Uruk-hai from Tolkien. Hill, Fire, Frost and Storm Giants from 1st addition D&D. 5 Old school D&D Psionic Imperial with new lessor powers.
I have tested all of these packs and they all seem to work just fine. If you find any errors, problems or conflicks, please post in the mods
uploaded 20:18, 2 Apr 2006 1,741 42 11kb diamok
guildmasters quarters trapdoor with key for Oblivion
i made this because i got really sick of having to go through 3 loading zones to get to the thieves guild masters quarters, its an amazingly simple mod, all it does is add a trap door to the floor of the quarters and one outside on the waterfront.
there is a key found inside the guildmasters quarters that lets you access the trapdoor from outsi
uploaded 19:48, 2 Apr 2006 100 8 2kb watchinthewheels