Augmented Imperial Watch Armor for Oblivion
I was tired of having Daedric Armor being the highest quality heavy there was, this mod enables the Imperial Watch Armor AND sets it to the exact same stats as the Daedric set, allowing for diversity in whether you want to look noble of demonic. Simple mod, no known issues however if engaged in combat with Imperial Watch be known that they will be
uploaded 20:38, 31 Mar 2006 509 18 2kb JorgWalther
Trainer Book for Oblivion
Trainer Book v1.0
by Cameron Sorden
This mod places a book in the game which lists all skill trainers in the world, their location, and gives tips for the quests which you need to do to access the master trainers. It's sorted alphabetically by skill name, and the first letter of each skill se
uploaded 20:08, 31 Mar 2006 1,775 77 6kb cdsorden
TESsnip for Oblivion
TESsnip is a low level plugin editor that allows you to open esm/esp files, view the record structure and cut/copy/paste records and subrecords between different parents, including different esp's. You can also view and edit the data saved in a subrecord, in either hex or string format, as well as editing record headers.
Installation is not r
uploaded 19:56, 31 Mar 2006 8,588 310 22kb Timeslip
Hedgewizards Hovel for Oblivion
This plugin adds a new theme house on the shores of Topal Bay, just south of Leyawiin, and on the very edge of the map.. It will show up as a tent marker on the ingame map, and can be fast traveled to.
The house itself is a wizard's hovel, with a small attached garden. Inside you will find a bed, a restocking food cupboard, a restocking ing
uploaded 19:51, 31 Mar 2006 672 37 77kb bkrisher
swpretties for Oblivion
This adjusts the price of basic jewelry and gems. The prices seemed a little too low.
Rings: 25% increase.
Amulets: 50% increase.
Necklaces: 25% increase.
Gems: 100% increase.
Note: This does not touch enchanted items. I plan on sorting through those later.
uploaded 19:45, 31 Mar 2006 133 7 14kb senkor
swclock for Oblivion
This plugin informs you of time, day, month, or year changes in the form of a message.
Year changing may report wrong - not tested.
The script will not run while you are in combat to prevent message clutter.
The time is printed about every 1.5 minutes.
*** Fixed the timing. Now it should really upda
uploaded 19:43, 31 Mar 2006 237 9 20kb senkor
The Nexus for Oblivion
This mod is intended for those players who prefer to walk and explore the land instead of using fast travel, but still would like to have some means of traveling faster between the towns you have already visited.
The mod adds a Nexus Stone in each of the eight major cities.
After you have activated a Nexus Stone in any of the cities, you can t
uploaded 18:51, 31 Mar 2006 226 11 37kb Felkroth
Fathis Fix for Oblivion
FATHIS FIX 1.1
Thanks to the creator of the "Fathis Ules Comes Home" mod for inspiration for this mod.
This mod fixes a number of bugs left in the Fathis Ules NPC/Thieves Guild Fence.
-Fathis now properly sleeps in his own house, not the house of a nearby orc.
-Fathis no longer gets "stuck" in Chorrol after the completion of the Weatherle
uploaded 18:24, 31 Mar 2006 2,895 141 4kb Kwaichang
Faster Arrows for Oblivion
I loved the concept of the Marksman Velocity mod, but I thought it would be better (and would make more sense) if all the arrows went the same speed. So I made this real fast. Comes in 125%, 150%, 175%, 200%, 225%, and 250% speed varieties. Remember, only enable one of them. Works with mods that increase bow/arrow damage, and the like.
uploaded 17:21, 31 Mar 2006 24,849 822 2kb daeger
Sneak Master Perk Replacement for Oblivion
Er, alright. This was fairly simple to do. I felt like the mod 'Deadlier Sneak Attacks' went a little overboard just because the Master perk didn't work correctly, supposedly. This simply makes the Sneak master perk into x4/x8 damage. Enjoy.
uploaded 17:17, 31 Mar 2006 349 21 2kb daeger
Ziggys Spellcraft and Enchant Items Anywhere for Oblivion
Ziggy's Spellcraft and Enchant anywhere!
This mod adds two spells which will be added to your repertoire on first load (new and existing characters).
One spell lets you craft Spells anywhere, and the other one lets you enchant items anywhere. You can not enchant items while you are in combat, and both of them cost 50 magicka per cast.
uploaded 16:57, 31 Mar 2006 844 30 1kb Ziggarius