Vampire Frenzy for Oblivion
Grants hungry vampires increased skills (Acrobatics, Athletics, Hand To Hand) and attributes (Endurance, Strength, Speed) when they near death. I find this makes combat a little more dynamic and gives some extra incentive to let your vampire go a little longer without feeding.
- The mod runs on timers that rely on in-game time. If you
uploaded 6:55, 3 Apr 2006 52 0 2kb TheOtherDude321
Demon Energy for Oblivion
---- NOTE: There is a possibility of the mod not working on a previous game. There isn't anything I can do about it from what I can see. Sorry. If it works, then GREAT! :)
//////// New in Version 1.1!
- Rebalancing ... made it so that there is a cooldown time in between uses of demon energy.
- Warns the player just before he reaches the p
uploaded 6:47, 3 Apr 2006 559 19 106kb Zshazz
Fargoth the Merchant for Oblivion
Hi guys, ive done my mod of Fargoth the Merchant he:
-Buys and Sells everything
-Sells and Buys Spells
-Can Recharge your weapons
-Can repair your Weapons
-Hes supposed to have 1mil but im gonna try and fix that later as he appears to have 66535 gold
-Hes lives in the A Fighting Chance in the Imperial Market,Don't worry he
uploaded 4:50, 3 Apr 2006 1,139 47 116kb Russian_guy01
Better levelled lists for Oblivion
This mod will make the game more like Morrowind.
-Animals spawn regardless of level.
-Items appear regardless of level.
-Most named NPCs have static levels.
-No more bandits with Daedric equipment.
NPCs should only have equipment that makes sense for them now.
-Merchants sell everything regardless of level.
-Levelled lists for
uploaded 3:58, 3 Apr 2006 3,774 185 636kb Jesper898
Armor of the Gray Fox for Oblivion
This mod adds a suit of Gray Fox Armor in a chest in the Thieves Guild headquarters (in the guildmaster bedroom). This armor set can only be obtained after becoming the guildmaster of the Thieves Guild. The armor is identical to the armor worn by the original Gray Fox (leather armor), but this suit contains set bonuses fit for the King of the Thie
uploaded 3:51, 3 Apr 2006 1,001 27 255kb Venomstrike
Detect Life Change for Oblivion
Changes the LifeDetected Shader to a new effect. Created with vampires in mind... it shows the blood within the skin and only has their scent molecules for detection through walls. Will however change the Detect Life spells as well.
uploaded 2:53, 3 Apr 2006 614 20 0kb Neela
Armour Degredation Alerter for Oblivion
This mod adds a new item that, when carried in your invetory, will alert you when a piece of your armour has degraded to 0.
The item is a crystal ball, and it should appear in certain LL's.
I have also placed one in each Fighter's Guild.
Just chuck the Armour.esp in your -/Oblivion/data folder, then select it in the launcher.
uploaded 2:50, 3 Apr 2006 95 7 2,191kb Charcoal
3rd Person Crosshair Fix for Oblivion
This is the only work around I could come up with for the 3rd person crosshair file made by Cerasine (thanks much btw!). I had to adjust the sneak icon under and to the right of the crosshair because for some reason when you crouch and aim the arrow wouldn't go towards the crosshairs. So when you stand and zoom or crouch and zoom use the crossha
uploaded 2:31, 3 Apr 2006 24,199 219 1kb adamfrechette
Ungifted for Oblivion
This is a rather simple mod that put a "Silence" effect on your character, removing their ability to cast spells. The Silence effect will be applied to your character the first time you enter the game after applying the mod, and even works for characters who are well into the game. If you are starting a new game the mod will also remove you
uploaded 2:25, 3 Apr 2006 32 3 7kb est_xplosif
Two books for Rocky for Oblivion
This is a modders ressource for those involved in the "Temples Of rocky" mod, it adds 2 books for you to put in your temple.
Both the Item names start with: 01s
History of the rock
and, Choice's Travels
uploaded 0:56, 3 Apr 2006 31 0 7kb The_Great_Shiniku
Improved No Crosshair for Oblivion
>> Improved No Crosshair 1.0<<
The Improved No Crosshair removes the crosshair but keeps all mouse-over functionality in the game offering a increased cinematic experience. The original Bethesda No Crosshair feature removes all mouse-over behaviors, making it difficult to pick up items and viewing an items steal-ability state.
uploaded 0:55, 3 Apr 2006 1,484 51 2kb nimski